I'm not sure if I've mentioned this, but pure typo corrections are not necessary at this point. The work hasn't been properly edited yet and won't be until the rules are all in place. I fear that typo-hunting efforts will be wasted if sections are changed entirely or even removed.
When everything is ready and has been edited on this end, I'll announce a community proofreading effort (which I'll label a "contest")... the top 3 errorfinders will get a free copy of the box.
Not ready for that though.
Commentary on the rules themselves, and pointing out confusing explanations, that's what I'm after at this point.
>>Started going over every single spell description, lost the ability to understand what I was reading
Yeah, I can definitely relate. This part took far longer than I figured for just that reason.
>>Aino's Remote Surveillance:
Ahh, good points. I'd think no, no, and no.
>>Airy Water
Watery air? I think that would be a bit odd, having some fish-creature wandering around in a bubble of thick air.. hmm..
>>Animate Dead
Definitely that many hit dice per casting. No alignment restrictions on the spell... I can think of three references where the dead are summoned for completely above-board reasons (two in SSOC, one in OOTS oddly enough, haha).
As for the details in some spells, the bulk of most of the spell descriptions were taken from existing Open Game Content, Labyrinth Lord and OSRIC 1 mostly. I compared which versions made the most sense, and which filled in the needed details. For Fireball, I thought the blowback detail was important. For Animate Objects, some indication of what exactly happens when things animate is nice.
You will notice that the higher level the spell goes, the less tinkering I've done - due to having little experience running high level characters. This does mean that the Clone vibe is in no way mine.
But point taken on the Polymorph. I'll revisit it for sure.
Some of these will probably be rewritten, but for this go-round I was just wanting the spells all in there with the changes I was going to make to the important ones that get used a lot in pretty much every campaign.
>>did you intend Jalo’s AA to be able to re-create a specific person?
I suppose it could, but it's for a limited time and the art would have to be magnificent for the person to be recreated exactly. Although, now that I think of it, wizards with this spell are going to become quite the collectors and patrons of fine art, aren't they?
Feather Fall: A leve 1 MU can float 400 pounds. If they're fatter than that, they have to wait until level 2.
>>Interesting that you went w/ increasing dmg done by a missile rather than # of missiles.
Every version and edition has its own quirk of when the caster gets additional missiles. To hell with remembering that. One missile, escalating power, no fuss, no muss.
>>Silence 15' radius: I seem to recall a controversy as to whether the original intent was a means of being sneaky, or a way for clerics to neutralize MUs.
Both. Casters do need to speak out to cast spells.
>>Can we once & for all change continual light to continuous light? It's not a bloody strobe.
How do you know?
>>3 things unclear w/ Dispel Magic: 1. "any spell-casting class" Does this mean that spells cast by, e.g., a dragon or demon are unaffected by dispel magic? 2. "scrolls are permanently nullified." Does this mean only that they can't be read out loud to cast whatever spell is on them, but can still be copied into a spellbook, or does the writing go away too? 3. "negates magical cures or diseases for only 2d6 turns." 1st level fighting woman has 5 hit points. She takes 3, the cleric cures her for 2, bringing her to 4. Next round she takes 3 more dmg, bringing her down to 1. Round after that, some smart-ass MU dispels the cure, temporarily taking her to -1. Is she alive, dead, undead, temporarily dead, mostly dead, grateful dead, or what?
1- If it memorizes/prepares spells, they're affected. If it has innate powers, I'd say not. I should think on this and clarify... 2- Scroll all gone. Can't be used for anything. Well, maybe mapping at that point. 3- That should be "curses or diseases." This is one of those typos that's important at this stage.
>>While I imagine I'm in the minority, I'd recommend against the whole organize-spells-alphabetically (instead of by class & level) thing. Never been a fan.
AD&D's spell organization has always been a pain in the ass to look things up in play. Even Labyrinth Lord, which has all the spells alphabetically but split between Cleric and MU, has given me problems. I find that in play the one large list makes things easy.