Re: LotFP: Weird Fantasy Role-Playing

I, too, think that an unarmored human should be AC 10. While of course all this math is easy, adding to 10 is easier than adding to 12.

Thus:

Unarmored 0-level types have no AC bonuses, and thus have AC 10.
Unarmored magic-users, clerics, and specialists have a class-based +1 AC bonus, and thus have an AC of 11.
Unarmored fighters have a class-based +2 AC bonus, and thus have an AC of 12.

This way you don't throw the AC system out of whack, and you don't change any of your design goals. You instead simply express the differing armor classes of classed characters as bonuses.

Last edited by Geoffrey (2010-03-23 16:51:02)

Re: LotFP: Weird Fantasy Role-Playing

I still think that you should let the Halfling and Thief progress on the attack table. Maybe even the Cleric.

As it stands:
In a combat Fighter can attack an hit with a good probabilty through all levels

Dwarves are not as good, but they are much hardier due to their good saves.

Elves are not as good as Dwarves, but they also have Magic-User spells at their disposal

Magic-Users are useless in hand-to-hand combat due to not being able to wear armor and low hp, but they have their spells

Clerics are on par with the other matial classes with being able to wear armor. In lower levels they have a decent chance to hit. I higher levels they become useless in a fight. But they also have spells and can support the group in a combat.

Halflings and Thieves can wear some armor and use some weapons. In lower levels they have a decent chance to hit. I higher levels they become useless in a fight. And moreso a liabiloty as monsters will hit them far more often than they can hit the monsters.
The only logical conlcusion for these classes is to avoid combat or get maimed.

To use 4th edition Lingo: This is no fun!

Make no mistakes, I like the idea, that every class has it's own little niche where they are best. And the Fighter should be the Best in Hitting stuff with something sharp and/or pointy.
But I also think that the Expert and Halfling should be able to contribute to a combat (without stealing the Fighters crown).

In the end, it all comes down how you use AC and to hit progression.

Do you use the no-progression in your own campaign game at the moment? If you do it, what is your experience with it?

Re: LotFP: Weird Fantasy Role-Playing

Some notes on version 0.04

Am I reading this correctly:

Saving throws are:
Paralyze, Poison, Breath Weapon, Magical Device, Magic. A character's Con modifier improves Save vs. Poison difficulty, his Wis modifier improves Save vs. Cleric spells and his Int modifier improves Save vs. Magic-User (and presumably Elf) spells. The saves versus spells are further modified on a case by case basis by the spellcasters casting stat (Wis and Int respectively). No ability affects the rest of the saves (Paralyze, Breath Weapon, Magical Device). The description makes a reference to "save vs. poison or disease", but the actual saving throw tables make no reference to disease saves.

My thoughts on this:
- The table doesn't need it, but the character sheet probably needs two slots for the save vs. spells. Either that or discard the Int modifier to Magic-User spells and replace it with Wis.
- Save vs. Breath Weapon is about dodging, isn't it? Should a character's Dex modifier affect it?
- Save vs. Magical Device is pretty much a save against a spell as well. Should Wis and Int affect this? Say, a Wand shooting Magic Missiles.
- If you want to include more stats in the saving throws, how about using the Charisma modifier on one of the saves? For instance, have Charisma modify either Paralyze or Magical Device.

Re: LotFP: Weird Fantasy Role-Playing

http://www.lotfp.com/images/dump/LotFPGameWorking.pdf

Version 0.05 up.

Re: LotFP: Weird Fantasy Role-Playing

http://www.lotfp.com/images/dump/LotFPGameWorking.pdf

Version 0.06 is up.

Character sheet rough is available here: http://lotfp.blogspot.com/2010/04/lotfp … ng_28.html

Re: LotFP: Weird Fantasy Role-Playing

Perhaps I'm missing something but I don't see any reference to armor restrictions for Specialists or Magic-Users...

Re: LotFP: Weird Fantasy Role-Playing

Unfortunately, Weird Tales compilations are lacking (guessing because of copyright issues with original authors), but this is would be good to refer people to. Need to expand the definition of 'weird' for many people.

http://www.amazon.com/gp/product/188044 … 188044853X

Re: LotFP: Weird Fantasy Role-Playing

http://www.lotfp.com/images/dump/LotFPGameWorking.pdf

Version 0.07.

There are no official armor restrictions, although I think in version .08 there will be definitive "how much encumbrance stifles spellcasting and Specialist skills" statements that I haven't quite finalized yet.

Re: LotFP: Weird Fantasy Role-Playing

I may be unusually dense but will there be a campaign setting in this roleplaying game (something like the bare bones Mystara setting in BD&D) or does the game have this "implied setting" thing going on?

Re: LotFP: Weird Fantasy Role-Playing

MutieMoe wrote:

I may be unusually dense but will there be a campaign setting in this roleplaying game (something like the bare bones Mystara setting in BD&D) or does the game have this "implied setting" thing going on?

There is no implied setting in the game itself, but the Referee book has extensive advice on how to develop an individual campaign.

The adventure modules I release seem to be developing a "backstory" to them though, but that's easily localized instead of being *the* history for an entire campaign world.

Re: LotFP: Weird Fantasy Role-Playing

JimLotFP wrote:

There is no implied setting in the game itself, but the Referee book has extensive advice on how to develop an individual campaign.

The adventure modules I release seem to be developing a "backstory" to them though, but that's easily localized instead of being *the* history for an entire campaign world.

That clears the confusion, had to ask because the thought crossed my mind when reading the flavour text.

Re: LotFP: Weird Fantasy Role-Playing

I've just placed an order with Milsims in Melbourne for my copy of Weird FRP - I should have it in my stickly little hands by early next week!

*warm glow*

It's not the years, it's the mileage.

Re: LotFP: Weird Fantasy Role-Playing

hogscape wrote:

I've just placed an order with Milsims in Melbourne for my copy of Weird FRP - I should have it in my stickly little hands by early next week!

*warm glow*

Damn! The thing is getting around. smile Thanks for supporting your local vendors!