4th session of the campaign.
The party is still wandering across the planet that harbors a city called Carcosa while being led by a demon/box.
The same players from previous sessions (Andy R., Anthony R. and Walter C.) were there. We also had Jon S.-D. He was playing the dwarf that had been an NPC.
In my last posted I forgot to indicate that they had entered hex 1905.
At the beginning of the session they traversed into hex 2004. After a few miles, they spotted a group of allosaurs before they themselves were spotted. They wisely hi in the tall purple grass and let them wander off.
After several miles of following the trails indicated by the demon, they met the Brown man on the rock. They were polite to him and a long conversation ensued. the man told them many things about the planet and then they departed. A mile after meeting the wise man the camped for the night.
The next day, they moved into hex 2104. During the morning they passed both the pulse cannon and the sigil in the rocks. They spent only a little time examining each and then continued. They moved into 2203. After walking a few miles, they saw the Space Aliens standing on floating disks about half a mile away. They seemed to be searching for something in the grass. The party decided to try to avoid them and did so. Traveling another five miles, they came to the robot village and talked with the Bone sorcerer. He asked them to help him escape. He offered Space Alien technology (night vision goggles) in return. They indicated they would try to help him later then then left. They walked a few miles and made camp.
In the morning, the wandered into hex 2202. They walked few miles and were ambushed by a Child of Ny-Gor-At. Their firearms made quick work of it. It helps when every member of the party has guns. After another few miles they came to a village of Dolm men. They were very wary of the Dolms and did not fall prey to any scheme but left promptly.
They moved into hex 2201. After some time, they encountered the bone sorcerer with the fancy sword. He had a wagon being pulled by a small tricerotops and he had two Green slaves. He was cocky and arrogant. He demanded the party give over all their treasures to him. They told him to "fuck off" and fight ensued. Bad rolls on my part meant that they killed him even though he wounded the cleric but not with the special effect. The cleric took the strange bone-white sword. They freed the slaves who went off to the East. After walking some distance more, they encountered another Child of Ny-Gor-At and killed it. then, they made camp.
In the morning, they set off and made their way into hex 2301. Walking only a little way in, they found the Space Alien facility to which the demon/box had been leading them. It led them to a metal door in the side of a low hill. The box opened the door for them and they entered. They found metal corridors and the demon caused parts of the ceiling to illuminate. They were attacked by creature that looked like three fleshy globes attached by fleshy ropes. They killed it easily as it had only HD1. It did not make contact with them so its contact poison was of no avail to it. Right before getting to destination room of the demon/box they were attacked by a Flying Dagger ( basically bat-shaped but with a bony spike at the front). They killed it and then went into the room.
I'll finish the account of session 4 soon.