Here is more about session 10...
So, they walked into Room 2. The stuff about the bugs in the chamber seemed a bit goofy so I ignored it. They looked around and saw the statue against the back wall. As they walked up to it, it was obvious that the eyes were holes and there was no top to the head. They looked in the back of the head and saw a flat area with a small depression and a burnt out wick in the depression. They put oil in the depression and light it. The two beams of light shone forth. A couple of folks searched the wall on the East side and found a secret door. A couple of folks looked at the west wall and found nothing. They played around with the East door and got it open. The party went in and saw the well. They lowered a lantern on a rope to the bottom and saw it had debris. The halfling climbed down the rope to the floor of the well and nothing happened. He saw the small rough tunnel to the East. He set something on the floor( either a shield or backpack) and a trap activated on it. The halfling climbed back up the rope. The fighter decided to go down the well. He took off all encumbering items before he went down. No trap was activated when he got to the bottom. He took the lantern and went through the small tunnel. He found himself in the room with the levers.
The fighter began moving the levers into various configurations and he saw no effects. He climbed back up the rope to his comrades-in-arms. They told him that while he was down there they had heard a loud click sound from Room 2.
They all went to Room 2. This time they indicated that they would do a thorough search of the statue. They had not made such a statement previously; they only looked at the lamp/hole in the head area. They saw that there was a hinge at the bottom of it. It looked like the statue could be tipped over by the hinge and lain on the floor. They also noticed that there was some kind of clamp on the other side of the base that looked like it would prevent the statue from being tipped over.
They gave up on the statue and decided to look at the West wall again. Two different PCs searched it and found the secret door. The party went through and found a room shaped just like the one on the other side and it, too, had a well. They lowered a lantern and saw that there was no debris; just a stone floor. I think it was the dwarf that climbed down this time. He saw the small tunnel that looked much like the other small tunnel. He took off all his gear, took the lantern and crawled through on his hands and knees. He saw the chamber with the sandy floor and the sarcophagus. He went back to the bottom of the well to inform his colleagues. They took off their gear and climbed down the rope except for the halfling. He kept watch up above.
They made their way, on their hands and knees, into the sandy room and with a team effort lifted off the lid of the sarcophagus. They saw the skeleton and the crown on its head. They saw the obvious pressure plate under the skull. Someone stated that they were leery of the sand floor. The party contrived to carefully tie some string to the end of a rope, tie the string to the crown, play out the rope back to the narrow tunnel and one person in the narrow tunnel yank the crown off and pull it back to them. They had everyone except the rope puller go back up to the top of the well. I think the rope puller was the dwarf. He yanked the rope, the chamber rumbled and the sandy floor became loose. The crown had been securely tied so he was able to pull it up from the sand. The dwarf took it back up to his party members. They rejoiced that they had acquired something of value even though they had not found any missing kids.
That was where we ended session 10. It seems likely that we will finish Fuck for Satan at the next session.