Topic: [Campaign Log] Titan Gang

I have started a new LotFP campaign. We had our first session last Sunday. We play at a store called Titan Games & Comics so I will call this group the Titan Gang.

The setting is Earth. The first scenario took place in June of AD1601.

I could use a few more players so if you are located near Atlanta, GA, USA then come by the store and introduce yourself. The next session will be November 13th (Sunday) at 1PM.

Re: [Campaign Log] Titan Gang

I'll be using the Rules and Magic book pretty much as written. One change I will make is that PCs other than specialists can gain more skill points. The other classes will get one point at 2nd level and again at each even numbered level.

I'll be using an "alternate history" concept as part of the setting. Other than the main setting (Early Modern Earth) there will be numerous alternate timelines. There will be natural portals that allow transit between these worlds. The Earth of the main setting is only connected to one other world that I will call Nexus World. Not only are there humans on Nexus World but the demi-humans, as well. So, any demi-human in the main setting will have come through a portal to get there.

Re: [Campaign Log] Titan Gang

1st session

The first scenario was set in England in the year AD 1601. I decided to use The God that Crawls. Anthony R. was playing a wizard. Walter C. was playing a cleric(Church of England). Andy R. was playing an elf. Two players did not show up (and probably will never be seen again) and they would have played a fighter and a dwarf. I had Anthony run the fighter and Walter ran the dwarf.

The party was hired by Rupert Greene to investigate a village church. Greene was a scholar of things arcane even though he was not a wizard. He had come across info in old books about strange circumstances (and strange artwork) at this particular church. He promised the PCs 25sp each if they could sniff out the real story. So, they left for the village called Three Oaks. I had decided that the road to the village ran past the back door. There would be a chance that they would spot the door through the foliage next to the road. They all rolled poorly and did not see it.

They went to the church, knocked on the door and were met by Timothy. He let them in then went to get Reverend Bacon. Bacon greeted them and the party indicated that they were travelers who wanted to stop to pray. He was glad to let them do it but they mentioned the paintings they could clearly see on the walls so he gave them a tour. After the tour, the party indicated the need for prayer so Bacon conducted them to the pews and went back to his chamber. The three boys were bustling about the church cleaning various things. While sitting the pews the party whispered a plot to distract the boys and have one party member look behind the curtain. Their roll to distract the boys was successful and the elf looked behind it to see the door on the right. He chose not to try to go through the door so as not to raise a ruckus. The party left the church.

Once outside, they determined that they had investigated enough and would head back to London to get the fee. Since they were retracing their route, they had another chance to spot the back door and they saw it this time. They approached the door and saw the sign. They thought that it could only be a ruse on the part of the locals and not really from the royal government. They removed the bar and opened the door.

I'll finish the account of session one in a day or so.

Re: [Campaign Log] Titan Gang

continued account of session 1

They peered in to the passage. They light from outside let them see a chamber a short distance in and some strange residue on the floor. they moved in.

I had decided that anyone could do a passive Architecture roll just to see if they noticed something strange about the roof just beyond the door. If anyone made the roll then they could do a 10 minute exam with Architecture roll to figure what was up. Both rolls were made. They were able to figure out that they had between no minutes and 30 minutes before the collapse. They decided to risk it and go in. They went to the opened vault and found a small bag with a gem worth 150sp. They decided to go the way of  the lighter slime trail so they went a short distance, saw the various stairs and the unopened vault. They had a mallet, some iron spikes and a crowbar. They opened the vault and found a potion of light.

My plan was to have the god start at his lair and move randomly through the complex until it heard the party. I decided that it would need to be at least somewhat close to hear them opening a vault. If it was on a different level and the other side of the complex then it would not hear them.

So, they had opened one vault and had not yet seen any creatures. They were getting scared about the collapse and went back outside. They shut and barred the door. they waited for the collapse and heard it through the door.

I had rolled 4 turns for the collapse as soon as they opened the door. They spent 1 turn examining the roof/trap, part of a turn grabbing item from the first vault moving to second vault and 1 turn opening it. Then, they hustled out so they had a few minutes to spare.

I'll finish the story of session 1 soon.

Re: [Campaign Log] Titan Gang

continuation of 1st session

The party went back to London and met with Rupert Greene. They gave him a report of the activities and he paid them each 25sp. He advised them to lay low for awhile. They waited a week and decided to go back to the underground complex to find more treasure.

They walked to the back door. They did notice one of the kids from the church had been sitting on the hill side keeping a watch on the back door. The kid ran back towards the church as soon as he saw them. They noticed that there were signs of much recent activity in front of the door including stone blocks and timbers. They opened the door again and saw the trap had been repaired. they closed the door and started moving around the base of the hill and staying in the wooded lower slopes. When they got to the other side of the hill, they moved up closer to the clear area at the summit but stayed the the underbrush to hide. They saw Bacon and some villagers mustering at the front door to the church. Some of the villagers had farm implements. A few of them had swords. And, two of them had wheellock rifles.

The party decided to move away from the hill and toward London. They tried to stay out of view of the folk of Three Oaks and move across country. Eventually, they got back to London. They decided to tell Greene about their second venture. He was quite agitated by this turn of events. He advised them to get out of London and maybe even out of the country. He indicated that he would be leaving London for a little while.

So, we finished the session with the assumption that the party members would be heading North away from London to other parts of England.

Last edited by Solon (2022-10-24 03:41:33)

Re: [Campaign Log] Titan Gang

Second Session

Whereas the first scenario took place in June of AD 1601, the next one happens in October of AD 1601.

Same three players (and character allotment) as last time. See above for details.

They wandered the countryside for a few months making their way the best they knew how (but that's just a little bit more than the law would allow).

They wound up in Liverpool. The wizard had sent letters to Rupert Greene. Greene let him know of an acquaintance named Charles Rutherford who resided in Liverpool. Greene hinted that Rutherford might need someone to hire. They made contact with a somewhat suspicious Rutherford. After Rutherford verified info about the party, he did indeed offer to hire them.

He met them in the private room of a tavern along with two bodyguards. Rutherford told them that he had a box that contained a demon. He showed them the box and it seemed made of remarkable workmanship. It looked like it was made of a somewhat strange looking metal but it seemed to have little, opaque red glass windows.

More on this session later.

Re: [Campaign Log] Titan Gang

More on the Second Session

Rutherford talked to the box and it responded. The red glass windows would glow when it spoke. Rutherford indicated that the demon/box had provided much information to him. Whereas most folks in Britain thought the cosmos was roughly 6,000 years old based on the biblical account, the box had told Rutherford that it was more than 13 billion years old. It had told him about other star systems and the planets that orbited those stars. It told him about one planet in particular. It informed him that there was a vessel here on Earth that could transport Rutherford to this other world. Rutherford made a bargain with this demon/box to dig up the buried vessel and take the box back to the planet of its origin.

Rutherford told the PCs that the vessel was almost unearthed and ready for the journey. He said it was in a mountain side in the Pennine Range. He promised them 1,000 silver for each person if they would travel with him in the vessel to the other planet. They were to guard him and assist in his explorations. They agreed if he would give them 100 silver up front and give them a few days to get ready. Rutherford agreed and the deal was made.


I'll give more account of Session Two later.

Re: [Campaign Log] Titan Gang

Continued account of session 2

A few days later they started travelling North. It took them three days to get to the mountain. There were workmen at the site unearthing the craft. It had a shape somewhat like a saucer on top of another saucer. Rutherford had the workmen exit the area after provisions and supplies were taken aboard the the craft. Rutherford was instructed by the demon/box to place it into a box sized depression on a surface of the interior. When he did so many lights illuminated in the interior of the craft. The surfaces of the central cabin became transparent and the occupants could see outside. The craft wrenched itself out of the mountain side and travelled up into the air. The passengers saw the surface receding. Soon the blue of sky became the black of outer space. They saw the curvature of Earth and moments later saw it as a diminishing sphere. The Sun became smaller and smaller by the moment. When the Sun was just a pinpoint of light, the craft shuddered and the view of the outside changed. Instead of seeing a dark field with points of light, they now saw a field of whiteness with small points of darkness. They travelled under these conditions for about an hour. Then, a shudder ran through the craft once again. The starfield looked again as it had at the beginning of the journey. The craft seemed to be approaching a star. Then, it seemed to be headed for a planet of that star. As it got closer to the planet, they could see that much of the world was purple in color. But, there were areas of beige or tan. there seemed to be blue seas and a northern and a southern icecap. The craft began to plunge down to the surface.


More about the 2nd session later.

Re: [Campaign Log] Titan Gang

Here is more about session2.

For those who did not figure it out from the last post, I'm using the Carcosa supplement for the second scenario.

They landed on a metal platform. It seemed to be in a grassland area but the grass was purple (they had landed in hex 1410). rutherford began a conversation with the demon/box.  After a little bit of strange flashing lights from the box, it indicated that the platform would not provide enough power to return to Earth. Rutherford would have to take the box to another location on the planet. The box indicated it would take roughly seven days to walk there but the demon/box could guide them. The box indicated it needed to go to the Northeast (see hex 2301). The group left the craft to have a look around.

They saw that the platform was right next to a footpath running North and South. Looking to the South they seemed to see a gorge about half a mile away. They went there in investigate. The path took them right to the edge of the gorge where they found a basalt stairway leading down the slope to a huge metal bridge that spanned the wide river at the bottom. It seemed to them that there were a great many coins and gems scattered on the bridge. They also noticed that there were many cave openings on the walls of the gorge. They decided it was a trap and that they should avoid it. They went back to the craft, gathered their supplies and headed North on the foot path. After a couple of miles, they found that there was a path coming from the Northeast that intersected the path they were on. The demon/box told the to go Northeast and so they did. What they did not know was that there was an invisible monster at the crossroads and it began to follow them.

I'll give more info about session 2 soon.

Re: [Campaign Log] Titan Gang

Here's more of session 2

They proceeded several miles and saw a village. They were now in hex 1510. The huts seemed primitive and they saw figures near the huts. The fighter went to closer to get a look. Some of the figures with stone-tipped spears approached. The fighter saw that they were not human but the were generally human shaped. They had grey skin and black eyes. They were nude and had no visible sex organs. The fighter heard a voice in his head telling him not to approach the village. So, he went back to the party at the path. They proceeded on the pathway. Rutherford asked the box about the creatures and it stated that they were the same kind that had created the demon/box and the craft. But, the ones in the village were a rebel faction that eschewed high technology.

About six miles after the grey village they came upon another village and the path went right through it. For certain reasons, I decided it would be a village of Purple Men rather than Dolm. They saw the village was in a bad state and saw many people use objects that looked like a hookah. They saw children obviously neglected. The demon/box translated the villagers speech to English and translated the Earthing's speech to the local tongue. The locals begged for any green lotus the strangers might have. Some offered sexual favors to get it. The party declined and hastened out of the place to continue their journey.

Re: [Campaign Log] Titan Gang

More of the account of session 2.

After stopping for a midday meal, they travelled a couple of miles and the box directed them to follow an intersecting pathway that lead North. Now entering hex 1509, they walked four or so miles and saw a strange thing off the right. It was maybe a quarter of a mile away and looked like a lumpy pillar rising from the plain. Rutherford wanted to investigate so the moved towards it. As they got closer, they saw it was a huge mass of pulsating fungal growth. They only approached to a distance of 100 feet and could see some liquid spray out of the thing to a distance of 20 feet. They decided to go back to the path and proceed on the journey.

Only two miles past the fungus pillar they came to a castle occupied by Yellow Folk. The path ran right next to it. Some men armed with spears and shields came out to talk to them. They seemed surprised by the strange appearance of the group. They were especially interested in the elf with the pointy ears and squat figure of the dwarf. They called their cheiftan to come out and be conversed with the party about where they were going. He tried to barter for the demon/box but Rutherford refused and the chief did not press the matter. He eyed all the firearms the party was carrying and assumed they were like the weapons of the Greys. The party left to continue the quest. Right beyond the castle was a trail leading Northeast and demon directed the group that way.

They walked another four or so miles and it was getting dark so they made camp without trying to start a fire. During the night, the invisible monster attacked the person on watch. It had been following them since it first saw them. A fight ensued and the thing was quickly killed. The box informed them that it was a Child of Ny-Gor-At. The cleric cast a healing spell on the wounded
person and they tried to get more sleep.


That was the end of the second session.

Re: [Campaign Log] Titan Gang

SESSION 3

Same group of players.

The party roused and broke camp. They again followed the directions given by the demon/box. They walked on the trail going Northeast several miles(hex 1608) and came to a place where they could see an area devoid of both plant and animal. The near edge of the area was some 500 feet from the trail. It seemed to be circular in shape. There seemed to be a strange stone structure in the middle of the area and it was roughly half a mile away. One of the party decided to get a closer look. As they walked toward the building they started to fell light-headed and sick. The curious party-member went back to the group and they proceeded on their journey.

After maybe five miles, the came to a small mesa near the trail. It seemed a building had been atop it in the past but the side of the mesa collapsed and took part of the building with it. Some of the structure was still intact at the top. They could see some weird looking metal up there. They climbed up to investigate. They found the Proximate Transflector. Rutherford queried the box and it told them what the thing was and who built it. They characters had no idea what that meant. They did find the scroll tube. They continued the trek.

They kept on their journey and moved into hex 1708. They walked a few miles and the trail went close to a citadel containing Blue Men. Some Blue warriors came out to talk and ask the party's business in the Blue Folk's territory. As usual, they were curious about the party's strange appearance. Both sides remained peaceful and the Blues warned about the Ulfire slavers.

They party encountered a group of five slavers who ordered the party to submit and be taken captive. Violence ensued, one slaver was killed and the others lost morale and fled. There were four other such slaver parties nearby; Their distances ranging from half a mile to a mile. The Ulfire survivors made their way back to the chieften but he decided not to pursue.

The party walked several miles. They did not seem to be pursued so they made camp. They got up in the morning and travelled. They moved into hex1807 and saw the terrain becoming rougher. They began to wend their way through a boulder strewn area where they could not see far ahead. Some of the party noticed a large creature flying through the air a hundred yards to the left. The creature saw them. It flew to within fifty feet of them and perched atop a boulder. The Primordial One seemed to be scrutinizing them carefully but offered no violence. Neither did the party. They party slowly kept walking while looking over their shoulders. When it was out of sight, they picked up the pace.


I'll finish the account of session 3 at a later point.

Re: [Campaign Log] Titan Gang

More about the 3rd session:

In the morning, the party continued on their way according to guidance by the demon/box. they walked several miles into hex 1907 and came to a large village of the Yellow folk. An outlying patrol of warriors met them and escorted them through the village since the party did not want to trade.

After walking a few more miles they saw a reptile that walked on large hind legs and had small fore limbs. It was as big as a hut. It was some distance off and the party tried to make sure it did not notice them. It did not. But, it did breath blue light at some other reptiles and they burst into flame. they screamed and dies and were eaten by the big lizard. The party snuck away from the distracted monster.

They pressed on into hex 1906. After a few miles, they were accosted by five of the Red folk who seemed to want to rob them. A fight ensued and one red man was killed. The others were frightened by the firearms of the party and fled. The other groups of Red brigands who were not too far off decided to find easier pickings elsewhere.

After walking a few miles, the party was ambushed by another Child of Ny-Gor-At. This was a large crustacean with feathers and no eyes. there was a fight that lasted awhile with the party finding it hard to damage the thing because of its hard carapace. Eventually, the killed it but not before it snipped the fighter in two with its pincer/claws. They buried his remains and proceeded on the journey. Yes, they looted his body.

The party walked several more miles and made camp. In the morning they, trekked further. After four or five miles, they came to a castle with Blue Men. It seemed like there were not many of them. Neither the party or the Blues offered violence they travelled further.

Only two miles down the trail they came to a strange building with a small number of Purple folk. The purples and their apparent leader tried to entice the party into taking up the worship of the Old Ones but the party was not interested in religious sermons. They kept walking.

As the party walked away from the monastery, we ended the 3rd session of our campaign.