Topic: [Campaign Log] Titan Gang

I have started a new LotFP campaign. We had our first session last Sunday. We play at a store called Titan Games & Comics so I will call this group the Titan Gang.

The setting is Earth. The first scenario took place in June of AD1601.

I could use a few more players so if you are located near Atlanta, GA, USA then come by the store and introduce yourself. The next session will be November 13th (Sunday) at 1PM.

Re: [Campaign Log] Titan Gang

I'll be using the Rules and Magic book pretty much as written. One change I will make is that PCs other than specialists can gain more skill points. The other classes will get one point at 2nd level and again at each even numbered level.

I'll be using an "alternate history" concept as part of the setting. Other than the main setting (Early Modern Earth) there will be numerous alternate timelines. There will be natural portals that allow transit between these worlds. The Earth of the main setting is only connected to one other world that I will call Nexus World. Not only are there humans on Nexus World but the demi-humans, as well. So, any demi-human in the main setting will have come through a portal to get there.

Re: [Campaign Log] Titan Gang

1st session

The first scenario was set in England in the year AD 1601. I decided to use The God that Crawls. Anthony R. was playing a wizard. Walter C. was playing a cleric(Church of England). Andy R. was playing an elf. Two players did not show up (and probably will never be seen again) and they would have played a fighter and a dwarf. I had Anthony run the fighter and Walter ran the dwarf.

The party was hired by Rupert Greene to investigate a village church. Greene was a scholar of things arcane even though he was not a wizard. He had come across info in old books about strange circumstances (and strange artwork) at this particular church. He promised the PCs 25sp each if they could sniff out the real story. So, they left for the village called Three Oaks. I had decided that the road to the village ran past the back door. There would be a chance that they would spot the door through the foliage next to the road. They all rolled poorly and did not see it.

They went to the church, knocked on the door and were met by Timothy. He let them in then went to get Reverend Bacon. Bacon greeted them and the party indicated that they were travelers who wanted to stop to pray. He was glad to let them do it but they mentioned the paintings they could clearly see on the walls so he gave them a tour. After the tour, the party indicated the need for prayer so Bacon conducted them to the pews and went back to his chamber. The three boys were bustling about the church cleaning various things. While sitting the pews the party whispered a plot to distract the boys and have one party member look behind the curtain. Their roll to distract the boys was successful and the elf looked behind it to see the door on the right. He chose not to try to go through the door so as not to raise a ruckus. The party left the church.

Once outside, they determined that they had investigated enough and would head back to London to get the fee. Since they were retracing their route, they had another chance to spot the back door and they saw it this time. They approached the door and saw the sign. They thought that it could only be a ruse on the part of the locals and not really from the royal government. They removed the bar and opened the door.

I'll finish the account of session one in a day or so.

Re: [Campaign Log] Titan Gang

continued account of session 1

They peered in to the passage. They light from outside let them see a chamber a short distance in and some strange residue on the floor. they moved in.

I had decided that anyone could do a passive Architecture roll just to see if they noticed something strange about the roof just beyond the door. If anyone made the roll then they could do a 10 minute exam with Architecture roll to figure what was up. Both rolls were made. They were able to figure out that they had between no minutes and 30 minutes before the collapse. They decided to risk it and go in. They went to the opened vault and found a small bag with a gem worth 150sp. They decided to go the way of  the lighter slime trail so they went a short distance, saw the various stairs and the unopened vault. They had a mallet, some iron spikes and a crowbar. They opened the vault and found a potion of light.

My plan was to have the god start at his lair and move randomly through the complex until it heard the party. I decided that it would need to be at least somewhat close to hear them opening a vault. If it was on a different level and the other side of the complex then it would not hear them.

So, they had opened one vault and had not yet seen any creatures. They were getting scared about the collapse and went back outside. They shut and barred the door. they waited for the collapse and heard it through the door.

I had rolled 4 turns for the collapse as soon as they opened the door. They spent 1 turn examining the roof/trap, part of a turn grabbing item from the first vault moving to second vault and 1 turn opening it. Then, they hustled out so they had a few minutes to spare.

I'll finish the story of session 1 soon.

Re: [Campaign Log] Titan Gang

continuation of 1st session

The party went back to London and met with Rupert Greene. They gave him a report of the activities and he paid them each 25sp. He advised them to lay low for awhile. They waited a week and decided to go back to the underground complex to find more treasure.

They walked to the back door. They did notice one of the kids from the church had been sitting on the hill side keeping a watch on the back door. The kid ran back towards the church as soon as he saw them. They noticed that there were signs of much recent activity in front of the door including stone blocks and timbers. They opened the door again and saw the trap had been repaired. they closed the door and started moving around the base of the hill and staying in the wooded lower slopes. When they got to the other side of the hill, they moved up closer to the clear area at the summit but stayed the the underbrush to hide. They saw Bacon and some villagers mustering at the front door to the church. Some of the villagers had farm implements. A few of them had swords. And, two of them had wheellock rifles.

The party decided to move away from the hill and toward London. They tried to stay out of view of the folk of Three Oaks and move across country. Eventually, they got back to London. They decided to tell Greene about their second venture. He was quite agitated by this turn of events. He advised them to get out of London and maybe even out of the country. He indicated that he would be leaving London for a little while.

So, we finished the session with the assumption that the party members would be heading North away from London to other parts of England.

Last edited by Solon (2022-10-24 03:41:33)

Re: [Campaign Log] Titan Gang

Second Session

Whereas the first scenario took place in June of AD 1601, the next one happens in October of AD 1601.

Same three players (and character allotment) as last time. See above for details.

They wandered the countryside for a few months making their way the best they knew how (but that's just a little bit more than the law would allow).

They wound up in Liverpool. The wizard had sent letters to Rupert Greene. Greene let him know of an acquaintance named Charles Rutherford who resided in Liverpool. Greene hinted that Rutherford might need someone to hire. They made contact with a somewhat suspicious Rutherford. After Rutherford verified info about the party, he did indeed offer to hire them.

He met them in the private room of a tavern along with two bodyguards. Rutherford told them that he had a box that contained a demon. He showed them the box and it seemed made of remarkable workmanship. It looked like it was made of a somewhat strange looking metal but it seemed to have little, opaque red glass windows.

More on this session later.