Lord Inar wrote:Glad you like it!
It's a fine rule.
I've also come up with a clutch of house rules for a more D&D-like game. My main campaign will mostlly use Lotfp RAW; the following will be used for 'heroic' games compatible with the piles of BD&D/OSR stuff I own:
THE BASICS
Reroll your ability scores if total bonuses are 0 or lower.
Maximum hit points at 1st level. Roll normally thereafter.
Shields shall be splintered, helms cloven.
Clerics, Dwarves, Elves, Halflings and Specialists gain +1 AB at levels 2, 4, 6 and 8. Magic users gain +1 at 3, 6 and 9.
All PCs may use the combat manoeuvres presented.
CLASSES
Fighters gain +1 to damage at levels 1, 3, 6, 9 and 12. May make 2 attacks per round at -4 AB and -4 AC.
Dwarves gain damage bonuses in the same way as fighters. They may also ‘chop till you drop.’
MUs may memorise one additional spell per day of any level they can cast.