London, 1613; ten years into the reign of James I
John Lilburn (Fighter 1)
A lean, dour mercenary with a fondness for beer, John has recently returned from fighting in Europe.
AC = 14 (leather), HP = 9, Weapons: Rapier (+3/1d8), Pistol (+2/1d6)
Charisma 7 (-1), Constitution 14 (+1), Dexterity 12, Intelligence 11, Strength 13 (+1), Wisdom 7 (-1)
Skills = Open Doors 2
Nedwyn (Specialist 1)
Quiet, thoughtful and running for his life, Nedwyn the poacher seeks anonymity and coin in London.
AC= 15 (leather); HP = 6; Weapons = Mace (+0/1d8), Dagger (+0/1d4), Pistol (+2/1d6)
Charisma 15 (+1), Constitution 10, Dexterity 13 (+1), Intelligence 15 (+1), Strength 8 (-1), Wisdom 10
Skills = Bushcraft 2, Languages 2, Stealth 2, Tinkering 3
Katrina Serrano (Specialist 1)
Sly, coquettish and ruthless; Katrina is a Spaniard by birth, raised in England. She plies her trade gulling drunken sailors from their coin in alehouses across the city.
AC= 16 (leather); HP = 7; Weapons = Rapier (+0/1d8), Dagger (+0/1d4), Pistol (+3/1d6)
Charisma 14 (+1), Constitution 14 (+1), Dexterity 16 (+2), Intelligence 15 (+1), Strength 8 (-1), Wisdom 13 (+1)
Skills = Languages 2, Sleight of Hand 2, Sneak Attack 2, Stealth 3
Christian Henriksen (Dwarf 1)
A great Danish bear of man, Christian is plagued by visions of darkness and song. A pit fighter in London’s underworld, he aids Katrina in her schemes as straight man and enforcer.
AC= 17 (breastplate and leather, buckler); HP = 12; Weapons = Battleaxe (+3/1d8)
Charisma 13 (+1), Constitution 15 (+2), Dexterity 9, Intelligence 10, Strength 17 (+2), Wisdom 11
Skills = Architecture 3, Open Doors 3