76

(70 replies, posted in LotFP Gaming Forum)

feelings about the motbm this far in:

1) overly lethal? def. the vibe that, with any system, the encounters would be fairly difficult. there's many really powerful npcs that can kill the pc's easily. this is all counteracted/exacerbated by the painting they have. this painting allows for quick escapes and many, many five minute adventuring days

2) too much stuff-- persistent problem with my maze excursions are the one room/one thing situ. Like I'm just tired of running an adventure that way.

3) overt strangeness is starting to wear down on me, even. I feel like taking a break, but who knows? I think the players themselves are more invested at this point. smile

77

(70 replies, posted in LotFP Gaming Forum)

post-holiday session

about 50% different people
they go into the maze
crawl through the eye-hole in the gallery
end up destroying the nyctocaust memorial (go figure)
anger a bunch of needlebirds
leave through the painting

they then, in london, gather a bunch of cats
shove them through the painting in the hopes that they'll defeat the needlebirds
they go back through the painting after an hour's wait
they encounter a dead mummified librarian lizard
eventually, Henry angers it, and it almost kills him with a magic missle
they leave through the painting again

the "ruinous globes" from two sessions ago show up in london
they floated across the globe to get them
they spend some time trying to avoid the globes
eventually they submit to it, and realize it's just paint

they go back in the painting
the librarian took the painting to the lizard king
the lizard king converses with them pleasantly
Henry tries to steal a reptile arm and gets destroyed

they go back the other way and encounter the sphinx Fortuna
Fortuna asks them to tell her riddles
this happens a bunch, there's a few murder attempts by Fortuna, and she tells them of her essential missing memory
eventually Henry's new character (who came through the painting) says that maybe the Reptile Archive can fill in her memory
The session ends with the PCs confronting the Lizard King with Fortuna

78

(70 replies, posted in LotFP Gaming Forum)

chaos session

started out the players in "the cells"
just some rando 1st level pc's
these guys caused the death of the medusa
by resurrecting her dad. rescued him from the puzzle box
2 or 3 of them died to Desdronothal's 'riddle blast'
the rest ended up running around the cells after the medusa died
so there was a bunch of strange characters  they dealt with
ended up not escaping, as "exofirskosten" doesn't get them out of the maze\
.

79

(70 replies, posted in LotFP Gaming Forum)

another interesting thing about the maze that playing 4th-level characters shows is the many massive amounts of mobs

like 11 oku: a large amount of oku to come up against
16 orchidmen: probably unbeatable by conventional means

there was a time that they killed like 32 cannibals by luring them out of the painting

so, large crowds means: osr finick-y solution problem solving

80

(70 replies, posted in LotFP Gaming Forum)

THIS SESSION OF THE MAZE WE GIVE THEM FOURTH LEVEL CHARACTERS

attempting to steal back the painting from the saurid chameleons, they fire a *cannon* at the painting
this cannon blast wakes up half the local population outside the painting and summons the watch
(anachronistic for 1600's england, so...)
the pc's are held up dealing with a sargent, who they manage to push into and out of the maze
he is convinced there is devilry afoot

the pcs escape on the back of a well-laid plan to fake their own arrest
they arrive at a tavern, owned by a respectable thief
apparently a den of rogues has been tracking the movement of the painting across the city
thus, the 4th level characters

the cannon blast indeed scared off the saurids
proceeding apace the new 4th-levels wander through the maze
come across the arboretum of zamia
(failed to be entranced by her body, this being my fault for omitting)
are accosted by orchardmen
these they lead in a chase that ends in Ngu-maga, the golem-snail
the golem snail becomes locked in combat with the orchardmen, who defeat and ingest it
meanwhile the pcs make their escape, into the gallery

they've found out by now that the gallery spoils their rations
they're ostensibly looking for a "base"
within the gallery they encounter a handful of problematic artworks
one which explodes and covers them in a vile gas
this which nearly kills them, disfigures them horribly
one pc has no nose any longer, just a hole
another one's arm's exposed muscles
one's side of the face is divots of ruined skin
you know

another artwork's the exploding statue which spits out gas
kindof a subtheme of this part of the maze
anyway this statue causes people to do improv
that was a thing, they ended up smashing it

finally we get to the ruinous globes
these globes ended our session
none were able to evade them
well, they evaded them, but could not stop their approach
they fled back through the painting
not before getting the "gimme the thing" statue to kill itself
in the antimatter painting causing a massive explosion
which incidentally killed a bunch of oku


conclusions:
maze is fun, people are having fun
having roleplayers who take a leadership role is good, too
I need a better understanding for how "the oku" work
like, do they have scouting parties? how do they travel through the maze?
normally I have them all clumped up, which is stupid.
Should put together a design doc

also keep a list of ppl previously lost in the maze, and have some of them show back up (dead?)

81

(70 replies, posted in LotFP Gaming Forum)

misc. stuff that happened outside the maze:

>the Magic-User has a basement full of body-sculptures and -furniture and this is where he put the talking Charity Torn portrait
>the PCs flooded the countryside by opening the painting while the reverse side was keelhauled under a ship
>they also have a Cannon which they drag around and have rigged a pulley system to get it on top of the roof
>they keep threatening to try and shoot the cannon through the picture which I think will send the painting shooting off into the countryside
>it's a thing that the local population of demi-homeless people know about this painting and it's why they keep coming into the maze

82

(70 replies, posted in LotFP Gaming Forum)

another tpk
I'm seriously considering advancing everyone to fourth level
well it's kinda strange
half the players have this semi-interested stance to the game
that is, it's a character drama
D. and S. both play stilted characters who seem interested in things not moneygrabbing
and M. plays characters sort of disinterested in the drama
well lemme just say what happened


so players scramble for about two hours and we get to the painting
D. currently has a system where someone stands on the roof, holding the painting off the side of the building
while simultaneously holding a steel mirror so they can see thru the painting while holding it away from them
this so that anything coming thru the painting without approval will fall off the side of the building and take 2d6

anyway so the end up in Elatior
(an island connected to the maze)
they dick around in Elatior and M. plays a tribesman who attacks the party
the party: A Magic-User who makes sculptures out of bodies, a nonunderstandable 70-year old blunderbuss toting hillbilly, a soggy guy with a crossbow who got wet from the previous painting shenanigans, a drunk old woman with an ever-flowing wine bottle, and a bear
the bear is a literal bear that is mostly friendly
anyway the tribesman played by M. attacks the bear and then the hillbilly shoots the tribesman and the Magic-User pushes everyone-minus-tribseman back thru the painting
tribesman delivers painting to priestess, priestess takes painting back into maze to Lady Nine Bones

the party then has a protracted conversation with Lady Nine Bones, who
a) decides that they are probably Loa, because they are so strange
b) gives them helpful tips and advice about the maze semi-cryptically
c) reacts passively, although not without tension, to both romantic overtures as well as violent ones
__these romantic overtures coming from Magic-User who brings her corpse flowers (flowers made out of a corpse)
__violent overture coming from Hillbilly who puts his gun and eventually grabs her wrists although without effect
Polypore Squamoses, the Lady Nine Bone's zombie servant, is recruited to follow around the party, but he's too depressed to provide directions and after a kidnap attempt (they push him thru the painting, he comes back out) he returns to Lady Nine Bones's side

The party wanders over to the "eye" room, and while shooting at and fishing for jade eyes they are ambushed by a party of about 8 Chameleon Ladies
the chameleons spit a Web and a Stinking Cloud at 3/5 of the party and kill them quickly
The drunk old woman and bear are unharmed, but are pursued by a Woman each

The session ends with the old woman escaping and hiding behind a gallery installation, while the bear's pursuer is scared off by a small statue of an orange goblin shouting "GIMME THE THING!"

Actually, in retrospect, I don't think the level of the characters involved would have really made too much difference
After all, the Chameleon Women scale 1 HD/group the players defeat
I just think disorganized parties generally get eaten by the maze, go figurre
Really the issue is that 1/3 of the game time is spent inside the maze
Not sure if this is a full "issue"

83

(70 replies, posted in LotFP Gaming Forum)

•    chameleon women ships are made of ferroconcrete
•    wherein the internal wire mesh of the concrete extends to make an armature of cages within the boat
•    this armature of cages is where the chameleons store their snakes
•    because in this universe, snakes can be read as books
•    books that self-breed and generate new information
•    its like having the internet, but better and worse
•    anyway this is where the chameleon women store all their snakes, as mediated by Librarians
•    who are chameleons who mold the library using thermal rods which store and exude heat
•    the inside of the boat and outside all look like different genitalia
•    like, the top deck of the ship, when viewed from above, looks damn like a vulva with oversized clit
•    this clit is the "sun ball" that the chameleons bask on to control the thermal energies that power the ship and necessitate its movement
•    the vulva are the folds which the chameleon bask under as reptiles do -- its also where they sleep
•    the inner folds of the ship lead to the library which looks like tunnels made out of cages full of snakes
•    each snake cage has a little wire stoma built into it which can be coaxed open with heat, something reptiles cannot do (as they are cold-blooded)
•    this is the chameleon's dominance over other reptiles, their ability to transfer and store heat
•    the exact method of doing so I never really figured out besides thinking "they have little copper rods which do that"
•    the whole outer "concrete" shell of the ship absorbs sunlight and the interior wire armature redirects the heat such that the ship can move by creating a thermal difference which affects the water
•    this thermal redistributing is also how they keep the snakes docile, etc.a

84

(70 replies, posted in LotFP Gaming Forum)

DOUBLE-TROUBLE TOIL AND RUBBLE
TOIL IN THE RUBBLE OF THE SAURID EMPIRE
the pc's are back
they stole the painting back
the magic painting that gets them to the maze
the reverse-side of it, the maze side
got stolen and hidden in the ship
the ship of the reptile-women
the chameleon ladies
well
they came through
and got attacked by snakes
I designed the inside of the ship to be one giant cage
one giant cage made of a series of cages
where you walk around on other cages
its pretty cool
the pcs fucked around in there
got attacked by some women
got lost
jumped back out
then the chameleon women took the painting and keelhauled it
like roped it under their moving ship
so when the pcs came back out they were floating in the ocean around Elatior
the pcs were mad about this
but the chameleon women's ships stop moving at night
because they use thermal energy to move, a ha ha
and so the pcs launched a stealth mission to get the painting back
they succeeded, swam up to the side of the boat
found the painting, retreated
one of them got bitten to death by chameleon women
so now they have the painting again
by the side of the beach
they met up with Bofur, who was B.D.'s old character
who they left on Elatior
Bofur's not gonna starve to death now
all and all, good roleplaying

85

(70 replies, posted in LotFP Gaming Forum)

so here's how the painting thing's gone so far:

They left the painting near some Oku, the Oku took it back to their lair.
They left the painting in Aelfreded's trap, she kept it in her room and demanded some passive-aggressive things
They left the painting in the gallery, the Cannibals found it and installed it in their room (thus, the Cannibal Slaughter)
This time they jumped in the painting when some Chameleon Ladies showed up, so I'm thinking of putting it on one of the Library-Ships? In Elatior? That would be a real curveball.

Thanks for the advice as always!

86

(70 replies, posted in LotFP Gaming Forum)

THIS IS A DEAD FORUM BUT I'M STILL POSTING IN IT TAKE 14:

everyone leveled up, by robbing the art gallery
they lured all the cannibals thru the painting to a 20ft drop and some spears
they survived an encounter with the ratleopard
they pried a giant purple wyrm head (like, room-size) off a wall and took it with them through the painting
the head destroyed their house coming thru

basically the painting/portal is becoming a huge problem
more or less because it enables the five minute adventuring day like mad

87

(70 replies, posted in LotFP Gaming Forum)

Epic roleplaying session

Basically, most of the session is outside the Maze. In London/Vornheim, dealing with: stealing the painting again to reactivate it, and interrogating and seducing and !murdering! the "Oku" guy they captured.

The end result is two PC's holding down and strangling the "Oku" after it escaped and tried to grab the painting. There's a whole lot of seduction and interrogation. The PC's are also infighting, so when go back in the painting, they're overwhelmed by the Cannibal Critics and taken down (three Critics follow them back through the painting and kill them). The session ends depressingly with most of the known PCs killed.

CONCLUSIONS: 1most: the hidden potential I've seen in LOTFP is coming out. That is, the system as a vehicle for an existential meditation on violence and etc. is coming out. People get depressed when their characters die. It seems preventable.

I think the extent to which I didn't have to speak this session is telling. My rule is that, outside of the maze, the world is *mostly* under the control of the PC's. They get to say what kinda living situations they live in, where they go, what's around them. I sometimes direct the Players's questions to each other-- "What kind of house is this?" --"Ask {Player Name}, it's his house." This results in a lot of PC back-in-forth.

The other thing is that the PC's actual motivations are *surprise* kitty-corner to each others. So some wanna murder the others, steal things, hold grudges etc. It doesn't exactly add up to an adventuring group.

Those interpersonal tensions make for an interesting story though. And they may be setting the groundwork for an actual adventuring group. I'm kind of just letting the PC's have fun with all the pretenses of a normal adventuring group-- "you meet in a bar, you're all friends". I think the Maze is good for this specific goal of nonconformity to the standard expectations for Dnd.

This session I was able to take the best appropriate role for a Referee, I think. Not a dictator of events but an arbitrator of chance as well as a (brief) threat. Being outside of the maze saves me from describing a bunch I guess.

One player is still mad that things are really difficult but I can't help but feel the greatest challenge to the PCs is the players themselves. IDK exactly. The interaction with the "Oku" was great.

88

(70 replies, posted in LotFP Gaming Forum)

This session they captured an Oku and pulled it back through the painting. I got to LARP it for a half hour. Vetchling drew them a map and survived a poisoning attempt.

I'm getting exhausted quicker... need to sleep more.

Outside of that, they explored the galleries a little and killed an ape. That's when all the oku got involved-- they tried to trap them in the Ape's cage. Left the false chanterelle painting on the back of the apple sculpture, we'll see where the cannibals put it next week-- or will they leave it alone?

89

(70 replies, posted in LotFP Gaming Forum)

Yeah, I, as a compromise, gave them all an extra HD worth of hp.  It made an encounter with 1st level chameleon women trivial so I think they're ready to take on the maze now.

Add'l play reports:
People go in and out of the maze; at this point, it's established that The False Chanterelle is local demi-homeless London gossip. Thus all the muddled semi-adventurers my players seem determined to play.

The Medusa-side painting got picked up by Oku and brought to their parlor. The PC's relationship to Aelfraded has become center to their crisis. At this point, I'm heavily reading up on LOTFP spells and considering how a paranoid witch would react to adventurers which has made me a little paranoid myself.

One PC manages to find his dead brother (former player's character) in the maze and retrieve his body. They raid the tomb of Rinaldi Dodo and get a magical shield which saves one of their life. They find Elatior, and Bofur the dwarf decides to stay there, and they have a run in with the Chamelon ladies on the island. They meet and kill Zaccheus the mechanical peacock.

People get mad at me because we haven't been keeping track of XP and there's eight people. I get emotionally frustrated after about three hours of play. I feel like the whole thing might be crashing and burning but I notice that week after week people come back. RPGs I think are just really fun regardless.

PLAY NOTES: I don't legislate the outside world. Generally I let them tell me what to do and how and so on when it comes to 1600's London. Because they actually made it out with treasure, I've come up with a Spidergoat Economy for purchasing magic items. I switched over wholly to the Gold Standard to avoid confusion, and because of the importance of Gold and specifically Gold in The Maze.

I have changed my position as regards the LOTFP no-mapping rule: I have decided to do some visual diagrams for the players. Before, my position was a broad no-dm-mapping policy because I felt the player should make the maps as per LOTFP's rules. Now I'm going to draw rooms out for them because it's fucking hard to understand the Maze. I'll erase the rooms after I draw them though sometimes mayb.

90

(70 replies, posted in LotFP Gaming Forum)

MORE MAZE

6 people, all really cool, guy brought some nice sweet breads. Things looked up, but by the end of the session everyone was kinda down, worrying. I did not drink as much (maybe that's the issue?)

I talked to Patrick Stuart about this before I started, I asked if 1st Level LOTFP characters would survive the Maze. On reflection, I think that the actual level of the characters is semi-unimportant, b.c. the decisions the players made in the Maze (this time) were kinda independent of character level, but we'll see...

They go in the maze; immediately, one PC makes a ?wise? move to cut the return painting out of the frame and roll it up and take with her. This is crazy but it's OSR so I let it go; wild thinking the whole's biz. The Bondeye Repartee show up and freak out the PCs for a minute.

There's no real encounter 'til the Starlight room where they meet like 13 "Oku" trying to rob them. Things break down into combat and people start falling into each other's shadows as per the room (new readers: shadows create 10' pits in this room). After some lethal-ish combat the PCs willingly give up (most) of their gold and rations and everyone sets about rescuing each other from the pit.

From that point on, half the group grabs swords from the Throne room while the other half starts dealing with the Chess King two rooms over. The Chess King wants to be polished in exchange for safety "within his kingdom."* Meanwhile the "Oku" from earlier are crossing the rope bridge in between the Throne and the Chess room so two of the PCs, the ones with the swords, try cutting the bridge. Both get spiked by Oku arrows. One survives, and makes it back to the Chess King, where everyone camps out with his protection.

Two days of rest pass; another PC shows up out of the painting (they are carrying it with them). There's some encounters with Chameleon Woman and the Lion in Lapis Lazuli, neither of which can attack the PCs in the Chess King's "kingdom" due to the King's psychic powers. The PCs have fun yelling at the Lion and hurting its feelings.

They set out again. There's an encounter with the hypnodiscs and the nazca lines before some Orchidmen show up and everyone loses their nerve and jumps back through the painting. The painting is left lying on the ground next to the Ambush Scarab, to be dealt with by (someone, probably). Net loss for the PCs who lost everything they got (the swords, which fell into the pit beneath the rope bridge) and also got robbed and killed.

Everyone was emotionally down at the end b.c they got no treasure. Things seemed too hard. Then again, the risks they took-- fighting 13 "Oku", and trying to cut the rope bridge-- were pretty commiserate with the damage they took. Getting pwned and then trading sexual favors for safety with the Chess King... middling to bad.

RULES NOTES: I relaxed the "you don't get hp back inside of the dungeon" LOTFP bit. Seems hard not to do this, as I've done this before, with Legends of the Scarecrow. Maybe there's something I'm missing-- pleasures of hardcore gaming? Force PCs to leave, escape? Would like some clarification on this.

CONCLUSIONS: Describing each room was a challenge. MOTBM says not to read the description text but the players urged me to do that, with good results. I may start reading description text more, or at least referring to it more. I usually say something like "giant weird line painting" while the text says it more eloquently.

OTHER CONCLUSION: I'm too obsessed with this book for my own good. I feel like I'm bringing people into my obsession with too little practical thought for their own enjoyment. Everything is too hard, with too little reward. I fear that hardlining OSR-style play is driving people away from the game.

THIRD CONCLUSION: 1st level play, inside the MOTBM, isn't impossible, and there's many encounters which are deathtraps no matter if you're 1st or 5th. But the difference is that with 1st level you have 4hp so you're able to advance less far without taking a break. 4hp is a really frustrating amount to start with, but, again, maybe there's that OSR hardline carrot somewhere.

FOURTH, POSSIBLE CONCLUSION: Give everybody more hp?????? Any thoughts would appreciated if anyone's reading this.

*One of the PCs made this super sexual which is awesome.

91

(70 replies, posted in LotFP Gaming Forum)

MORE BLUE MEDUSA: THIS WITH ABOUT 9 PEOPLE

So, we're starting to have a really large and diverse gaming group, due to the drop-in drop-out policy I'm having. Things start getting hairy early on when I let one player play a talking dog.

They go through the maze; the dog manages to grab (and kill) Decadent Waste and they sell the broken pieces to Lady Crucem Capelli; they make Gibba Gongata throw up the chess pieces by shoving soap in his mouth; Dave argues with Gibba for his scroll, eventually overexciting Gibba to the point where it flips off the side of the rope bridge and falls to its death :'(

At this point, the party splits. The dog and its owner go follow Torgos Zooth around, claiming that he is their new "dad". The other half of the party goes across the scary lines thing; some get in a fight with some lizardpeople, others talk to Chronia and get bitten by the crack-beast. Back with Zooth: Torgos releases his chem-stoat in a crowd of Cannibal Critics; there's a riot and the two adoptees flee.

Session ends with no one dead(!) but Dave is rendered unconscious by the Chameleon Women's strike. The other Cham-Women are soundly defeated with the help of hypno disks. Some people trapped by the sand-time-controlling thing in the Almery.

CONCLUSIONS:

• Zooth situation with adoptees is getting out of hand. My bad for letting things get "wacky". 9 players a lot to DM for. Nonetheless Maze is handling it well.
• Chronia encounter went verrry well. Real good interaction between her and newbie. Promising sexual vibes.
• Chameleon women are pushovers! Sorta. They rolled bad. Glad most people survived.
• Gibba was fun and I'm sad he's dead.

Drinking while refereeing? Not so bad.

92

(70 replies, posted in LotFP Gaming Forum)

MAZE OF THE BLUE MEDUSA W/ 6+ PLAYERS:

(SPOILERS PLAYERS DON'T READ THX)

The PC's take Ashen Chanterelle with them to the Dead Wedding via Tyko; A.C. has agreed to "guide" them in the maze. In the Wedding Tyko takes them to Sophornia Wort who lies to them a bunch. They get distracted by Decadent Waste who lures them to Tyko's Wort, who catches the PC's by surprise and kills one (they thought it was just Tyko). Later they get chased by a bunch of Aurum Specters out of the maze and A.C. disappears in the confusion-- 3 PCs die to the Specters.

For this session I had a lot of premade characters from http://character.totalpartykill.ca/lotfp/. These were great b/c players could spring in even after character generation, and because they took away all the burden of figuring out stats for new players.

Really good things that happened: Decadent Waste worked perfect, Tyko worked perfect, Sophornia worked perfect. Each was a mixture of comic relief and genuine challenge/oddity. They were all easy for me to roleplay because they had easy distinctive traits: Tyko's silent, D.W. lures people and is a shiny bird made of rubies, Sophornia lies and is an old lich. D.W. especially provided a great deal of comic relief and danger.

The whole maze has this mixture of humor/danger to it: what's comic relief is also genuinely problematic. Also there's some stuff that will just straight-up kill you like the Aurum Specters.

Combat slowed us down, at first, like trading hits with Tyko's Wight was pretty boring, even with the very real danger he presented. When the Specter's attacked it was a lot more along the lines of the "swarm of bees" example from this with everyone panicking, dragging dying people, crying in grief, leaving friends to die, etc.

CONCLUSIONS: Maze of the Blue Medusa is going swimmingly. I think the writing comes through so well- there's so many interesting ideas that pull the players in, and the moving parts-- Tyko and Decadent Waste-- were excellent.   There was a lot more table talk with like 6 people, and the Ashen Chanterelle bit took a while, but I feel like everything is well established, and we got a lot of play in. I even think the deadly, LOTFP combat was good because everyone learned a lesson, which was not hard to recover from due to the abundance of back up characters. Everyone had a great time, including some newbies. Go OSR!

93

(70 replies, posted in LotFP Gaming Forum)

REALLY FASCINATING BLUE MEDUSA RUN WITH NEW PLAYER:

(spoilers)

This time we had a long session out-of-the-maze with a freed Chanterelle. Lesbian subplot developed with single player (another solo game). Ultimately the single player (B.D.) goes into maze, trusting Ashen Chanterelle.

Inside the maze, B.D. makes some "Oku" friends, who are out to heist the magic candle from Chronia (sound familiar?). They navigate a couple rooms, including pulling the swords from Sanguilfluous. The "Oku" constantly stop to argue amongst themselves. Eventually B.D. has to go home, they go back to the entrance only to find that A. C. has betrayed them. This is a devastating blow to B.D.

CONCLUSIONS: B.D. had some great insights about the maze. The biggest one is that the very strangeness of the maze is handled by the (insane) actors in the maze itself. Everything is weird, it's like portal fiction, like The Wizard of Oz. The "Oku" very well are clumped together as a means to stay sane, as are the Cannibal Critics and etc. Did not anticipate that.

ADDITIONAL CONCLUSIONS: The "character voices" came out very easily for me,  I was able to produce many characters which were very funny. Chronia's halls are mostly full of not-so-threatening people. We stopped short of Chronia, would have loved to play her. QED the Maze is playing very well, seems very "tragic", "Oku" are great comic relief.

94

(70 replies, posted in LotFP Gaming Forum)

I did some playtesting with Maze of the Blue Medusa with one of my friends. He played a 1st level magic user, it was just him. He did ok for a while, ended up decapitating Ashen Chanterelle and selling the head to Lady Crucem, but not before cutting out half the earbones to trade to Uriel. Uriel ended up killing him anyway.

Playtest 2: 1st level Fighter-guy manages to alert Chronia that (spoilers) the Medusa loves her, which sends the Crackbeast into a rage. In the confusion he steals the magic candle that Chronia has and is about to bring this to the Dead Wedding when he's flipped around the escher stairs after an "Oku" opens a door. He dies from the fall.

In both playtests the player had read the module beforehand and so was allowed to play with the knowledge they could remember. I figured it was fair since they were solo-first-level. CONCLUSIONS: I think this is a good way to "test" the module and get a good sense of the characters involved. Going to run this for my larger group tomorrow, see how it goes. I think I'll let them start 2nd level.

95

(70 replies, posted in LotFP Gaming Forum)

100% though there's a whole bunch of baggage from Dnd that people have to fight through. For instance people were talking about the Challenge Rating of The God That Crawls. They expected that they could defeat it just because every challenge is supposed to be defeatable by combat in Dnd.

96

(70 replies, posted in LotFP Gaming Forum)

Main takeaway may be from mcing Apocalypse World: let your players know the stakes. IF they're fighting the giant slime monster and they have no hope to win you should let them know. Important answers happen after big questions.

I like LOTFP because the deadliness enforces important answers: you are likely to die so what are you gonna do to NOT die?

97

(70 replies, posted in LotFP Gaming Forum)

My eventual goal is to get Maze of the Blue Medusa involved. I think that's only really playable (in LOTFP) with some kind of hyper-aware dedicated playing group which my group has a shot at doing. Also Deep Carbon Observatory, which is really only fare for higher level characters, which for LOTFP, we'll have to see.

Next up is Tower of the Stargazer, I hope, and maybe we'll do Monolith after that. I find the character generator at http://character.totalpartykill.ca/lotfp/ is pretty good. Man, maybe I'll just do Tower--> Medusa. Who can say.

98

(70 replies, posted in LotFP Gaming Forum)

There was a good moment during THE GOD THAT CRAWLS were I played some live recorded hymns when the villagers got the PCs down into the pit. I played this music: https://www.youtube.com/watch?v=A8E1Om8NjEE

99

(70 replies, posted in LotFP Gaming Forum)

THE GOD THAT CRAWLS

They assault the church, but Father Bacon manages to convince them to instead explore under the church. Under the church, they flee from the God for a minute, but then they decide to stand and fight. They keep fighting to the last man and it's a TPW.

Conclusions:  I don't like "maze of twisty corridors, all alike" dungeons very much. Seems kind of repetitive to describe, there's a lot of uninteresting twists and turns. Plus the "random treasure" deposit were uninteresting to generate.

One of our players is pretty nihilistic and seems willing to lead others to their death. Whenever he is involved there is usually a TPW. I don't feel so bad about this one, since it seemed like the players were really sufficiently warned about this thing.

This is really great, I hope I get a group together like yours sometime.