"Me is Big Ben now"
"Oh no, the eye has turned Benedict into an imbecile!"
"Nah, me always had intelligence of six. Now Ben not need to hide it."

hilarious

102

(1 replies, posted in LotFP Gaming Forum)

People complain about The Monolith Beyond Space and Time but it's probably the tamest LOTFP module out there, stat-wise. When you look at the Monolith you get awesome benefits and a very workable drawback. Getting inside the Monolith amounts to 2d4 unavoidable dmg, and once you're inside, there are no problems, only great loot and weird toys. The players can mess themselves up but probably none of it is too bad.

I.e., when Raggi writes "they are doomed, and were doomed from the moment they got involved" he's misrepresenting the adventure. Where's the deathtrap? (Probably the anglerfish thing.) I would LOVE to run this for first time players, b/c at the very least they get to be lvl 2 with INSTANT OVERNIGHT FULL HEALING FOREVER. Also they don't need to (can't) stand watch anymore. I guess I'll tell you how it goes.

THE MONOLITH BEYOND SPACE AND TIME: 10/10 A MUNCHKIN'S WET DREAM

103

(70 replies, posted in LotFP Gaming Forum)

You know, I honestly think they're warming up to it.

104

(70 replies, posted in LotFP Gaming Forum)

SPECIAL BONUS REPORT
FUCK FOR SATAN PART 2.

Dave and Rob read the message left by the wizard to "do not, whatever you do, push all three levers down." They assume it was sarcastic and push all three levers down.

105

(70 replies, posted in LotFP Gaming Forum)

LOTFP PLAY REPORTS

TALES OF THE SCARECROW
BETTER THAN ANY MAN
FUCK FOR SATAN
DEATH FROST DOOM (2ND EDITION)
THE MAGNIFICENT JOOP VAN OOMS
THE MAZE OF THE BLUE MEDUSA

TALES OF THE SCARECROW

The players stay trapped in the house for three full sessions of roleplaying. About 12 hours of real world time. They couldn't find the solution until rigorously testing all of the elements, including smashing the harpsichord multiple times (they had a magic-user with Mending). All of the players got really frustrated.

Once they figured out the harpsichord trick, the first party member that they sent for help left with a stolen share of the treasure. Eventually they hired a musician to play the harpsichord while they walked out, leaving him to his doom.


***CONCLUSIONS:

Some players have the view that the harpsichord trick was not obvious enough. Considering that the only way that they figured it out was through doing every other conceivable action, I'm somewhat inclined to agree.

I liked this game because the players got really frustrated and felt trapped, as I believe their characters felt. The madness of the situation was palpable.


BETTER THAN ANY MAN

Characters come in from west side of the map, immediately get killed by a roving band of mercenaries. It's at this point that I introduce the "rule of time", meaning they can restart the adventure from the start if they wipe.

They wipe a few more times: some characters die to random encounters, others die because they get ganged up on by a bunch of NPCs. They never get inside Karlstadt.

During the last session Carl gets kidnapped by some Milzionaires who take him to their lair and torture him. The other characters embark on a rescue expedition which gets nowhere. Carl gets mad at me because he has to wait out the entire session-- I make fun of him over social media for this and now he and I "are no longer friends".


***CONCLUSIONS:

It's hard to run a game taking over a large couple-square mile area without knowing what countryside scenery is supposed to look like. My players got a sense for how lethal LOTFP was and how basically getting into any fight was a really bad idea. Carl is no longer my friend, and I probably should have let him play a NPC.

FUCK FOR SATAN:

I run the dungeon of this for my twin brother and his girlfriend. They kill the squiggle and get trapped in the endless stairwell. They are unable to solve the puzzle, and both players get really mad at me because they can't escape. Both players are no longer friends with me for unrelated reasons.

CONCLUSIONS:
I really like running the endless staircase as a logic puzzle for my friends. I did this around a campfire later and other people got mad at me.


DEATH FROST DOOM:

I run this for Rob and Dave. They get down to the crypts, then take a break for "ice cream" (honey + snow). When they get back down all the ice skulls have melted and Rob's character gets possessed by a cleric which leads to a TPW.

CONCLUSIONS:
I feel ambivalent about the effect of the ice skulls. I suspect the original edition just had all the dead revive when the skulls melted. Anyway I have no faith in my player's ability to defeat the giant goo monster.


THE MAGNIFICENT JOOP VAN OOMS / THE MAZE OF THE BLUE MEDUSA:

Dave attempts to have False Chanterelle mass-copied by Joop in a forgery scheme. Ignores magical effects of painting that Joop shows him. Joop refuses to cooperate, Dave gets another artist who agrees, and to feed this starving artist Dave steals h'ordeuvres from a Joop party. Eventually Dave is caught burgling artist's supplies, and he goes to jail, and the game ends.

CONCLUSIONS:
Joop van Ooms was surprisingly useful as an out-of-the-box character to drop in my game. A good personality with tricks up his sleeves. Unfortunately I was unable to remember the roles for his poetry so I couldn't bring those to the table.



OVERALL CONCLUSIONS: It may be impossible to play this game without making people mad. Harsh consequences + unfair situations turn off everyone.  Dave seemed bored at end; improv situation of "yes, and" broke down into "no, and you're gonna die if you don't do something else". Dave essentially thinks that he was being railroaded because his decisions didn't matter and he died anyway.

I really liked running this game and have spent a hundred and fifty dollars on a .pdfs and books. I enjoyed the stressful situations the players were trapped in. I liked how the player's stress mirrored the stress of their characters. This game may or may not be tenable depending on whether I can find other players to play with.

106

(2 replies, posted in LotFP Gaming Forum)

So I've been running Lotfp and I've been violating the social contract. I mean with Better Than Any Man, I had a PC get captured by Millzonaire and tortured to death, and with Fuck For Satan I had my PCs get trapped in the infinite staircase and not figure out how to escape. Both times have been really traumatic to our friendships.

The first time, the PC's capture/death had the player sitting out a whole session as they waited for a rescue that never came. For the Fuck For Satan adventure, the players got super mad at me as they could come up with no solution to escaping the infinite staircase. In both cases I've been non-apologetic, being that the entire spirit of LOTFP is, in my view, about these sorts of consequences.

Previously I played Legends of The Scarecrow, and we had three glorious sessions of players being trapped and slowly going insane, along with their PCs. I enjoyed this mostly because I got to see my friends get super mad, and because the desperation of the PC's situation was mirrored by the player's.

The hidden gold here is that I have one, maybe two players, who are really able to roll with it. That is, the one guy in our group who everyone normally takes a shit on is the one who is best able to deal with the disempowerment. Mostly he thinks it's funny, but he also appreciates the reality of what's going on: sometimes life doesn't go your way.

Bad news is that one of my friends has decided he no longer wants anything to do with me. Go figure.