I've also toyed with the idea of weapons with "plausible deniability". For example, when a rune-carved sword connects with a monster or NPC, the Referee could roll a second damage die and deal the larger number to the target. (Magic armor would work in reverse: Ref throws two damage dice, takes the smaller.) Players will figure out a creature's AC after a few hits and note inconsistencies, but only the Ref knows how many HP a creature starts with. Since the effect is wholly random, players who figure out their sword is magical can't count on it working for them in any battle.
For that matter, if a sword grants a +1 or even +2 to AB, is it magical or just really well made? Does Excalibur need to grant combat advantages or does its significance transcend rules and numbers? What does the Spear of Destiny actually DO?
It may not be "Weird Fantasy", but famous artifacts of vague goodness might drive a whole campaign. Imagine every knight questing for the Lance of Truth, every noble desiring it, every commoner inspired by whoever wields it. Imagine the wars fought over its possession, the blood spilled on once fertile fields, the magnificent feasts ravens enjoy.
Last edited by fmitchell (2012-10-01 06:00:54)
Frank Mitchell
"The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread." -- Anatole France