Topic: Reading Rules & Magic, sharing enjoyment
76 pages in to the Rules & Magic Player Core Book and things are standing out to me as particularly odd and cool:
Elves are effected by holy water. They don't belong in this world and barely belong in the game, right along with the impotent dwarves.
Protection Scrolls! Pushing clerics to ritual sacrifice...nice.
Summon (I peaked ahead): I feel like this spell being available to first level magic-user is a big reason the world depicted in the adventures is as fucked up as it is.
Retainers: Yes, you might need to hire folks to help you manage what you gain from adventuring but the system does not recommend taking up title. Taxes don't count towards XP, so who gives a fuck.
I'm enjoying the hell out of it, backed the Ref Book and can't wait to get a copy of the Grindhouse Boxed Set that I nabbed online.
More than that, I'm eager to get a game going, see the book hit the table.
If anyone has any tales about how these things have hit their table, I'd love to hear it.
Thanks.