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(3 replies, posted in LotFP Gaming Forum)

I think it helps to focus on how they are different than the points where they overlap. Yes, the two dwarves can fight alongside each other with equal skill (assuming the Older dwarf doesnt have some powerful magical loot from his years raiding dungeons), but the endurance will quickly become apparent. The younger dwarf will start getting his butt kicked, while the older one will remain resilient and steadfast no matter how many blows he takes.

Thanks for that Relic. Because of it I have included a new tab called 'Printer-friendly character sheet'.

I have tidied up some of the tabs and remade the Magic tab to show the available slots per day and calculate pages used when spells are written in magic books.

The mark 3 https://drive.google.com/file/d/1QqseY4 … sp=sharing

also, I have realized that viewing these files in google docs looks terrible. For best quality, download and view in libre Calc.

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(43 replies, posted in LotFP Gaming Forum)

Thought I'd chime in about my Vein's sessions here since there is really only one post's worth of info which I'd rather not burn a whole new topic post about.

Twice now I have run Veins One-shots at conventions.  It was a simple adventure, diving into the depths to find a missing princess and duke. In it I showcased the new inventory/encumbrance system, the climbing rules, and the monsters items.

Long story short: The Conspiracy Pill reigns supreme as the coolest item at the table. Roughly 30 mins into the con sessions I have them gifted one pill each. Explain that it will heal all HP and cure all diseases. If one player takes it, I hand them the note explaining that, yes, they are full healed, but get the full effects of the broken 4th wall. The only difference I do, is explaining in the note that if they reveal this information to the other players, then all recovered HP and effects are returned. Plus everyone else's unused pills vanished.

The players had a fun time, loved the conspiracy pill, and became close friends with the Olm, who were the closest thing the players had to an ally.

If you'd like to push the cannibalism aspect, here's a flavorful weapon from my sessions: The Kintongue, a Rusted longsword (same stats as medium weapon), does double damage against the enemies of the same species/race as the user.

Been a fan for a while now, and I have this habit of making spreadsheets that serve as automated character sheets. This is the (mostly complete) current one I use and thought I'd share it with everyone here.

==What it can do now==

Character Sheet Tab
-Adds the bonus characteristic modifier that comes from being a dwarf or halfing
-Things like Surprise Chance, Base Attack Bonus, and Saving throws are shown based on level and class
-Is the Elf or MU too encumbered to cast? It will say so (this includes the penalty on specialist checks, based on encumberance)
-Calcs Ac based on armor and/if shield

Equipment-Encumberance Tab:
-One tab serves as inventory that calculates encumberance (it even factors in if you are a dwarf) Note: this only works if the three 'types' of weight are put in their proper sections.
-Each 100 coins adds to the item total.

Random Generation Tab:
-randomly generate stats if you need it. Plus starting cash

Magic Tab:
-Known Spells and Spell Slots, will show how many spell slots MUs, Clerics, and Elves have based on level.

Other Information Tab:
-No formulas here. Just a place for properties, investments, retainers, and Notes

Raw data tab:
Where the magic happens, this can be hidden or edited to effect the rest of the formulas in the spreadsheet.

Mount Encumberance & Wagon Encumberanc Tabs:
I have a 'dream game' involving a hexcrawl. So for my own plans I added tabs that calc encumberance of mounts and wagons.

==What it cant do yet==

-Skill values are NOT automated. So Dwarves, Elves, Halflings, and skill increases based on stat modifiers do not factor in yet.

-There is a section that shows available skill points if you are a specialist, however, it wont show you how many you have used.

-The tabs are NOT printer friendly. My end goal would be that the first tab can be printed out, but somethings wrong with the margins.

-I would like to make the sheet auto-level up when a character enters enough exp. But that is a distant goal.

-Change formatting to make it look nicer.

==Extra Notes==
Yellow/orange sections can have things entered into them (or are dropdown menues you can modify)
Grey sections are outputs of formulas and should not be directly edited.


below is the Google doc link where you can get it. Feel free to offer suggestions and/or criticism.

Updated "Mark 3" version
https://drive.google.com/file/d/1QqseY4 … sp=sharing