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(3 replies, posted in LotFP Gaming Forum)

Is this correct?

There are two dwarfs in a party. One is 1st level dwarf that has just left his home to started adventuring. The other  is a 10th Level dwarf  with years of combat experience. Both Dwarfs have exactly the same chance of hitting an enemy in melee.  There is also a 1st level human fighter in the party.  The 1st level human fighter has a greater chance than both dwarves, of striking an opponent.

A Specialist starts with  4 ability points at first level and an additional 2 points at 2nd.

So a 2nd level Specialist could have a total of 4 Points in Search and 4 Points in Tinker.
That would result in a 66% chance to find secret doors/traps/remove traps/set traps/open locks.

Is this correct?

3

(4 replies, posted in LotFP Gaming Forum)

The Principalities of Glantri GAZ3 has a school of magic. It has duelling, 7 secret crafts, lots of hooks.

I am new to LOTFP and have some questions...

Is combat always move, action or can combat be action, move or 1/2move, action, 1/2move?

Is there a mechanism for preventing movement past enemies?

Two orcs are trying to guard a 10 ft wide tunnel. What stops a party from just running past them. What about a 20 ft or a 30 ft wide tunnel? Limitations on movement through/past enemies space? Limitations  on movement through allies' space?

Can use running or charging be used in combat at any time?  ex. 5 ft charges, 10 ft charges?

When casting, Spell Casters are described as helpless. pg 57. “Casting a spell during combat is a very risky proposition because the caster leaves himself completely helpless and open to attack while doing so.”

But Spell Casters are not mentioned in the definition of helpless opponents. Pg 60 “Helpless opponents, defined as those sleeping, bound, magically frozen, etc are automatically hit for maximum damage by anyone attacking them with a mêlée weapon.” What is correct?