26

(8 replies, posted in LotFP Webstore Forum)

Is this available yet?
If no, any idea when?
Thanks.

Sinister Pane

Armor 12, Move 0′, 9 Hit Dice, 27hp, see text for attack information, Morale 12.

Brought into being by centuries of religious and political bigotry, scheming and murder, this window from Prague causes all who see through it to view the world with a jaundiced eye that looks askance.

Whenever a person looks from the room at a passerby outside, the Sinister Pane dredges up and projects all of the viewer’s negative thoughts and reactions onto the subject. "Look at that idiot." "Cheap bastard." "That is an ugly face." "I hear he tortures animals." "Bloody peasant!" Etc., etc. All that disdain, mistrust, envy and rumour – however slight or fleeting – are spewed upon the subject with the effect of a Bestow Curse spell as cast by a 9th Level Cleric. The subject is allowed a saving throw versus Magic.

These curses will be minor hamperings, hindrances and ailments to be sure, but eventually everyone in town will be afflicted with one. And the settlement itself will develop a dark reputation as more and more travelers to and through the area are affected.

And whenever a person outside looks through the window at someone inside, the viewer will be affected by a False Seeing spell as cast by a 9th Level Cleric. The viewer is allowed a saving throw versus Magic. If the saving throw is failed, everything about the person in the room will be seen in the worst possible light. Capable leaders become incompetent schemers, honest priests become depraved manipulators, conscientious merchants become conniving short-changers.

A creeping pall of misfortune and ill will spreads around the Sinister Pane’s aspect. The window is an artist. It relishes the slow twist of corruption it weaves through a community, pouring one person’s poison onto another, and his onto hers, and on and again, never ceasing. It’s willing to perpetrate its torment upon a town for decades if it will lead ultimately to an explosion of chaos, rage and violence. It experiences ecstatic joy the very moment someone is thrown through itself to die in the street below. That is precisely the event it works tirelessly toward.

If somehow the nature of the Sinister Pane is discovered and the window is attacked it will defend itself. Once per round it will lift a handful of minor curses from persons not present and – with this flow of fresh hate – smite one of its attackers with a Bestow Curse spell as cast by a 9th Level Cleric. Madness is a preferred instrument in these moments because bedlam ensues. By inflicting insanities the Sinister Pane can turn its attackers upon themselves. The target of the spell is allowed a saving throw versus Magic. Though it does adore an angry mob, the Pane will never resort to such heavy-handed display unless and until it is physically assaulted; it much prefers the slow-simmer of a subtle years-long game.

The Sinister Pane cannot be harmed by forces of nature. Fire, water, stone, wood, lightning, earthquakes, etc. cause it to no more than shiver in its frame.

It takes half damage from metal weapons but it suffers double damage from unarmoured strikes (i.e., bare-knuckle punches). Anyone hitting the Pane bare-handed takes damage to their fingers equal to what they cause the window.

The Sinister Pane can be destroyed instantly and forever by someone voluntarily and willingly self-defenestrating through it. This act of clear-minded self-sacrifice will also immediately lift all curses and wipe away all false seeings caused by the Pane.

If reduced to zero hit points the Pane will shatter. But unless destroyed by self-defenestration all its curses and false seeings will remain in effect and it will reform and relocate over the next 6d6 years.

28

(5 replies, posted in LotFP Gaming Forum)

Clavell/Caine/Sharif's 1970 film The Last Valley is also good.

Apparently there was a contest to identify the three-eyed, tentacled, haloed statuette on the table in the header image for this forum.
What were the results of that contest?

30

(1 replies, posted in LotFP Gaming Forum)

This may be old news but I just saw this film and it's pretty damn Lamentations.

http://en.wikipedia.org/wiki/A_Field_in_England

31

(2 replies, posted in LotFP Gaming Forum)

I backed it because it's going to be cool to have more not Orcs.
That and because the Teratic Tome is creepy good.

32

(4 replies, posted in LotFP Gaming Forum)

I recommend '80s issues of Heavy Metal.

I say this becasue that's when I was reading it. Other decades might be just as helpful but I can't speak to that.

33

(14 replies, posted in LotFP Gaming Forum)

Yeah, High Road to Carcosa is a wicked idea!

You know MutieMoe, you might benefit from looking over some Classic Traveller starship deck plans.
And the Death Star and a Borg Cube Ship are both megadungeons in space when you get right down to it. Also, aren't there pyramid ships in Stargate (the movie) and at the end of 10,000 BC? (I might be remembering that wrong, check for yourself.)

34

(14 replies, posted in LotFP Gaming Forum)

This does vibe with Barrier Peaks, which is essentially a menagerie-in-space come to Oerth. But instead of discs in a cylinder, you have steps in a pyramid.

If you're concerned about the SF walls being too obvious, give them creepy incomprehensible angles or tubules. That part is largely cosmetic. Not less important, mind; just more about descriptive trappings than functional core. (A laser pistol is also a wand of heat rays after all.)

This is a totally solid idea.

Thanks Much,
Very helpful to get your firsthand experience.
Legion

Hey Guys,

Other than the obvious -- Thief-to-Specialist, Turn Undead as a spell, AC inversion -- does anything leap to mind that should be done?

Attack Bonus for monsters being HD, how would you break +s; is 6+3 HD an AttBon of 6 or 7? My gut says break it downward for grunts and upward for champions. Thoughts?

Thanks Dudes,

Legion

muneshige wrote:

goblins were every bit as dangerous as any dwarf or elf before Tolkien got his hands on them. They were powerful evil fairies that you didn't want to cross.

That's what I like about Legend.

I want to know.
I found the contest but not the result.
Little help?

39

(11 replies, posted in LotFP Gaming Forum)

Like

40

(4 replies, posted in LotFP Gaming Forum)

He means the note bottom right of R&M page 29 re: cost to buy being 100 times rental price. I'm guessing that's per 10' square.

41

(8 replies, posted in LotFP Gaming Forum)

Resurrecting this thread.

Can/did we get clarification on this? It seems like a min/maxer's wet dream.

42

(2 replies, posted in LotFP Gaming Forum)

CSW restores 1d6 + caster lvl + recipient lvl.

I like your CON idea to drive my idea of free encumbrance points. I'll do that. Thanks.

It spreads combat prowess more evenly across all three physical abilities as is proper.

Yuritau wrote:
Cutter wrote:

I'm glad you understood that, because I think I confused myself a little.

If I'm reading it right, a character can use their own Int Mod to help with a roll to save against a Magic-User's spell cast at them, but can't use their Wis Mod to help save against Clerical spells cast against them, because the Wis Mod can only be applied to non-spell saves.

However, the casting cleric CAN use their Wis Mod to reduce the chance to save against a spell they cast.

So one up for the cleric I guess.

All if that said, if you wanted to let a character use their Con Mod to resist poison, or their Dex Mod to get out of the way of a breath weapon attack, I don't think anyone is going to drum you out of the forum :-)

Divine magic is still magic. If a cleric spell allows a saving throw, the targets int mod applies.

Sadly no. It specifies Magic-User spells on page 6.

Ah cool.

Thanks for the clarity.

Funny.

Anyway, I thought a damage bonus was a given until your reply. I was surprised to find it isn't SOP.

Granting Encumbrance Points for Strength mod gives high-STR characters armoured mobility.

Combined with your suggestion, it makes physical-focus characters like Fighters and Dwarves crazy dangerous in melee.

I do also see the logic of not doing either if you're after a less combat-oriented feel.

Ah, OK.
So if a MU or Cleric is helping his buddies with magic shenanigans, his mod affects the friends' saves positively against enemy magic.
Likewise, a MU or Cleric's mod negatively affects his enemies' saves vs. his own magic. Is that right?

And, so, none of the other four Ability Score mods affect saves in any way?
Hm.

Idea:

Give each character a Strength Ability Score Mod's-worth of free Encumbrance Points.

Thoughts?
Legion

Yeah, do they?
Thanks,
Legion

50

(4 replies, posted in LotFP Gaming Forum)

Found it.

Thanks Dude.