Topic: Lamentations of the Barrowmaze

Hey Guys,

Other than the obvious -- Thief-to-Specialist, Turn Undead as a spell, AC inversion -- does anything leap to mind that should be done?

Attack Bonus for monsters being HD, how would you break +s; is 6+3 HD an AttBon of 6 or 7? My gut says break it downward for grunts and upward for champions. Thoughts?

Thanks Dudes,

Legion

Re: Lamentations of the Barrowmaze

Hey!

I've actually run Barrowmaze with the rules with two different parties, and it's worked out perfectly. Make sure to have your own decisions regarding timing, searching and the other activities in dungeons firmly in place though, since resource management of those things are the whole key to this maze.

For the monsters I just used the Legend Lore bestiary and everything's there. I go with any plus to HD equates to using the higher attack bonus, but that's really not a big deal. Id go beyond "flipping" AC though - I always give my monsters AC in the range 12-18 unless something is really, really strange (or they have plate mail and a shield). High AC scores are not really a good idea in a straight OD&D thing like LotFP, I think.

One thing to remember; with LotFP, long fights with large numbers of mindless undead can become a slog. Lots of whack-whack-whack back and forth. I made a rule for multiple attacks simply to tackle this issue; your choice, really, since the balance works fine, but combats may sometimes run a bit long.

Last edited by Storapan (2014-01-30 13:52:45)

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Re: Lamentations of the Barrowmaze

Thanks Much,
Very helpful to get your firsthand experience.
Legion