Topic: Thoughts on save or die and fate points
As a long time D&D gamer (started in '81) over the years of gaming there's always complaints about save or die with poisons and such. Many games have implemented hero points, fate points, etc. I've explained to my group that we don't need that as D&D has this built in with the saving throw.
Yes it sucks that the poisoned needle is filled with a deadly poison (whatever the case maybe) you should have died then, but instead you get one more chance roll a save and you make it.
The evil wizard hit you with a fireball and you just take xx amount of damage, but you can try and dodge out of the way (kind of like they do in movies when defying the laws of physics people out jump, run, etc... fiery explosions) roll a save.
So am I off base what do you think about saves vs fate points?