Okay, so more on the same subject..
The way i see it LoTFP already uses all types of die types, as such there is no reason to specifically stay with a d6 for anything, and so i was wondering, mathematically what dice would you suggest i go to allow me to incorporate the aforementioned rule right into the core of the game? What i would like is for all the specialist skills to start something like this for all classes:
Climbing (X in Y) + Strength mod
Searching (X in Y) + Int mod
Find Traps (X in Y) + Wis mod
Foraging and Hunting (various) + Wis mod
Languages (X in Y) + Int mod
Sleight of Hand (X in Y) + Dex mod
Stealth (X in Y) + Dex mod
Tinkering (X in Y) + Dex Or Int mod
So as you can see, by doing this, the base chance would go up once the ability modifier was applied, so i'd like to change the die type to accommodate that and ensure that the specialist's skill set is still protected.
Does what i'm prattling on about make any sense to anyone other than me?
What it comes down to is that i find the X in Y subsystem a very elegant and quick method for doing pretty much everything none combat related, and so want to make it work across the board. Whereas now it is added to some things (break doors) but nothing else.
i also think that increasing the die type would allow the referee to set the "difficulty" with a little more room to wiggle.
So anyway, if anyone has any input i'd love to hear it.
Last edited by discuit (2011-01-27 01:11:54)