Legion wrote:Yeah, High Road to Carcosa is a wicked idea!
You know MutieMoe, you might benefit from looking over some Classic Traveller starship deck plans.
And the Death Star and a Borg Cube Ship are both megadungeons in space when you get right down to it. Also, aren't there pyramid ships in Stargate (the movie) and at the end of 10,000 BC? (I might be remembering that wrong, check for yourself.)
I'm not really that in to megadungeons, but that is cool idea though.
On another topic I rolled couple of monsters for the menagerie using The Random Esoteric Creature Generator and interpreted them to my adventure's demands and gave them names so I can refer to them in my notes in sensible way like say sphinx instead of monster in room 16.
Swarm
AC: 15
HD: 1 (HP: 4, 5, 6, 3, 7, 2)
Move: 40' Fly: 40'
AT: 1
D: 1d6+poison
Six red shelled humanoid insects, they are four feet tall and have bodies covered in coarse black bristles, their transluscent wings give out constant droning sound. They attack by poisonous bite, if save is failed death follows instantly. They are semi-intelligent predators driven insane by hunger and will attack anything that moves.
Sphinx
AC: 12
HD: 5 (HP: 25)
Move: 40'
AT: 1
D: 1d6+level drain
Sleek quadrupedal avian creature with body resembling that of great feline predator, it is covered in black feathers, it's bright blue tongue darts out of it's needle-like beak as it sits on it's haunches. It has golden hieroglyph on it's forehead. It attack's with it's whip-like tongue that will drain 1 experience level per hit. It will attack anything that is not a dog-man, if let loose it will stalk the corridors untils brought back to it's chamber by it's masters.
Hater
AC: 14
HD: 3 (HP: 11)
Move: 30'
AT: 3
D: 1d6 each
Disgusting pile of quiwering chitinous limbs oozing clear liquid that drags itself forward on the ground, damage dealt by it's flailing limbs can not be healed by magic and it will try to attack spellcasters before any other opponents. It is motivated only by hate of magic and especially magic-users.
Arcturian Mistletoe
AC: 16
HD: 5 (HP: 31)
Move: 10'
AT: 1
D: 1d10
Rhino with symbiotic alien plant growing out of it's body, strange purple branches with black leafs pierce it's thick hide from within. It is intelligent but quite passive, it will start following characters if let out. If touched it engages in telepathic contact with images of alien forest worlds flowing in to to mind of the contacted.
Claw
AC: 17
HD: 5 (HP: 22)
Move: 50'
AT: 1
D: 1d10+1
Bipedal reptilian beast 12 feet from head to tail, it looks like a komodo dragon crossed with gorilla and has bony growths asymmetrically over it's body, it's tiny head darts constantly from left to right. It attacks with enormous claws on it's hands. This beast can only be hurt by magical weapons. It will by innate gift know which opponents are weakest (have lowest hit points at the moment) and will always attack them. It seeks humanoid prey to build a nest out of their corpses as it's ready to lay eggs.
Cerebrus
AC: 12
HD: 4 (HP: 23)
Move:40'
AT: 1
D: 1d8
Humanoid aardvark 10 feet tall, it will pound anyone coming in to it's sights with it's meaty fists until dead, it's mind is consumed with berserk rage and it will no retreat from combat. It has silvery technological device attached to it's skull that actually controls it, giving it immunity to mind-affecting spells and abilities.
Cavesong
AC: 15
HD: 2 (HP: 13)
Move: 50'
AT: 1
D: 1d8
Pale man-sized beast resembling enormous albino frog with beak. If cornered it will defend itself but for now it is content to sing strange hauntingly beautiful bird-songs.
Last edited by MutieMoe (2014-02-09 11:38:58)