Topic: Green Devil Face #5: Critical Hits, New Experience System

I just got Green Devil Face #5 and I'm intrigued by the Natural 20's table and the new experience system.

I was thinking of making the Natural 20's a little smaller, basically, making it:

1 - Bestow an extra attack on an ally
2 - Take an extra attack immediately
3 - Foes must make a morale check
4 - +2 to your ally's morale
5 - +2 to your attacks against this foe for the rest of combat
6 - This combat is worth 10x the experience for your party

And Fighters can bump the roll on the table up or down one time for every Fighter level, maybe with keen stuff for 7-12 on the chart that will only be attainable to high level fighters.

Thoughts?

Has anyone used the alternate XP system? How'd it shake out for you?

Last edited by Judd (2013-11-01 17:26:19)

Githyanki Diaspora: my gaming blog

Re: Green Devil Face #5: Critical Hits, New Experience System

I like the table, Judd. I haven't used the alternate XP method, but I can say from using the simplified XP rules in DCC RPG, I am eager to test something like this out with LotFP as Im about to start up a campaign.