Topic: [House Rules] LotFP, B/X Style(ish)
A friend and I were talking about how we'd scale LotFP towards more traditional fantasy; the kind with monster manuals, humanoid infestations and keeps that overlook borderlands. We decided to write a one-page hack each. This was mine.
Abilities
Strength bonus adds to melee damage.
Classes
Non-Fighters: +1 base Attack Bonus at levels 1, 3, 5, 7 and 9.
Non-Specialists: +1 skill point at levels 1, 2, 4, 6 and 8.
Fighters always strike at the vitals, adding 1 to all melee and missile damage rolls.
Specialists may read and use spell scrolls with a successful languages check
New Skills include Evaluate and Treat Injury. Evaluate allows a correct estimation of the worth of goods. A successful treat injury roll restores 1 HP of per 2 dots in the skill (rounded down). A patient may benefit from the use of this skill once per day only.
Combat and Damage
Charging = +2 damage
Damage bonuses are applied after multiplying sneak attack.
Monsters and Such
Monster ACs should remain within the 12-18 range, with 19+ a vanishing rarity.
Normal men are almost overwhelmingly 1 HD with 4-5 HP and 0AB. Superior combat ability is represented by the quality of weapons, armour and morale. Exceptional individuals have class and levels.
Last edited by Andrew S (2013-01-05 10:20:36)