Topic: [House Rules] LotFP, B/X Style(ish)

A friend and I were talking about how we'd scale LotFP towards more traditional fantasy; the kind with monster manuals, humanoid infestations and keeps that overlook borderlands. We decided to write a one-page hack each. This was mine.

Abilities

Strength bonus adds to melee damage.

Classes

Non-Fighters: +1 base Attack Bonus at levels 1, 3, 5, 7 and 9.

Non-Specialists: +1 skill point at levels 1, 2, 4, 6 and 8.

Fighters always strike at the vitals, adding 1 to all melee and missile damage rolls.

Specialists may read and use spell scrolls with a successful languages check

New Skills include Evaluate and Treat Injury. Evaluate allows a correct estimation of the worth of goods. A successful treat injury roll restores 1 HP of per 2 dots in the skill (rounded down). A patient may benefit from the use of this skill once per day only.

Combat and Damage

Charging = +2 damage

Damage bonuses are applied after multiplying sneak attack.

Monsters and Such

Monster ACs should remain within the 12-18 range, with 19+ a vanishing rarity.

Normal men are almost overwhelmingly 1 HD with 4-5 HP and 0AB. Superior combat ability is represented by the quality of weapons, armour and morale. Exceptional individuals have class and levels.

Last edited by Andrew S (2013-01-05 10:20:36)

Re: [House Rules] LotFP, B/X Style(ish)

Andrew S wrote:

Normal men are almost overwhelmingly 1 HD with 4-5 HP and 0AB. Superior combat ability is represented by the quality of weapons, armour and morale. Exceptional individuals have class and levels.

This is already part of the game.

Re: [House Rules] LotFP, B/X Style(ish)

Under the rules as written normal men are 0 HD with 1-6 HP, averaging 3-4.

I've also amended the Fighter ability.

Re: [House Rules] LotFP, B/X Style(ish)

You are correct. I apologize.

Re: [House Rules] LotFP, B/X Style(ish)

No problem!