Topic: '1613': My Actual Play Log

Over the next few weeks I'll be updating this thread as my group progresses or perishes at the hands of various LotFP adventures, official and home written. The first post will be up in the next couple couple of days, detailing characters and their initial experiences with Death Love Doom.

Re: '1613': My Actual Play Log

Excellent! I'm looking forward to hearing about a campaign. is 1613 the year?

Re: '1613': My Actual Play Log

It is indeed. smile

Re: '1613': My Actual Play Log

Is it going to be a detailed description of what happened or rather an informative one, highlighting DM decisions, techniques, explanations why you judged things like you did, and what you changed in the module and why?

Re: '1613': My Actual Play Log

I haven't given it that much thought, to be honest. Hopefully a little of both.

Last edited by Andrew S (2012-12-07 20:50:44)

Re: '1613': My Actual Play Log

Yuo could video some of it, then post to youtube. The youtube computer does a pretty good job of transcribing what is said so you could then post the transcript over here.

I guess 15 min blocks aren't quite enough to do a game night. You could get one or 2 of the high points though.

Re: '1613': My Actual Play Log

I prefer text. I've found audio and video produces self-conscious responses from players, myself included.

Re: '1613': My Actual Play Log

Andrew S wrote:

I prefer text. I've found audio and video produces self-conscious responses from players, myself included.

Ever since I started drinking alcohol at the game table I really stopped being self-conscious...Hmmm maybe Jim should include a few nips in his next boxed set =-)

Re: '1613': My Actual Play Log

Wouldn't work for me, I've been teetotal for five years now!

So, the playlog will be slightly delayed as I'm in the middle of exam week. I'll put the characters up over the weekend, the first session will follow shortly after.

Re: '1613': My Actual Play Log

London, 1613; ten years into the reign of James I

John Lilburn (Fighter 1)

A lean, dour mercenary with a fondness for beer, John has recently returned from fighting in Europe.

AC = 14 (leather), HP = 9, Weapons: Rapier (+3/1d8), Pistol (+2/1d6)

Charisma  7 (-1), Constitution 14 (+1), Dexterity 12, Intelligence 11, Strength 13 (+1), Wisdom 7 (-1)

Skills = Open Doors 2


Nedwyn (Specialist 1)

Quiet, thoughtful and running for his life, Nedwyn the poacher seeks anonymity and coin in London.

AC= 15 (leather); HP = 6; Weapons = Mace (+0/1d8), Dagger (+0/1d4), Pistol (+2/1d6)

Charisma 15 (+1), Constitution 10, Dexterity 13 (+1), Intelligence 15 (+1), Strength 8 (-1), Wisdom 10

Skills = Bushcraft 2, Languages 2, Stealth 2, Tinkering 3


Katrina Serrano (Specialist 1)

Sly, coquettish and ruthless; Katrina is a Spaniard by birth, raised in England. She plies her trade gulling drunken sailors from their coin in alehouses across the city.

AC= 16 (leather); HP = 7; Weapons = Rapier (+0/1d8), Dagger (+0/1d4), Pistol (+3/1d6)

Charisma 14 (+1), Constitution 14 (+1), Dexterity 16 (+2), Intelligence 15 (+1), Strength 8 (-1), Wisdom 13 (+1)

Skills = Languages 2, Sleight of Hand 2, Sneak Attack 2, Stealth 3


Christian Henriksen (Dwarf 1)

A great Danish bear of man, Christian is plagued by visions of darkness and song. A pit fighter in London’s underworld, he aids Katrina in her schemes as straight man and enforcer.

AC= 17 (breastplate and leather, buckler); HP = 12; Weapons = Battleaxe (+3/1d8)

Charisma 13 (+1), Constitution 15 (+2), Dexterity 9, Intelligence 10, Strength 17 (+2), Wisdom 11

Skills = Architecture 3, Open Doors 3

Re: '1613': My Actual Play Log

I like the poacher with the tinker skill. He reminds me if one of my Scottish ancestors who was referred to only as "Gun Rab" by the family. He had reworked his shotgun to quickly break into two pieces so he could put the barrel down one pant leg and the stock and rear assembly down the other. He'd swagger into the woods "unarmed" and come out later with a bag of game.

Re: '1613': My Actual Play Log

Nice. With your permission I'll include Gun Rab as an NPC at some point.

My own Scottish great-grandfather was a clown with Scott's Royal Circus. Overfond of his ale, he drank his way around the world, through Asia, Europe and India (where my grandad was born) before falling overboard and drowning within sight of Southamptom dock.

Re: '1613': My Actual Play Log

Sure, I love the idea of Robert MacAdam popping up in your campaign. Your great grandfather sounds like a pretty wild character. He makes me think of another great uncle who "disappeared" into the Australian Outback. I have that in quotes because it was believed he'd only pretended to die so he could marry some Australian girl.

Re: '1613': My Actual Play Log

Love the Dwarf as the "straight man"!

Re: '1613': My Actual Play Log

David wrote:

Sure, I love the idea of Robert MacAdam popping up in your campaign. Your great grandfather sounds like a pretty wild character. He makes me think of another great uncle who "disappeared" into the Australian Outback. I have that in quotes because it was believed he'd only pretended to die so he could marry some Australian girl.

Excellent, Robert MacAdam will make an appearence!

Maybe an aboriginal people led by a mad Scots Kurtz-like figure, too. wink

Re: '1613': My Actual Play Log

islan wrote:

Love the Dwarf as the "straight man"!

Thanks, mate.

Funny thing is , for all his combat ability he's far less fierce than the slip of a girl he's partnered with. She's ruthless, as the first session log will show.

Re: '1613': My Actual Play Log

Andrew S wrote:

Thanks, mate.

Funny thing is , for all his combat ability he's far less fierce than the slip of a girl he's partnered with. She's ruthless, as the first session log will show.

Can't wait!