Topic: Language House Rules: too much?
Because of a passing interest in linguistics and a desire for "realism" I've added a few house rules to the Languages roll.
BEGINNING LANGUAGES: Each character begins with two languages, one a "common" language for the starting region of the campaign. The second is either another widely used language or a specialized language for the class or race. (E.g. Latin or Greek for Clerics, Elfin for Elves, Gaelic, Arabic, or Aklo for Magic Users, etc.)
LANGUAGE FAMILIES: Some languages are grouped into families. (Earth examples include Catalan, French, Portuguese, and Spanish, or Danish, Norwegian, and Swedish.) The Languages roll is at +1 for a language in the same family as one a character already knows. "Dialects" count as separate languages in the same family.
RARE OR DEAD LANGUAGES: Some languages may be uncommon enough to incur a -1 or -2 penalty to the Languages roll, reflecting the diminished chance of a character having just "picked it up somewhere". This penalty is cumulative with the Language Family bonus. Examples in a European milieu might include Latin (except for educated folks), Greek (ditto), Hebrew, Ethiopian, or Hindi.
UNKNOWN LANGUAGES: In some cases a Languages roll might impossible. Medieval Earth examples might be Ancient Egyptian, Linear B, or a Native American language (assuming Native Americans were wholly unknown before contact). The pipings of Elder Things would also qualify.
WRITTEN LANGUAGES: In MOST cases, knowing how to speak a language implies knowing how to read or write it unless a character is defined as illiterate. (Referee or player decision.) Exceptions are as follows:
LOGOGRAMS: Logographic languages like Chinese represent words, not sounds. Native speakers will typically know both spoken or written forms, Others must learn the spoken and written forms separately. On the plus side, the written form can be a common "language" of multiple spoken language communities (again, like Chinese).
COMMON ALPHABETS: Many languages use the same "script", e.g. nearly all European languages use Roman letters. If a character knows the "script" of a language (e.g. Roman letters) but not the exact language (e.g. German, Spanish, Latin, Romanian) he can attempt to sound out the written form. What comes of his mouth might be unintelligible or offensive (Referee's decision). This doesn't work with logographic languages, of course.
SPOKEN ONLY: Some languages have NO canonical written form. Knowing the spoken language will grant no written form, even if someone later develops a written form. Cherokee, for example, had no written form until 1821, and presumably it was slow to catch on.
SYNTHETIC ALPHABETS: The modern International Phonetic Alphabet can represent the sounds of almost any language, and one might postulate a fictional equivalent in one's game world. Again the results might be accurate, ludicrous, or offensive.
MULTIPLE ALPHABETS: Some languages have canonical written forms in multiple scripts. For example, Yiddish commonly uses Hebrew letters but, as a dialect of German, could just as easily use Roman letters. Someone who knows both German and Hebrew might have a bonus to their Languages check to also know Yiddish; someone who knows Yiddish might likewise have a bonus to learn Hebrew.
COMPLEX SCRIPTS: In medieval Japan most women wrote entirely in Hiragana, a syllabic form of writing; "educated" Japanese write in a mixture of Kanji (logograms derived from Chinese), Hiragana (for word endings and particles), and Katakana (a spiky syllabic script equivalent to Hiragana). Referees may decide that some, all, or none of these alternate forms need to be "learned" as a distinct language.
SIGNS: Some groups or cultures have a form of "writing" that conveys simple concepts but isn't a true writing system, e.g. hobo signs. In these cases, the player must interpret and learn these signs.
Whew, that was a bit long.
Anyway, I'm looking for opinions on these rules, specifically, is this too fiddly? Especially since I'm not setting my campaign in a fantasy world, not Earth?
Last edited by fmitchell (2012-12-15 02:42:55)
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