Topic: Remixing B2
I am starting to prepare a campaign world which is a mix of LotFP alt-history 16th Century France, various LotFP adventures, as well as remixed 1e AD&D modules. I am having an easy time remixing T1-3: Temple of Elemental Evil (or, now, Temple of Elemental Goodness), but before getting to that I wanted to offer a remix of B2's Keep on the Borderlands and the Caves of Chaos to my players.
The Keep seems easy enough: remove all magic items, de-level a few NPC's, but otherwise probably keep things the same.
But then there is the Caves of Chaos.
The first steps seem easy enough: place them further away from the Keep, and spread them out over tens of miles, rather than having them squashed into a single tiny valley: Cave G in one hex, Cave A in another; C & B together, as well as H & I, K & J, and then E, D and F all together.
I am a little worried as exactly how I should present this to my players: I'm not at all experienced in hexcrawl sandbox-style games, more used to presenting players with a situation or set location before them and asking them to respond. Any advice on how best to approach this while avoiding boredom?
Then it comes to the monsters and factions: should I change some/all to human? Or try to twist the pre-existing notions of D&D's kobolds, orcs, and hobgoblins into something a bit more otherworldly, to better showcase the "chaos" beyond civilization? I always liked the idea of the players being able to insert themselves into the factional disputes, and even the possibility of the players raiding the Keep, turning it into a dungeon.
What are your thoughts on this? I have already checked out Raggi's thoughts on the module here.
Are there any good LotFP modules that could be slipped into B2, do you think?
Last edited by islan (2020-06-03 15:43:18)