Topic: Rules Questions
I just finished reading the rules book (I haven't read the referee pdf yet, I understand that I'm probably jumping the gun a bit) and I'm planning on running an adventure for some of my friends, but this is a new system for all of us (we mainly play d&d 5e) and I'm really confused on some of the terminology and have concerns about the complexity of managing everything.
So, here are some questions I have in no particular order:
- Regarding skills, what does a "1 in 6" chance mean? Does the player roll a d6 and on a 6 the check is successful? For a 2 in 6 chance would that make a roll of 5 or 6 a success? I haven't been able to find any clarification of what this means.
- I don't know how often this would come up for us but I don't understand the interval column on the aging chart (p 35). There's no unit of time associated with it. Are the saving throws made after 1 year of in-game time for halfling and humans and then every 5 game years for dwarves?
- Coming from a fairly simplified system, I don't know how to handle the concept of retainers. I think it's an interesting mechanic, but does it get cumbersome to keep track of, along with estates and taxes and investments? I worried that my friends will be turned off by having too much to think about.
- I'm also unsure about the different between segments and rounds. I understand that a segment is one second and a round is six seconds, but I honestly don't understand the purpose of this distinction. Could someone please elaborate on how initiative and rounds of combat actually work?
Thank you all so much in advance, I really appreciate the help!