Re: [Campaign Log] The Underachievers

The "bail out" is a nice touch smile "If the players want to have nothing to do with it... let them" wink

With kind regards
Gregorius21778
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Re: [Campaign Log] The Underachievers

Session 13

The players that said they would be there were Tanya, Rob, Rebecca and Jonathan.

I started them on Better than any Man.

Jonathan called me at the last minute to cancel and I told him I'd use his dwarf as an NPC.

When I talked with him we spoke a little about my plans for the session and that one PC might die right away at the beginning.

When the players gathered I told them that the PCs might be under-powered for the scenario so I gave them two choices:


1. We just play the adventure with the PCs at current levels.

2. We assume there was another scenario that happened in between the previous one and the one we are about to do. And, they got enough XP to go up one level...but one of the PCs currently at the table (thus including the dwarf) died during the adventure.

I had them do a secret ballot. One person voted for option 1 and two people voted for option 2. So, I made a random roll and the lucky stiff was...(drumroll)...Adam D'Vyne, elf extraordinaire. I had a thief pre-generated so we could start play right away. And, of course, Rob decided he would be a diseased degenerate known as Poxy Dick.


I'll give the actual account of the action when I get a chance.

Re: [Campaign Log] The Underachievers

Session 13 continued


Note: Just to keep things simple and easier for myself I photocopied page 4 and the top of page 5 of the module and gave it to the players to read before we started to play. 


The set up was that Simon Edgington had hired the group to take a well-sealed coffer to Vienna and deliver it to a colleague that lived there. On the way back they were taking a boat down the River Main with the intention to get to the Rhine River and travel to the North Sea so they could get back to England. The boat stopped in Karlstadt and the boat captain talked to some locals about the situation. He then informed the PCs he was going back upriver and would take them no further.

So, the group took a look at the refugee camp. They found a makeshift tavern someone had set up in a large tent, talked to folks about what was happening and eavesdropped on some conversations.

I took Rebecca aside and told her she overheard someone say they thought the Karlstadt witches were somehow connected to a village to the West that has an unaccountable shadow that falls over it as if there were a tower stretching into the sky. The person said there is a normal sized tower in the woods to the West.

I took Rob aside and told him he overheard a person speculating that the Karlstadt witches might have something to do with an old mound in a marsh South of the camp. The person said that the mound is supposed to be so old that it was there before any Christian missionary ever came to this part of the world.

I took Tanya aside and told her she overheard a man saying that the Karlstadt witches must surely be have something to do with Goblin Hill to the East. The man indicated that it has long been thought to be haunted.


I'll write more soon.

Re: [Campaign Log] The Underachievers

session 13 continued

The three of them discussed the rumors that they had overheard a little bit but then they were interrupted by a man who came up to their table at the tent-tavern. He said he was looking for mercenaries to rescue his son. He explained the situation and showed the instructions he had found on his boys bedroll concerning the 1000 silver ransom. He offered 50 silver as that was all he had.

The group dickered over what they would do for a few minutes. Tanya made some comments about it being small reward for something that was not their problem and some comments about leaving the region to avoid the Swedes. But, after awhile the party decided to help the farmer.

Thus, they headed out to find the hideout of Gunther Mohl's gang. The arrived near the farmhouse at night and did some scouting. They observed from a distance but did not see anyone so they went back near the refugee camp and made their own camp half a mile north of it.

In the morning they went back to the farmhouse. While at some distance from it they travelled around to the back side so that they approached it from the woods in the back. Rebecca's fighter went to the barn while leading the mule owned by Poxy Dick. The mule was laden with bags of small stones since they had no intention of paying a ransom. She looked around the interior of the barn and tried to climb to the hay loft. When the two cadaverous fellows made their presence known, Rebecca panicked and dragged the mule back into the woods. Their were several more trips made by the fighter to the barn and to the well. The other PCs made scouting trips to the main house to peep through the shutters.

After messing around for awhile, the fighter went to the door nearest the well. Poxy Dick and Tanya's elf Ra'thel went to the door at the other side of the house. Dick picked the lock and stepped in only to find three ruffians; one with a spear, one with a short sword and one with a hand axe. A fight ensued and the fighter (Treasa) heard it so she busted in the door near the well. Two ruffians were killed and the last one surrendered. He was bound with rope. He got interrogated and spilled the beans. Tanya opened the trap door and pushed him in. I decided that he would not be killed but had his leg broken by the fall.

My assumption was that Gunther and the gang would be in room 7 but they would have the secret door open a little so they could see into room 6. When the bandit was dropped down the shaft I figured Mohl would come to the conclusion that he was dealing with hardcases and just flee. So, they closed the secret door, went to the barn and fled into the countryside. The PCS looked around for awhile and found the kid and the brass tubes. They searched and found the secret door to room 7. They went through it to the barn but Mohl's gang was long gone by that time.

Since I am a forgetful and crappy GM, I forgot to have Old Man Braasch grab the kid.

The PCs took the kid back to the parents. When they made the original deal with the parents Dick had added a provision that in addition to the 50 silver the father would have to go into Karlstadt and perform a task for the group. Dick set that up because he heard about the magically enforced no-weapon-policy. He wanted to be able to get something done in town without having to give up his weapons.

There were more details to this whole thing but that is the gist of it.

That was the end of the session. The players indicated they were interested in checking out those rumors about the three places. I think there is a very good chance they will all die next session.

Last edited by Solon (2017-04-09 04:56:51)

Re: [Campaign Log] The Underachievers

I made a mistake with the last post. It was Rebecca's fighter Treasa that pushed the guy down the hole.