DEEP CARBON OBSERVATORY SESSION 2
First off I had to decide what the Crows did. Essentially: They captured Pollengum village and turned everyone in it into a zombie. This zombie hoard would guard the town which would be their base. Morning of Day 2: the Crows send Zolushika Von Der Linth (for complicated logistical reasons) with a boat of zombies and one bound child to scout upriver.
..After encountering the giant Platypus upriver and losing a zombie to it, Zolushika lays a trap at the river crossroads: the bound infant is tied to a pole above knee-high water. Beneath the water lay the four remaining zombies of the boat. At anyone's approach, the zombies would stand and attack. Also of note is that Ghar Zaghoun of the Crows has induced an eye hemorrage in the bound child which due to magic will allow Ghar to see through the child's eyes using a small mirror.
Zolushika heads back to Pollengum village to report on the Platypus; to defeat it, the Crows will move the entire zombie hoard to confront it, and will reestablish a base at the Platypus's former home. Because zombies are slow in flooded silt, this operation will take 12 hours to complete.
..the cast of players starting in the second session:..
M. plays Sigourney Weaver, a 1st level specialist.
A. plays Cha Male, a 1st level cleric, with two dogs.
R. plays Chad, a 1st level fighter.
..the actions of the players starting dawn of day 2:..
The players wake up on the hill of farm animals and wolves and attempt to escape the squid ceaselessly circling the island. The players, first, tie a rope to their skiff. Then, they fish and hook the squid using a rope, a dagger, and some eel meat as bait. They have tied the line to their skiff; as a result, the skiff is pulled off the hill and begins circling the island with the squid. They are also mostly in the skiff while this happens; Sigourney Weaver, a specialist, ends up in the water, but quickly climbs aboard.
The party's boat is immediately attacked by the squid; Cha Male's two dogs are both captured by tentacles. Cha Male suicidally jumps overboard to rescue her dogs. Sigourney jumps ship too to go back to the island and Chad stays aboard. After a short battle the squid claims Cha Male's life.
Chad steers the boat to beach. He and Sigourney attempt to pull the boat inland so that the squid will be beached as well. However the squid successfully pulls the boat back in the water, with Sigourney inside.
Chad swims back to the boat, but the squid is waiting. Attacked by the squid, Chad wrestles with it underwater. Flayed nearly to death, he manages to climb back aboard with Sigourney's help. The squid satiated with 2 dog corpses and Cha Male, begins to idly tow the boat again.
At this point a bushwacking halfling by the name of Glipna arrives. She advises the party to flee their skiff to her canoe. Chad and Sigourney instead cut ties with the squid and the new party escapes the scene.
Glipna attempts to organize the villagers of nearby Pollencrum (not Pollengum, which is on the other branch of the river) to send out hunting parties for food; Chad and Glipna investigate the Golem who is slowly tearing Pollencrum apart. The Golem is apparently trying to build a dam upriver; there is a lot of difficulty among the players and I in describing what a partially working dam in a flooded area would actually look like.
Chad and Sigourney head further upriver past the dam and the nonhostile golem while Glipna hunts fish with a recruit from Pollencrum. Chad and Sigourney discover Zolushika's trap, and fall into it. They approach the bound child by skiff and four zombies stand up out of the murky water around them! Luckily they are able to escape, and in fact lead the zombies off into the river (zombies are slow). They decline to rescue the child, however.
Chad and Sigourney head further upriver and meet the hostile giant Platypus. They flee, and come back downriver to find Glipna, who has not successfully caught anything yet. They all head back upriver, and find Pollencrum attacked by the four zombies from earlier, who must have swum downstream! Glipna attempts to engage the zombies and loses her life as they grapple and bite her.
Fleeing the scene, our heroes head upriver again, giving the Platypus a wide berth this time. They come across the source of the murky smoke which they have seen emanating upriver this whole adventure: a crypt on some small dry land. Entering they find a father and daughter burning scrolls to survive, along with a Fighter named Roger who holds the family under the iron grip of his violent abuse. None present are able to detect the magical nature of the scrolls, and only two of these scrolls are left.
The party rescues Roger and the father and daughter onto their skiff, and see nearby two more children floating on a grey log. Rescuing these children as well, Sigourney notices that the log is no log at all, but a curiously floating grey length of stone. Briefly taking it aboard they clear off the mud to see that it is indeed an ancient sarcophagus. Wanting no truck with such devilry they dump the anomaly off the ship.
Continuing upriver, Chad spots a gleam of gold under the water. Diving to investigate, Roger sees that there is apparently a large golden statue of some kind almost completely buried under the river's silt riverbed. Unable to clear away the silt faster than the river renews it, the party uses a nearby above-water outcropping to try to pull the statue up; they are unable to do so by their strength alone.
The party hatches a plan; to recover this treasure, they will build a pulley system using the central gear of the windmill they passed yesterday. Returning to the windmill, and giving both the Platypus and the zombie-attacked Pollecrum village a wide berth, they see that the crab-sieged windmill has been overtaken. Large meter-wide white crabs are fighting with each other to climb into the windmill's small above-water window, some are inside already. The woman formerly defending the structure is gone.
After some experimentation, which involves the shameful death of one of the rescued children, the party is able to lure the majority of the crabs away from the windmill using the second rescued child as bait, dragging her behind the skiff. As the skiff is faster than the crabs, the party is able to drop off Roger who climbs the windmill (after some trouble- he finds his weight is enough to pull down the windmill's arm which he has grappled onto).
Inside the windmill's window Roger espies the large metal gear they need along with a scene of bestial horror: 13 white child-sized crabs amok among the destroyed bloody remains of many humans. Unable to get to the gear without crossing the floor of crabs Roger instead uses one of the two scrolls he recovered to set a fire in a crack of the wall of the wooden windmill.
Fleeing before the main mass of crabs returns, Roger quickly climbs aboard the skiff which picks him up. Continuing to circle the windmill, the party watches the structure burn along with the crustaceans and corpses in it, as a team of 87 white crabs follows the party's skiff in an infinite loop.
After some hours pass the party skims by the burned windmill to pick up the needed large metal gear along with some roasted crab which they use to feed the hungry father and daughter.
Bearing in mind the utility of the "army of crabs" following their boat, they slowly (crabs move as fast as a man can walk in silt) head back to Pollengum village, intending to use the "crab army" to defeat the giant Platypus. They swap the role of bait between the remaining sarcophagus-child and the father, who bravely volunteers in stead of his daughter.
When they get to Pollengum village, they discover that the villagers have managed to kill the zombies but not without some potentially infected injuries. Saying better safe than sorry, the party feeds the remaining survivors of the village to the encroaching crabs.
By this time the Crows have succeeded in moving their zombie-hoard-base to the site of the platypus, who likely fled. The session ends as night begins to fall; unbeknownst to either the players or the Crows, an immense battle of zombies vs. crabs is undoubtedly in store.
Player deaths: 2
Commentary:
Everything is working out grand. One important thing to note: the player deaths which occurred happened "fairly", Cha Male was suicidal in her squid-wrestling intentions, and Glibna definitely overestimated the challenge 4 zombies posed. There was a close save too: Chad managed to escape from the squid's grasp at 2hp. Sigourney, unharmed, has apparently has learned how to evade death well.
The idea of clever solutions and large scale power levers like the "Crab army" are well represented in this session. It is even good that the windmill/crab solution seemed plausible; I demanded that it was.
I'm not holding back on the players: the Crow's plan was the most tactical I could come up with, squid/crabs/zombies dealt full damage and used full attacks.
Some criticism: Deep Carbon Observatory's maps do a bad job of representing what water levels are like. This is critical information for understanding the terrain of the game, where everything is flooded. The biggest flaw cropping up today was the golem scratch-build dam, which seemed to pose a difficult visualization problem: how do you imagine a dam which blocks some water, if the area behind it is still flooded? What shape is that?
I'm also worried about the area behind the dam proper which isn't exactly well described. Moreover, the larger geography of the maps: are the vague lines to the left and the right of the rivercrawl map the coastline? Also, the larger geography of the plateau: is it surrounded by a mountain ridge or something?
I'm also confused about what the exit from the top of the dam looks like.
The criticisms of the maps are an old criticism of the module though. Things have worked out well by using the vague orientation of the river for my players. I think that the approach to and through the dam will also make sense.
It seems like the approach of "throw 1st level PCs at an adventure full of powerful monsters" is working well.
have to say being very clear about imminent dangers, and about the expectations of this kind of game, is probably the most important factor, after finding players who actually want to do this kind of thing.