1

(7 replies, posted in LotFP Gaming Forum)

As others have noted, having cure disease ready to go doesn't negate the other dangers in the adventure but I suspected that it would negate some of the fear generated by the mutant gribbly things, so that's why I set the adventure at fourth level. It's more about mood than mechanics.

"Death and Taxes" was designed as a starting adventure so I wouldn't suggest running it for characters above first level unless you beef up the opposition. "In Heaven, Everything Is Fine" can be for any level as the main challenge is the illusion; that said, more experienced characters will last longer.

Thanks for this list funkaoshi; I had some pdfs without numbers and they were niggling at me.

3

(6 replies, posted in LotFP Gaming Forum)

There are lots of little differences; Turn Undead is a spell rather than an innate cleric ability, for example. It's worth getting LotFP and comparing the two games.

I think this is a great idea for an adventure, so if anyone runs it, let us know! I may give it a go myself, assuming I ever have any spare time ever again!

untimately wrote:

The NPC characteristics chart and settlement characteristics chart from the back of the referee book would be good choices.

Yes, of all the charts in the game, those are the ones I've found most useful. Perhaps they could also be expanded, he says without a trace of subtlety.

6

(7 replies, posted in Crowdfunding Forum)

Yuritau wrote:

A picture of some food on your kitchen table and a hearty thumbs up? tongue

I'd have to get a kitchen table first.

Come to think of it, I'd have to get a kitchen too.

7

(7 replies, posted in Crowdfunding Forum)

Since people are now not getting the adventure for free, I am trying to think of ideas of what to give them instead.

8

(7 replies, posted in Crowdfunding Forum)

I can't take too much credit for it. My push was the "get it for free" promise -- which is now irrelevant -- but over the past day there has been a lot of support and cheerleading on my behalf, and it's those people who've put in the effort.

Thank you all.

9

(2 replies, posted in Crowdfunding Forum)

Good idea. I'm @thekelvingreen

10

(52 replies, posted in Crowdfunding Forum)

I can tell you that mine will address the shameful omission from Appendix N of the films of John Carpenter.

11

(52 replies, posted in Crowdfunding Forum)

It's good. It'll force me to up my game. Literally!

12

(52 replies, posted in Crowdfunding Forum)

No pressure then. Crikey.

I ran through it last night and it went quite well, I thought. The party consisted of a fighter, a cleric and an elf, and the players got a lot of mileage out of the elf being strange and unusual; when the cleric busted out detect evil he was surprised to see the elf light up like a Christmas tree.

I was a little disappointed that the central hook of the adventure wasn't played to its full potential, as once the players guessed what they were dealing with, they figured out a good way of getting around the problem. As a result, we didn't get into much in the way of player-versus-player paranoia, which was a shame.

That said, they only had the one detect evil, so they were never sure who could be trusted right up to the end, and there was some debate amongst the players over whether to let Sir Boris do his deadly work. The fighter was reluctant as he'd fought Boris earlier and had been reduced to one hit point, but they decided to wade in anyway. The fighter was knocked out, so the player took control of Sister Carpenter, but Boris managed to behead the cleric before he was taken down.

One other interesting quirk of the adventure was that the players were reluctant to tell Father Naylor what was going on, so they never got to find out about the treasure the villains carried, and so cheated themselves out of the loot!

Can't see it. Oh well.

I've bought the Grindhouse Edition and have even convinced my retroclone-phobic group to give it a try in a one off. I've already run Death Frost Doom under a different ruleset, I'm not fond of Grinding Gear and I'd save Hammers of the God for a full campaign, so the only LotFP-specific adventure I have left is the one on the boxed set.

Is it any good? Any tips for running it?

Geoffrey wrote:

So I think humans will end-up wiping-out all other sentient things on Carcosa. Then the humans will turn their weapons on each other. Remember that skin color differences are pronounced on Carcosa. Also remember that the 13 different colors of men on Carcosa are not fertile with each other. There will be no rapprochement. It will be wars of genocide. Either one color will wipe out all the rest and then continue on, or ultimately nobody will be left standing. My instinct is the latter. So after humanity wipes out everything else on Carcosa, men will finish the job by wiping themselves out.

Nihilism at its best.

HP Lovecraft wrote:

The time would be easy to know, for then mankind would have become as the Great Old Ones; free and wild and beyond good and evil, with laws and morals thrown aside and all men shouting and killing and revelling in joy.

wink

17

(6 replies, posted in LotFP Gaming Forum)

I'm looking at the print book here rather than the pdf, but I notice there's a "Vorheim" on p35.

The "Where's Eshrigel?" table is on both p11 and p13. On p11 it has no title and in the wrong place -- the text below it, ending "Otherwise she'll be in a randomly determined room:", looks like it should come before it -- and it's orphaned on p13 as there's no reference to it in the text on that page.

18

(217 replies, posted in LotFP Gaming Forum)

I'll be thirty-one in a couple of weeks, I'm British (English really, but I grew up in Wales), married, and I live in Brighton, on England's sunny south coast, although it's tipping it down out there right now, the windows leaked today, and the carpet's sopping wet.

Ahem.

I started gaming with the Fighting Fantasy books, moved on to Heroquest, then Games Workshop stuff, then Shadowrun when I was about fifteen or sixteen, then Call of Cthulhu, then a whole load of stuff, but always Cthulhu in there.

Then I went to university, dropped out of gaming, moved to Minnesota, moved back, discovered gaming again, and am now in a weekly game which, aside from about six months of Rogue Trader last year, has mainly been various recent versions of D&D. We started with the fourth edition, which is okay, but slow and quite boring, particularly in character generation. After considerable moaning about having to use a laptop for a process which previously only required three six-sided dice, we moved to Pathfinder, which is quite good, but still has too many moving parts for my liking.

Aside from a couple sessions each of AD&D2 and the basic "black box" during those "mostly Cthulhu years, the only experience of D&D I have, as a player, are these most recent editions. So I have vicariously got involved in this wonderful OSR by contributing artwork to Fight On! and the very-recently-released B/X Companion. It will do for now.

I loved Death Frost Doom (enough to run it under Rogue Trader), and I thought No Dignity in Death and Hammers of the God were both really good. I wasn't fond of Grinding Gear, but I've never been into puzzles, so that's okay. I like what I've seen of the LotfP rpg, and I'm more eager than a professor of eagerness at Eager University to see Death Ferox Doom.

On page fifty of the free pdf of the rulebook (page fifty-one of the actual pdf, including the cover), you have a block of text concerning oversized items which is split and wedged between the two tables on that page. From context, it looks like this text (beginning "Oversized items include great and other two-handed weapons") should be on page forty-nine.