Thanks for the tip, Ed. I just ordered a copy. smile

Ed, thank you once again. smile That sounds like a short but powerful generator. I'm very tempted to buy LUSUS NATURAE when it is released in hard copy.

Ed Dove wrote:

Pages 124 to 127.  Page 124, 4 d20 tables: Descriptors & Types.  Page 125, 4 d20 tables: Appearance, Demeanor & Desires.  Page 126, 2 d20 tables: Special Abilities & Spoken Words.  Page 127, d100 table: Found In The Monster's Lair.

Thank you! So no tables for stuff like armor class, hit dice, movement rates, etc.?

I've heard that R. Chandler's LUSUS NATURAE includes a random monster generator. Can anyone tell me how extensive its random monster generator is?

I don't think I had ever deciphered the runes on the title page of Death Frost Doom before now:

We were told not to come here.
Why did we not listen?
Now we die.
Death Frost Doom

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(1 replies, posted in LotFP Gaming Forum)

Laura Jalo is one of my favorite FRPG artists. Her style is unique. Is she still doing FRPG art? I haven't seen any new pieces of hers in LotFP products for awhile.

Several times I have heard that the Summon spell can destroy the campaign world, and most recently I heard James himself say so.

I can NOT find that anywhere! It's a long spell description, so perhaps I'm missing the reference. Can anyone provide the quote? smile

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(20 replies, posted in LotFP Gaming Forum)

JimLotFP wrote:

Firearms rules will appear in the appendix of the upcoming hardcover Rules & Magic book.

That sounds like a good decision. How many pages will the appendix be, and how many pages will the entire book be?

Yes, it can be done. A campaign can be conducted in Tolkien's Middle-earth using the Lamentations of the Flame Princess RPG, without changing either of them. I'm talking 100% by-the-book LotFP and all of Middle-earth, from the creation by Iluvatar to the death of Arwen Evenstar. Here is how I would do it:

J. R. R. Tolkien's Middle-earth in its final conceptions will serve as the campaign setting. The campaign will begin in the 2,013th year of the Fourth Age. This is a little over two millennia after the destruction of the One Ring, and 1,893 years after the death of the King Elessar.

Geographically, the campaign will begin in the lands immediately south of the large-scale map in The Lord of the Rings. This allows for my own maps, warmer climes, corsairs/pirates, and cultures and peoples rather similar to those of north Africa in addition to the cultures and peoples of northwestern Middle-earth.

None of the Five Wizards remain, and only a few scattered Wood Elves remain (since most Elves have passed over the Sea). These remaining elves have no desire or ability to pass over the Sea to the Undying Lands.

Amongst the people of Middle-earth in FO 2013, disagreements exist over the historicity of the recorded events of the first three ages of Middle-earth. Opinions span the spectrum from complete denial to complete acceptance of this history.

The good guys after the War of the Ring did their job well. Orcs, trolls, giant spiders, etc. were all hunted to extinction. Of the fantastic beings found in Tolkien's writings, only dwarfs, elves, and halflings remain (the latter having abandoned the name "Hobbit" in favor of "halfling").

One of the two Blue Wizards was the father of the arts of clerics, and the other Blue Wizard was the father of the arts of magic-users.

All monsters in Middle-earth in FO 2013 come from the following sources:
1. the Summon spell
2. the Animate Dead spell
3. the Animate Dead Monsters spell
4. Summoned monsters that have the ability "Victims Rise as Undead"

The technology level of Middle-earth in FO 2013 is that described in the LotFP RPG.

The entirety of Tolkien's 57-year creation can be divulged to the players in about 15 seconds: "You know Tolkien's Middle-earth (whether books or movies)? That is the campaign world's distant past. Bilbo and Frodo lived about 2,000 years ago. That was then, and this is now. Let's make some characters and get going."

This has the advantage of having a campaign setting created for you over a span of 57-years by an Oxford professor. You can steal the whole thing in 2 seconds. By putting all the events of Tolkien's stories in the distant past, you ensure that the PCs don't muck things up ("Oops. I accidently killed Frodo. Now what?"), and you can use the LotFP rules exactly as written with no additions or subtractions. Orcs? They aren't in the rules, so they're extinct. Dwarfs? They're in the rules, so they still exist. Etc. Put another way: You and your players get the thrill of adventuring in the same world as Gandalf, Elrond, Bilbo, Frodo, Aragorn, and all the rest, but without restricting your game at all by necessitating changes to the rules.

sirravd wrote:

Geoffrey was referring to DCC RPG, not DCC modules.

Exactly. There are a lot of fresh and new ideas in the DCC RPG.

samwise7 wrote:

I'm thinking that the Pembrooktonshiretonians use words like: tomfoolery, bamboozled, shenanigans, devilry, balderdash, jackanapes, rapscallion, lickety-split, lollygag, malarkey, nincompoop, ornery, skullduggery, etc.

Do you have any other silly words the folk of Pembrooktonshire might use in everyday use?  smile

Prognostications, mucklucks, and waffle-stompers.

James, I notice that you have re-purposed the art (for the T-shirt) from Insect Shrine to Better Than Any Man. Does a lot of Insect Shrine show-up in Better Than Any Man (at least in modified form)?

Bluespruce786 wrote:

Cool, I will add that to my list of stuff to get =-) I want to get Joop Van Ooms, the people of Pembrotonishire, and the Monument that fell from stace and pime.

Get them soon. The 50% off sale at the LotFP store ends tomorrow. smile

Bluespruce786 wrote:

Just needs a cool bestiary and magic item guide.

I think the lack of a bestiary is perhaps the single coolest thing about LotFP. I agree with what James wrote in his Random Esoteric Creature Generator:

"Monsters that are not unique are not mystical creatures of wonder. They are simply animals, and the typical adventuring party is more on an African safari than participating in High Adventure when they face such foes. In fact, the idea of a standardized monster list for anything other than setting an example is probably the worst thing that happened to role-playing games."

I feel the same way about magic items.

For my money, the 32-page Random Esoteric Creature Generator is worth more than a whole stack of various monster manuals. It can be bought at nobleknight.com for either $5.50 or $6.49.

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(4 replies, posted in LotFP Gaming Forum)

James, have you considered releasing a free Word document version of the LotFP rules? That way interested people could plug in their own house rules and even their own art.

16

(8 replies, posted in LotFP Gaming Forum)

I thought the upcoming hardback would be available only to those who helped fund its Indiegogo campaign?

17

(8 replies, posted in LotFP Gaming Forum)

JimLotFP wrote:

I personally don't use elves, dwarves, and halflings in my home campaign anymore. smile

James, do you exclude only NPC demi-humans, or do you exclude PC demi-humans as well?

Ah, so it's intentional. That's good to know. I'm not finished reading the text yet, so I've undoubtedly not yet come across the explanation. This should be fun!

My copy of The Magnificent Joop van Oops has the pages numbered thus:

1
2
3
4
5
6
7
one page of un-numbered full-page art
10
11
12
13
14
15
17
18

My copy isn't missing pages 8/9 or 16, is it? Is it only a goof on the page numbering?

Is it intentional that the Magic-users' version of Dispel Magic does NOT include the following statement: "If the caster casts Dispel Magic as a touch effect, then any item so touched is permanently disenchanted."

The Gate spell either needs to be deleted from the spell descriptions, or it needs to be added to the list of 9th-level magic spells.

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(2 replies, posted in LotFP Gaming Forum)

Or you could make them the Little People from Arthur Machen's stories such as "The Shining Pyramid" and "The Novel of the Black Seal".

Since I posted the OP, nobleknight.com sold out of all LotFP products except for Vornheim. Today they got in more copies of Carcosa and of Isle of the Unknown. James, do you have any idea how long before the Grindhouse boxed set shows up on nobleknight?

JimLotFP wrote:
Glipkerio wrote:

Is "Strange Waters II" the only version of the Strange Waters spell in the Rule book?

I only have GrindhouseRulesMagicFree.pdf at the moment.

It is. It's an alteration/perversion of a spell (Strange Waters) that Matt Finch originally did in the S&W Eldritch Weirdness supplement.

I love the Eldritch Weirdness book. I wish all of its spells were in the LotFP Rules & Magic book. Maybe in the next printing after all the Grindhouse boxed sets have been sold? smile

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(3 replies, posted in LotFP Gaming Forum)

The Troll Lords sell their Castles & Crusades Players Handbook for the Kindle for $9.99. I'd love to be able to buy the LotFP Rules and Magic book for the Kindle for $9.99.