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Jim wrote:
The entry was me having a bit of fun with certain "cinematic" assumptions. The rule basically says characters with two weapons are mechanically no different than characters with one weapon.
I write:
OK, I figured and hoped that I was over-complicating things.
Thanks.
Am I interpreting the rules correctly here?
The rules say: "Characters wielding two weapons attack as normal, and decide which weapon does damage if a hit is scored."
So does this mean anyone can fight two handed? Do they get two attacks each round, but only one of them is allowed to hit?
I just want to make sure that the magic-user in Weird Fantasy RPG really has no restrictions on weapon use or armor? I don't see any restrictions in the rules, but I guess I'm just old school and expect them to be there.
Also, the specialist does not have the restriction, but there is a statement in the rules that someone in full plate cannot surprise anyone.
There is also not a mention of any weapon restrictions for a cleric. I can understand that this may be dependent upon the cleric's deity--so I've got no problem there.
By the way, cool game! I really like the look-and-feel of WFRPG. At first I was a little turned off by the absence of magic items and monsters. But after reading through the referee's guide, I like it. That proliferation of tons of monsters and characters with tons of magic items has always bugged me.
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