(4 replies, posted in LotFP Gaming Forum)

I play with the "roll all the dice" rules for rolling up hit dice, and doing damage. I don't use the other rules for tracking damage and all of that junk. It's fun rolling all the dice.

I've ran six sessions now. I started my players off in an abandoned space alien outpost. They moved to a town near by from there, and have been exploring the area since. (I have some stuff up online about the game so far.) Most of the enemies they have fought thus far have been other men (slavers!) or spawn. I'm also not familiar with all the Cthulu stuff at all. It hasn't been an important part of my game so far.

I made a website for helping generate random spawn, dinosaurs, towns, etc: carcosa.totalpartykill.ca.

Good luck.

This sounds good. You might get more responses on G+. I think the LotFP community there is more active than on this forum.


(4 replies, posted in LotFP Gaming Forum)

McKinney's original forum posts about Carcosa mention his influences. I link to a few of them on my blog.

It was a reward from the Kickstarter. Noble Knight Games was selling them. If you can't find it there anymore, you're probably out of luck. It wasn't released as a PDF.


(10 replies, posted in LotFP Gaming Forum)

Yeah, I think the book would be vastly better if the actual Seclusium of Orphone was complete.


(10 replies, posted in LotFP Gaming Forum)

There are a bunch of reviews online. I linked to several in my review of the product. Reviews are mixed to say the least.


(8 replies, posted in LotFP Gaming Forum)

I wrote that review. I also don't recommend Adventure #10. It's "interesting", but there are far better modules from LotFP. My favourites are: Carcosa, Qelong, and the God that Crawls.

No problem. This came up on Google+ and people were trying to figure out what was what. I think if the LOTFP numbers were more visible on releases James could cash in on that collecting comic books mentality that seems to be at least some part of DCC RPG's success.

Interesting. Carcosa / Isle of Unknown are labelled incorrectly on the store. (That's where I got the numbers of the books that were missing them.) Maybe The Seclusium of Orphone and Tales of the Scarecrow are backwards. Is the actual book labelled with anything?


Does it have an LOTFP code, like the other releases? Can you talk about that on the internet?

This is (mostly) complete, I think: https://docs.google.com/spreadsheet/ccc … sp=sharing

That's how I read it. This is actually how it worked in Original (1974) D&D, I think.


(2 replies, posted in Crowdfunding Forum)

That was the point of the campaign, to fund modules for eventual sale. I think there might be one or two bonus module that are exclusive to the kickstarter, but all the main modules are going to be for sale. The first of those modules that was finished The Seclusium of Orphone is already for sale.


(12 replies, posted in LotFP Gaming Forum)

You could always buy the PDF and print it yourself as a booklet using Adobe Reader.


(6 replies, posted in LotFP Gaming Forum)

I have LotFP and B/X. I was hoping someone else had already done the heavy lifting and has an itemized list of differences. That seems like the sort of thing D&D nerds would have gotten up to as soon as the game came out.

Anyway, for pre-gens you can probably get pretty close with the Basic D&D Character Generator I wrote.


(6 replies, posted in LotFP Gaming Forum)

What are the differences of note between B/X D&D and LotFP for first level characters? I could add LotFP as an option to my random character generator. I know there the minimum HP thing. Anything else?


(4 replies, posted in LotFP Gaming Forum)

Yeah, I would also say it's most similar to Basic / Expert rulebooks by Moldvay, Cook and Marsh.


(25 replies, posted in LotFP Gaming Forum)

I think it probably makes sense as a 2-page spread in a book, that's why the XP table is on the page before the rest of the content. Well, maybe.

I have a random character generator that spits out D&D characters. The distribution of characters is even between the 4 human classes (80%) and the all of the demihuman classes (20%). That's in the long run, if you run the generator a million times. If you did it 100 times it'd probably be close, but that'd be more variance.

Here's a table with 100 character classes and their stats, using that code: https://gist.github.com/4120563


(3 replies, posted in LotFP Gaming Forum)

The OD&D game I play in grants XP when you spend your loot. That seems like it would work here.

It'd be cool if some of the older modules for the same layout treatment the new modules have.


(2 replies, posted in LotFP Gaming Forum)

The default PDF reader on the Mac doesn't do layers, so everything was visible. I didn't realize you had a little in-joke in the booklet till now. Very cute.

You are keeping the existing ones right?