Ah, gotcha.

I guess those spirits riding the Diabolist around have given him a few pointers on how to fight. I mean, they wouldn't want their host to perish so easily, would they?

I've been calling the Dwarf a Brute and switching their Architecture bonus to Open Doors. I always pictured them as the guys who win bar fights not because they hit the other guy more (though they still get those fighting options), but because they just take a god awful amount of punishment without going down. Like Homer in that one Simpsons episode where he's a boxer, he only wins because everyone else gets tired of breaking his face in.

Dwarf > Brute
Architecture > Open Doors
Preserve Encumbrance
Preserve Fighting Options

The Halfling became a Vagabond with 5 in climb and 3 in languages. They have a knack for getting into places they shouldn't be, and because of all their travelling have experience with a lot of languages. You can preserve the weapon encumbrances as a Vagabond needs to be able to move quickly to get out of any trouble he's been in.

Halfling > Vagabond
Stealth > Climb
Bushcraft > Languages
Preserve Weapon Limits
Preserve Dex Bonus

The Elf was the only one I could never get a good substitute for, but I like the Diabolist and all it's fluff. The only thing I noticed is that you did away with the Fighting bonuses. Was that intentional or did I just miss it?


(216 replies, posted in LotFP Gaming Forum)

I'm Houston, 23 and live in Michigan. I got started with 4e after years of looking at the hobby from the outside. Grew disillusioned with it and looked backwards at the other editions. Found 3.5 to be way too time consuming and then eventually discovered the OSR and what not. That lead to LotFP and all sorts of crazy stuff. Liked what I saw and here we are. I've only run a couple of games due to my schedule, but that's left me with a lot of time to think. So, you know, Hi and whatevs.