1

(87 replies, posted in LotFP Gaming Forum)

I still think that you should let the Halfling and Thief progress on the attack table. Maybe even the Cleric.

As it stands:
In a combat Fighter can attack an hit with a good probabilty through all levels

Dwarves are not as good, but they are much hardier due to their good saves.

Elves are not as good as Dwarves, but they also have Magic-User spells at their disposal

Magic-Users are useless in hand-to-hand combat due to not being able to wear armor and low hp, but they have their spells

Clerics are on par with the other matial classes with being able to wear armor. In lower levels they have a decent chance to hit. I higher levels they become useless in a fight. But they also have spells and can support the group in a combat.

Halflings and Thieves can wear some armor and use some weapons. In lower levels they have a decent chance to hit. I higher levels they become useless in a fight. And moreso a liabiloty as monsters will hit them far more often than they can hit the monsters.
The only logical conlcusion for these classes is to avoid combat or get maimed.

To use 4th edition Lingo: This is no fun!

Make no mistakes, I like the idea, that every class has it's own little niche where they are best. And the Fighter should be the Best in Hitting stuff with something sharp and/or pointy.
But I also think that the Expert and Halfling should be able to contribute to a combat (without stealing the Fighters crown).

In the end, it all comes down how you use AC and to hit progression.

Do you use the no-progression in your own campaign game at the moment? If you do it, what is your experience with it?

2

(87 replies, posted in LotFP Gaming Forum)

JimLotFPI  wrote:

made a change from the last document - did you notice the halfling saving throws this time around?

Gah, should read more carefully. This will make the Halfling more worthwhile to play.

3

(87 replies, posted in LotFP Gaming Forum)

Your game is designed as a beginner's roleplaying game, accessable to complete newbees.
These gamers are free of all "edition" baggage most of us carry aorund. That is, do not have any special ties to "Old School" or old school design ethics.
But imagine a prospective gamer who wants to play a Halfling.
It will be all fun for the first 2-3 levels. But then it becomes clear that all other Character Classes are better at what they do then the Halfling.
Instead of an asset, the character becomes a liability.
Why not either make the Halfling worthwhile or delete the Race/Class from the game?

The Dwarf is a variant Fighter
The Elf is a variant Magic User/Fighter
The Halfling could be a variant Specialist

4

(87 replies, posted in LotFP Gaming Forum)

I am thinking about your decision that only Fighters/Dwarves and Elves advance in their "to hit" abilty.
In most other games, the Cleric was able to shoulder some of the burden of the Fighter as meatshield and constant damage dealer. they could wear heavy armor and were able to hit enemies often enough to make a difference.
Once in a while the Thief/rogue could jump in and deal some damage in melee or whittle away with ranged combat.

This still holds true for LotFPG in lower levels.

In higher levels though this concept breaks down.
The Cleric has no reason to go melee fighting instead of casting spells full-time.
The Specialist is next to usesless ubut at the beginning of the fight if he manages a surprise.
This also means that more hp damage is directly concentrated on the Fighter.

I am not sure how this will work out in a real game, but I think that many Cleric and Thief/Specialist players might not like their inability to contribute standard damage to an encounter.
Of course there are many non-standard ways (flaming oil, booby traps etc.) to contribute "damage".
I will have to draft my group to do a few high-ish level encounters, just to see how it will play out.

BtW, what was you design reason not to go the other way and provide the fighter with special perks (e.g like AD&D weapon spezialisation)?

5

(87 replies, posted in LotFP Gaming Forum)

I just tried to download the game but it shows a 404 error. Can you re-post the link for the download? I finally have time to hav a long look at it.

6

(219 replies, posted in LotFP Gaming Forum)

I am a 38 years old german living in Ireland. I started playing with the Mentzer set in 83'. Later moved to AD&D 1st. From 85' to the mid 90' I did not play D&D or AD&D at all but mostly a german RPG called "Midgard" (skill based, low magic), Rolemaster and Palladium.

In 00' I switched to 3rd edition and stayed with it since then. These I am using Pathfinder RPG as my sytem of choice. My group and me did a lot of playtesting for Green Ronin (Black Company Campaign Setting, Thieves' World, Song of Ice and Fire RPG and Dragon Age).

By chance I stumbled upon the Grognardia Blog. I found that all the years my group and me have been playing (some are still with me since 83') we are still using "some old school" elements in our games. For example, even though you can Search for Traps in 3e by simply rolling the dice, that was never the case with us. We always described how we look and where we look.

Curently I am soaking up all the ideas and OSR goodnes to be better able to reflect thsi in my games.