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I'm against it, it defeats a lot of the risk that comes with adventuring.
I've done a lot with death saves where they cause a complication in the adventure and the person that failed is put into a situation where he'll die soon without aid from the other PCs.
I was playing around with the idea of using a characters Constitution Score for their level 1 hit points, with normal Class progression at level 2. I'm not sure how much this would affect the feel of the game though.
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