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(219 replies, posted in LotFP Gaming Forum)

27 year old belgian living in Espoo, Finland, I discovered rpg at age 14 or so when we started having Internet at home (that was still in a normal country). After playing some time on forums, I purchased an ADD 2nd edition introduction box. Since I knew no players, I recruited friends and DMeda bit.

I personnally really don't care what game I play as long as I play something, so I enjoy playing old-school stuff as much as newer games.

I put down here a couple of comments I have about the rules as they are now. Remember that in the end, it will be your book, so feel free to ignore any or all of these comments.

The rules about armour wearing for magic users is not clear.

Without any prerequisite, why would anyone prefer a magic user over an elf? Comparing them:
- at times, MU have one level more than elves (even more true at higher levels when elves keep adding their CON bonus while MU don't)
- elves have more hit points
- elves can wear armour
- elves have a progression on their "to hit" chart
- elves can better detect secret doors and have a better surprise reaction
- the saving throw are very similar.

The same type of comparison can be made for fighters and dwarves.

Typo on the first line of 2nd § in halfling description.

Halflings are indeed ridiculous, totally useless. What's the use of the +2 armor class if you can't hit a thing and even if you do, you inflict nothing more than a scratch?

I would put the Web spell as having an area effect, not as being a paralyzing effect.

The lance seems to be a very very good weapon (same for the polearm). You should include in the description that they need two hands and I would personnaly somehow limit their use if fighting in close combat (from the first rank).

If you include the "(not counting DEX modifier)" in the weapon description, you should also later detail what part of the AC is due to high dexterity for monsters.

The rules to get XP from treasure seem unclear and strange. If a big monster swallows a chest full of gold (why not?), why would the PC get XP if they wait for the monster to shit those coins out before killing it and not if they kill it to retrieve the chest? I would also include rewards as giving XP.

Is it wanted that there is no recovery in case of diseases?  The INT in the example doesn't come back naturally with time?

What's the thought process behind punishing characters with less than half their hit point by preventing natural regeneration?

A character with two daggers in his hands, ready to throw them, and three more hanging from his belt would be more encumbered than the same character with a backpack full of gold, two medium-size weapons at his belt and a full large sack in one hand?

About the pronoun issue, if you want references, in French the rule would be to use "he" and in edition 3.5, they always use "she" (I have a feeling that this argument is not going to be very heavy).