As much as you decry having to include the Halfling as a class, the problem is that you have to make them desirable to play and right now, it is not that. The problem is that the advantages of the Halfling are nearly all defensive -- better Armour Class and better Saving Throws barely balanced by slightly increased speed or Initiative.

One option might be to add more combative advantages in the form of weapon bonuses for preferred weaponry. This might well be too traditional a route depending upon what you want to do with hlotfp-weird-fantasy-roleplaying.

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(218 replies, posted in LotFP Gaming Forum)

I am a 42 year old English man residing in Birmingham with a Perky Goth, the requisite two black cats, and more games than I can eat. By day I proofread adverts for telephone directories, by night I play and review games of the tabletop variety as well as doing more than a bit of editing of late of actual RPG titles.

At heart I am player and Keeper of Call of Cthulhu more than I am a player of Dungeons & Dragons, but I started out by playing Red Box Basic Dungeons & Dragons (back in 1980) before progressing onto Advanced Dungeons & Dragons, both First and Second Editions. If I have a favourite module, it would be U1, Sinister Secret of Saltmarsh. My favourite RPGs include Warhammer Fantasy Roleplay, SkyRealms of Jorune, Tékumel: Empire of the Petal Throne, Call of Cthulhu, and anything written by Ken Hite.

For about ten years I have been seriously reviewing RPGs as a hobby and have of late been reviewing for the Yog-Radio podcast.