I like the idea of a classless system. Character generation would take longer, but that’s just a minor thing.
It’s a flexible enough system to easily adjust the point costs to fit the gaming group, or add new things specific to the campaign world. It asks to be tinkered with.
I haven’t thoroughly thought this through yet, but this is my initial take:
1) Hit points
I would add 2 more options:
-1 pts: d4 (so you get an extra point to spend elsewhere)
4 pts: d12 (the d12 needs more use)
2) Skill points
I’m confused here… Why would a specialist spend 6 pts to get 2 in 2 skills, instead of spending it on 6 times +1 on a skill? I'm probably missing something.
I’d keep it at: 1 pnt for a +1 on a skill, and 2 pts to get a new skill at 1 dot.
With new skills I mean skills non-specialists don’t start with, like sneak attack, or made-up skills like first aid or lore.
3) Bonus to hit
I like the sneakiness of the +2 option being so expensive it can never be chosen on a level-up.
4) Spellcasting
For the type of spells, I’d make it solely depend on alignment. Lawful->cleric, neutral->none, chaotic->mage.
And only make it available once every other level. (chargen, 3rd level, 5th level,…)
5) Saving Throws
I’m not sure about the starting saving throw numbers, but that’s just tweaking minor details.
6) Bonus to attribute
Seems like a good system. No more “why can’t I raise my STR by lifting weights for 6 months?”
7) Combat technique
Less package deal for more versatility:
1 pt: Improved Parry
1 pt: Press
1 pt: Defend
8) Armor usage with spells
I would rephrase to “3 points to cast spells at any encumbrance (like a cleric, only need to do once)”, and remove the need to take the other one first.
9) Misc
2 pt: Only surprised on 1 in d6
And then we open the pit of min-maxing (only available once each, and only during creation):
Decreased saving throws: get 1 pt to substract 1 from each, or 2 from 2 of the 5
Decreased attribute: get 2 pts to substract 1
Increased xp table: get 1 pt to use the dwarf xp table, get 2 pts to use the elf xp table.