I ordered God that Crawls just recently and it just oozes the sort of ambience and dungeon crawling feel I haven't really felt since the Death frost Doom. I really have to run it. It really gets me the feeling to blast Morbid Angel's Where the Slime Live at gaming table.

2

(14 replies, posted in LotFP Gaming Forum)

Legion wrote:

Yeah, High Road to Carcosa is a wicked idea!

You know MutieMoe, you might benefit from looking over some Classic Traveller starship deck plans.
And the Death Star and a Borg Cube Ship are both megadungeons in space when you get right down to it. Also, aren't there pyramid ships in Stargate (the movie) and at the end of 10,000 BC? (I might be remembering that wrong, check for yourself.)

I'm not really that in to megadungeons, but that is cool idea though.

On another topic I rolled couple of monsters for the menagerie using The Random Esoteric Creature Generator and interpreted them to my adventure's demands and gave them names so I can refer to them in my notes in sensible way like say sphinx instead of monster in room 16.


Swarm
AC: 15
HD: 1 (HP: 4, 5, 6, 3, 7, 2)
Move: 40' Fly: 40'
AT: 1
D: 1d6+poison

Six red shelled humanoid insects, they are four feet tall and have bodies covered in coarse black bristles, their transluscent wings give out constant droning sound. They attack by poisonous bite, if save is failed death follows instantly. They are semi-intelligent predators driven insane by hunger and will attack anything that moves.

Sphinx
AC: 12
HD: 5 (HP: 25)
Move: 40'
AT: 1
D: 1d6+level drain

Sleek quadrupedal avian creature with body resembling that of great feline predator, it is covered in black feathers, it's bright blue tongue darts out of it's needle-like beak as it sits on it's haunches. It has golden hieroglyph on it's forehead. It attack's with it's whip-like tongue that will drain 1 experience level per hit. It will attack anything that is not a dog-man, if let loose it will stalk the corridors untils brought back to it's chamber by it's masters.

Hater
AC: 14
HD: 3 (HP: 11)
Move: 30'
AT: 3
D: 1d6 each

Disgusting pile of quiwering chitinous limbs oozing clear liquid that drags itself forward on the ground, damage dealt by it's flailing limbs can not be healed by magic and it will try to attack spellcasters before any other opponents. It is motivated only by hate of magic and especially magic-users.

Arcturian Mistletoe
AC: 16
HD: 5 (HP: 31)
Move: 10'
AT: 1
D: 1d10

Rhino with symbiotic alien plant growing out of it's body, strange purple branches with black leafs pierce it's thick hide from within. It is intelligent but quite passive, it will start following characters if let out. If touched it engages in telepathic contact with images of alien forest worlds flowing in to to mind of the contacted.

Claw
AC: 17
HD: 5 (HP: 22)
Move: 50'
AT: 1
D: 1d10+1

Bipedal reptilian beast 12 feet from head to tail, it looks like a komodo dragon crossed with gorilla and has bony growths asymmetrically over it's body, it's tiny head darts constantly from left to right. It attacks with enormous claws on it's hands. This beast can only be hurt by magical weapons. It will by innate gift know which opponents are weakest (have lowest hit points at the moment) and will always attack them. It seeks humanoid prey to build a nest out of their corpses as it's ready to lay eggs.

Cerebrus
AC: 12
HD: 4 (HP: 23)
Move:40'
AT: 1
D: 1d8

Humanoid aardvark 10 feet tall, it will pound anyone coming in to it's sights with it's meaty fists until dead, it's mind is consumed with berserk rage and it will no retreat from combat. It has silvery technological device attached to it's skull that actually controls it, giving it immunity to mind-affecting spells and abilities.

Cavesong
AC: 15
HD: 2 (HP: 13)
Move: 50'
AT: 1
D: 1d8

Pale man-sized beast resembling enormous albino frog with beak. If cornered it will defend itself but for now it is content to sing strange hauntingly beautiful bird-songs.

3

(10 replies, posted in LotFP Gaming Forum)

So Joffrey does not get bonus for shooting unarmored peasants.

4

(14 replies, posted in LotFP Gaming Forum)

Thaumiel_Nerub wrote:

Carcosa happens!

*Bam* Carcosa happens!

Excellent idea, and definetly it should lead to that, I'm currently imagining how awesome swords & planet adventure would come out hakkapeliittas on Carcosa, but I'll better finish this one first.

5

(14 replies, posted in LotFP Gaming Forum)

Legion wrote:

This does vibe with Barrier Peaks, which is essentially a menagerie-in-space come to Oerth. But instead of discs in a cylinder, you have steps in a pyramid.

If you're concerned about the SF walls being too obvious, give them creepy incomprehensible angles or tubules. That part is largely cosmetic. Not less important, mind; just more about descriptive trappings than functional core. (A laser pistol is also a wand of heat rays after all.)

This is a totally solid idea.

These cosmetic details can pretty much make or break the adventure. You have a good point on how to describe these things


I made the map with Gridmapper and MSpaint yesterday, I was looking at old modules like Tomb of Horrors and the like and more I looked at them they looked like bizarre circuitboards or pipes, this is not intended as large scale dungeon but rather as one evening games entertainment and if players don't explore every nook of it I'm as happy if they did.

http://1.bp.blogspot.com/-GKdXzTk3ed0/UvKXlNyPuLI/AAAAAAAABEk/S1y1mwUaNI8/s1600/map.jpg

6

(14 replies, posted in LotFP Gaming Forum)

I like your idea hunggokyan, that alien menagerie is pretty solid idea to build the dungeon advanture around. Structure for the GM.

It makes me think best idea though is not to represent function of the dungeon to players, they can only guess and encounters might suggest it. Their guesses will be as good explanation as they will ever get. Are they in alien petting zoo, are people used as spare parts to patch aliens rotting bodies or do they harvest humans for their intergalactic fast food franchise? Definete aswer should not be given.

CironeAE there definetly needs to be switches that release all sorts of bizarre beasties because this is as good excuse as any for me to crank up some weird critters.

7

(14 replies, posted in LotFP Gaming Forum)

Thanks for suggestions CironeAE and pondering on those questions has really began to shape the adventure idea in my head.

Also when thinking about horror adventure "visuals" are important in building atmosphere, steel walls are perhaps too straight scifi. Walls of dry black ice carved with hieroglyphs and strange cold lights that emit no heat would be better than Expedition to Barrier Peaks style corridors.

Knowing my players I'm pretty sure they would focus lot of attention on the guy behind the witch hunt. I would make the magic-user behind the witch hunt is a really slippery behind the scenes manipulator who is not easy to connect to happenings by simply asking around. I would go as far as having some sort of professional witch finder in style of Matthew Hopkins to draw player attention and aggression away from the real culprit so they never see it coming when things go from bad to worse. Murderous asshole who has it coming but not actually behind what has been happening is pretty good red herring unless you have really paranoid players who view every adventure as matryoshka dolls of evil.

9

(14 replies, posted in LotFP Gaming Forum)

In the beginning of the adventure characters lie paralyzed and unable to defend themselves, die is rolled once per each character on the following table. These are things purely to set the tone and not to gimp characters before players can have active part in their own characters demise.

Disturbing things (d10):
1. Wriggling alien worm is pushed with forceps through the characters nasal cavity and in to the brain.
2. Characters whole body is shaved as preparation to surgery.
3. Character is tattooed with hieroglyphs.
4. Unknown type of organ or tumor is extracted out character while paralyzed but feeling everything.
5. Character is thoroughly examined with clammy hands.
6. Mechanical scarab, about inch long is inserted under characters skin. It wriggles around and will try to burrow deeper if someone tries to remove it by cutting it out.
7. Character watches paralyzed as vivisection is performed to an another abductee.
8. Characters soul is sucked out as ghastly screaming immaterial thing and placed inside a jar.
9. Tubes are inserted to characters gastrointestinal tract and strangely colored liquids are pumped in.
10. Character is questioned in guttural alien speech and has vague recollection of answering back in the same language.

10

(14 replies, posted in LotFP Gaming Forum)

Should there be chance for actually escaping like by finding a portal in the another end of the dungeon? Ideal outcome of course would be PC's crashing the spaceship down to Earth in shower of fire. Escape through portal would of course not lead them exactly back home but to post-apocalyptic undead wasteland where the Sun is red and dying because Apep is devouring it. Turns out that instead of being unconscious for short indeterminated time they have been placed in cryonic sleep sarcofagi for centuries and have been resuscitated only just recently.

11

(14 replies, posted in LotFP Gaming Forum)

I have been thinking lately of doing my own LotFP-adventure instead of relying on adventure modules of others.  Weird horror pulp sucked through Basic D&D straw is fairly specific thing and there is definetly sort "feel" that this games adventures have.

To start the adventure player characters are travelling somewhere and see strange lights on the nigh sky and with sudden flash of light lose their consciousness. They have just been abducted by aliens! There is random flashes of terrible things happening to them in hands of snarling naked dog-headed men, rolled of course randomly on table. Organ removals, wriggling alien worms pushed with forceps through their nose to their brains, tracking chips akin to mechanical scarab beetles placed under skin etc. To provide motivation for PC's to escape and freak the players.

Characters come to their senses in some sort of steel walled egyptian mummyfying chamber with their stuff in loose piles nearby. They are onboard ancient alien spaceship shaped like a pyramid. They have been abducted and intent of their captors was to harvest them for their organs. Spaceship shares similarity to pyramid in that it is also a tomb, though dog-headed men are guarding a thing that can never truly die.

Walls, ceiling and floors are steel plates cold to touch and the walls have been pressed with hieroglyphic writing. If plates are wrenched loose behind them is black ice, layer upon layer of thick slabs of it. 

Players characters are assumed to start messing with things and exploring the corridors in attempt to escape, it's a dungeon adventure but in spaaaace! Dungeon aesthetics inspired by Enki Bilal's works rather than Stargate though.

So fellow fanboys what do think of the idea so far?

12

(3 replies, posted in LotFP Gaming Forum)

I have thought about setting LotFP game to happen during Ragnarök or Great Tribulation or during sort of New World venture where explorers fuck things up and tzitzimimeh descent from the stars.  Though not in to near future Road Warrior style setting.

13

(11 replies, posted in LotFP Gaming Forum)

Looks like another excuse for the players to hold a good old-fashioned book burning.

Conan kicking Duvan'Ku in the ass was my thought about black circles:
http://www.darkhorse.com/Comics/24-074/ … k-Circle-1

15

(14 replies, posted in Crowdfunding Forum)

Every backer is getting Death Frost Doom! Just out of curiosity will the Death Frost Doom be reprint of the old module exactly as it was or will there be update on the looks, layout and formatting like the monster statblock is in your new products?

16

(14 replies, posted in Crowdfunding Forum)

Dumb question but will the special edition Ref's book be same size as the regular so it fit's the slipcase?

17

(10 replies, posted in LotFP Gaming Forum)

What happed to Exquisite Corpses? Wasn't it sort of monster generator, it might go well with Ref book.

What I would really like to see is reprint of Death Frost Doom, perhaps as expanded version with rules info in line with LotFP, perhaps a word or two on Duvan'Ku mythos, I'm not expecting any big reveals (keep mysterious mysterious) but your thoughts on the matter.  I know you artsy creative types always look at your past works with horrible disdain but it's a good adventure, totally rocks and has a reputation.

18

(10 replies, posted in LotFP Gaming Forum)

Expand the monster section, maybe use sort of "greatest hits" as example monsters like flailceratops etc.

You could take it further and have the elves be sort of magical predators, they can sniff out magic and then they eat it. Normally they hang around in places where magic is strong and reality weakened so they have no problem repleshining their spell casting mojo but outside the "faerie realm" they have to steal the magic right out of some hapless magicians or even clerics head. Add natural ability to appear as normal person due faerie glamour or something, get close to spellcaster and then BAM attack and mister elf has his spells back. Real jerk amongst jerks cultivate "friendships" with groups of humans like adventurers to mooch on their magical energies.

I think James Raggis modules have driven to new directions as they keep suprising me and they have challenged some core assumptions about adventures you play with D&D-like games. There is palpable sense of wonder on what the guy will come up with next which make me really forgiving on little details on the products. There really should be updated version Death Frost Doom, or at least new print for the rubes who didn have chanse to get it.

I really can share opinion that Goodman Games would have ridden to "unexplored terrain rather than keeping to the safe, well-trodden paths" their modules are all about safe well-trodden paths down to their marketing spiel, and they give exactly what it says on the tin, dungeon crawls that imitate down to trade dress the old modules. If they have not changed their marketing rhetoric I think they are honest about it too. Good products if is it's the kind of thing you are looking for but not really innovative or groundbreaking.

I would over top on the bonus to make the item somethings players really, really want and put a hefty drawback on it, like sword that is actual tongue of demi-god of war snatched out of it's jaws, looks perfectly mundane but old, delivers on roll of 17-20 mad amounts of damage like say 4d6 or hey why not more, but every time you draw it out of sheath or grab it there is cumulative chanse of succumbing to berker madness, first time it is 1 in 20, next time it is on roll of 1 and 2 and so on. Those going berserker are in permanent state of blood rage and will indiscriminately attack anyone in sight until killed or subdued themself and seek new victims until killed by somebody or die out of hunger, thirst and exhaustion. Next owner of the sword starts with 1 in 20 chanse or alternatively with the accumulated rage if you want to prevent the killer sword switching player hands.

22

(6 replies, posted in LotFP Gaming Forum)

Whenever I read psychonauts I think of cool not that old videogame, which I can recommend.

I have read the term I think on one occasion on the internet related to use of hallucinogenic substances when I was mining for material to use in gaming like some druggies rather creepy accounts on encounters with plant intelligences from other dimension and other that kind of stuff. I think I have come across variation of term in some old hippy or 70's parapsychology books as some kind of exploration done in altered state, the kind of stuff stupid people who collect healing crystals and think they have been probed by aliens read with straight face.

Do not get rid of saving throws table, melee and missile weapons, attack bonus and armor table.

NPC reaction tables and XP rewards table would be cool to include.

I would really like lists of magic-user and cleric spells by level that also have the page number, though I don't really know do you have space for such.

I would throw in to pretty straight horror or gothic fantasy scenario a ray gun, yup a futuristic beam weapon capable of blasting all your troubles clean off.  Reason why I would do it would be because I have Weta Saboteur 66 and it would be awesome prop to hand to player hands in middle of game as total suprise. "You find this in the cupboard." Suprising players is great and having only bad things happen to them can become predictable if you don't throw a total curve ball once in a while, placing it in totally grim and dark adventure like Death Love Doom would propably maximize the effect. Sort of like in Zombie Flesh Eaters movie that is totally bleak and violent exploitation flick but one where there is suddenly a totally bitching Shark vs. Zombie underwater fight scene.

25

(13 replies, posted in LotFP Gaming Forum)

Are sorcerors gimped on purpose?

It seems to me that power comes out of the barrel of a gun and ability to kill from distance with advanced technology, and not out of summoning stupid monsters that get to resist your control and who have to crawl up close and personal to engage enemies with their tentacles.

I mean that sort of directs the campaiging to shooting wizards in the face with lasers, that is of course great but was this some sort of buried intent beneath seemingly neutral sandbox presented as toolbox design?