Goblinshenchman wrote:

then what place is there for the lowly orc in the game, and can there be any joy in deploying the mighty (but not overly unique) dragon?

See, you're getting it. smile

Just starting a topic here so I have someplace to direct people who want to share.

28

(8 replies, posted in LotFP Gaming Forum)

Hammers of the God has historical Duvan'Ku info.

29

(8 replies, posted in LotFP Gaming Forum)

davidnusse wrote:

What are the chances of buying an official LotFP Ref screen from the store in the future?

None. Those that chose the screen option in the Ref book campaign will get a high-quality screen, but there will only be enough printed to satisfy those orders.

It'll be going away quite soon, but if it's on the webstore, it's available for order.

31

(1 replies, posted in LotFP Gaming Forum)

Not this year. Behind on way too many things.

32

(17 replies, posted in LotFP Gaming Forum)

The 10x10x10' area is in the spell; I certainly wouldn't allow the entire thing from Scarecrow to be disintegrated or even killed from one casting, since the illustrations confirm the thing is many, many times that volume.

33

(17 replies, posted in LotFP Gaming Forum)

I wouldn't consider this an "exploit" though, since it was absolutely intended.

But once the Ref uses the exploit, it's fair game for the players too.

In the current example, if you're going to stick a Level 1 MU with a Disintegrate scroll to go against the PCs, the spellbook with the spell in should be accounted for and therefore potentially going to fall into PC hands.

34

(17 replies, posted in LotFP Gaming Forum)

The revelation isn't that this is totally intended and OK for PCs... but that you can therefore also give this to an NPC low-level Magic-User.

Cutter wrote:

* Constitution determines what die you use for rolling hit points.

I assume this is instead of a Con mod? Seems to punish people who have a high Con rather than another stat. Too random.

That's kind of the point. One thing I hate about the modifiers is they eliminate the lower possibilities. It's why Strength doesn't modify damage, because doing 1 point of damage should always be on the table.

(One thing I'm going to have in the Ref book is the idea that monsters shouldn't have multiple attacks, nor should their attacks do multiple dice of damage, just so even on a successful attack it's always possible for them to do only 1 point of damage.)

CironeAE wrote:

Have you thought about moving demi-humans to the appendix and then using the extra space in the core rules section for a few of these new classes?

Not only thought about but long ago decided: Demi-humans and Clerics will go in the appendix, firearms to the main portion of the book, and Cleric spells folded into the MU spell lists.

CironeAE wrote:

What about adding an option for Specialists to increase attack bonus by spending skill points? That allows you to cover all sorts of fighter/specialist hybrids without adding new classes. Fighters would still be unique in having more hit points, better saving throws, and combat options.

I have ideas for a total point buy "everyone is a Specialist" character creation system, but it's not going to be core, and nobody but Fighters will get extra attack bonuses.

Some things I'm thinking of for a future 4th R&M printing (current printing is 2/3rds sold). Important considerations are nothing that creates more bookkeeping, nothing that makes statting NPCs more difficult, nothing that's not compatible with existing books.

Misc rules bits:

* Constitution determines what die you use for rolling hit points, no matter what your class. Fighters roll twice and keep the highest, Magic-Users roll twice and keep the lowest, Dwarfs roll one die higher and roll three times and keep the highest, that sort of thing.

* Magic saving throws modified by Charisma. It's the force of personality, not intelligence, that powers this stuff!

* Shields should give bonuses to parrying. Also allow a single parry in a round without sacrificing your own attack. (as would a second weapon, but there'd be no bonus to the parry) Shields could also parry non-firearm missile fire. (Fighters get 2x the bonus to parrying that other classes do.)

* Encumbrance should affect initiative in some way. Different encumbrance levels using difference dice is one option but I fear might complicate things. "for every encumbrance dot roll an extra die for initiative, use the lowest of the bunch" might work?

* Not original, but all weapon damage is d8, with the "roll twice, take the lowest/highest" for certain kinds of weapons.

* Also thinking that by expanding the skill list a bit, we could give Fighters and Magic-Users some skill points to play with while also giving Specialists more points so it's still their thing without maxing the existing skills up faster. Very unsure about this one because it makes NPC statting more complicated and I want to avoid that.

Classes:

* Witch-Hunter: Because thinking of the accompanying illustrations the Fighter has to go to Alice because she's the murderous one. The Flame Princess was originally designated as a Specialist but that doesn't seem right since she was conceived as a Solomon Kane type character. So there's the Witch-Hunter, with the concept being a kinda fightey character whose main thing is being magic-resistant.

(I had the "Inquisitor" idea but that's conceptually really close to the Witch-Hunter, just with magical vs non-magical focus, so doing both sounds stupid - "The Inquisitor is just like the Witch-Hunter but less exciting!")

* Conquistador, basically the explorer-type. ("Explorer" itself being dishwater-dull as a name - legacy naming is useful because everyone recognizes it and little explanation is needed, but if you're adding something, don't let it fade into the background... Buccaneer might work?). Basically a fightey outdoorsey type, or a non-magical Ranger type ("Ranger" as a name being really being the wrong tone for the game).

My problems with those conceptually... yes, the art will be all "1600s western European-focused" in the main rulebooks. It's what excites me and what I think of in my game. Buuuttt, "Fighter" "Magic-User" "Specialist" are themselves universally applicable. If you want your campaign to be Aztec-based, Ottoman-based, Mughal-based, Edo-based, Tokugawa-based, Ming-based, whatever, then those three classes are still applicable. "The ass-kicker, the mystic, the misc. skills."

Not so much "Witch-Hunter" or "Conquistador/Buccaneer".

38

(12 replies, posted in LotFP Webstore Forum)

darklingtwin wrote:

And now I begin to worry if mine might have disappeared in the mail. Ordered 5 books on the 12th... of December... I figured it might take a while but it's been over a month. Next time I'll know better than to go for the cheap shipping and actually get a tracking number!

Still hopeful though, my group and I can't wait to dig into Lotfp for the first time.

Orders took awhile to get out the door: http://lotfp.blogspot.fi/2014/12/when-d … -ship.html

But if you're in France or Spain, there seems to be an issue with things reaching their destinations in a timely manner. I'm going to have a talk with the post office tomorrow to see if there is a larger problem going on, and we'll go from there...

Yeah, nothing can ever go perfect.

The missing handouts are linked on the main LotFP page, and as soon as Jez is done with the Vornheim reprint layout, we'll make that all the handouts.

40

(5 replies, posted in LotFP Gaming Forum)

Captain Kronos: Vampire Hunter... and all those Hammer movies set in rural communities in indeterminate time periods. big_smile

Blood on Satan's Claw as well.

It's depends on what triggers the save. If it's a magical effect, then use Intelligence, no matter which particular save category is used.

If it's a non-magical effect, use Wisdom.

(The saving throw category thing was one of the difficult "is there value in keeping this?" decisions, and in the end I kept them because the categories could be applied to different situations... but in a couple/few years when all the rulebook hardcovers are sold out and it's time for another printing, I'll probably go with the Swords & Wizardry one saving throw idea, or something similar, with ability scores and classes giving modifiers based on situation.)

42

(23 replies, posted in LotFP Gaming Forum)

That's the one thing I should have put in the R&M book (since as it turns out Ref book development goes into extra innings...):

Monster Attack Bonus = Hit Dice, and it saves as a Fighter if it is a "normal" creature, as a Dwarf if it is an unreal monster with no supernatural abilities, as a Halfling if it does.

43

(2 replies, posted in LotFP Webstore Forum)

It will be, but not this year. The original plan is the bunch of book at the printer now would go to press June 1, and then there could be another batch of books around this time.

But that June batch of books took so damn long to get to the printer (three months later than hoped for...) that everything else is pushed back. (Just today I'm dealing with issues on the printer end to make sure one of them turns out exactly right so the release date is still creeping back more...).

44

(4 replies, posted in LotFP Gaming Forum)

OSR is entirely Rafael's thing, I have no involvement.

45

(12 replies, posted in LotFP Webstore Forum)

Crunk Posby wrote:

Should I have received my copy of Doom-Cave of the Crystal Headed Children by now?

Some US people got theirs late last week, so it looks like they were taking their sweet time getting there but they're starting to arrive. I guess this is the week for it *crosses fingers*.

http://igg.me/at/NSFW/x/396659

Full color, hardcover adventure by Rafael Chandler. Pay What You Want.

It's a book that was going to press soon anyway, and I thought to see if we can do better than the traditional sales model.

No delays here - You get the PDF after the campaign ends near the end of the month, and the book itself goes to press just a few days after.

47

(3 replies, posted in Crowdfunding Forum)

Crowdfunding Update:

Adventure Campaign Series:

Broodmother Skyfortress: Writing done, layout done , art being done.

Towers Two: Writing done, in layout.

Free RPG Day 2013:

Paul Keigh's The Worming of Midden Ridden: draft delivered.
Andre Novoa's The Squid, the Kabala and the Old Man: draft delivered.
Rafael Chandler's The Bringer of Light: draft delivered.

Editing and serious production on these will start after the current batch of books go to press. (They are shorter Gingerbread/Dungeon of the Unknown level productions.)

Ref Book Stuff

Thulian Echoes: PDF released, print version is mailed when the next batch of books starts mailing.

Death Frost Doom and Tower of the Stargazer: Will be part of the next batch of books released. Stargazer's all done, DFD is all laid out, 75% of art complete.

Ref book: Still in development, work's been delayed as the latest books to go to press have been taking up considerable time to manage, especially since they're going to press later than hoped for. (keep in mind the R&M book took 14 months to get out the door from the end of the campaign.)

Free RPG Day 2014 stuff:

World of the Lost (and Lacerations): Still being written. Chandler ran into a big "day job" project right when all this stuff was supposed to be done. He's on it now, says the writer for both will be done "in the next four weeks" barring further setbacks. I'll take WotL from there for playing and then production, Rafael's handling Lacerations himself.

In addition to this, on the plate in various stages of completion are Zak's A Red and Pleasant Land (in the final stretch, writing was done in 2012...), Rafael's No Salvation for Witches (in the final stretch; writing was delivered Q2 2013), Simon Carryer's The Idea from Space (press-ready), Mauro Longo and Giuseppe Rotondo's Land of Legend (writing was delivered Q3 2013), Paul Keigh's The Combing of Hairy Nook, and Patrick Stuart's Veins of the Earth (these last two having drafts delivered to me the past couple months), plus reprinting Vornheim, plus Aeron Alfrey has started sending me Leviathan art roughs and developing that adventure, plus Michael Curtis owes me an adventure as yet undelivered and Scott Dorward says he's doing something for me when his plate clears.

A full schedule for at least the next year, eh?

Beginning characters can make a go of it, but some of the challenges are such that characters of any level will be driven nuts by the adventure. smile

http://www.lotfp.com/RPG/about

I popped the link over at the G+ page as well.

How's this? (any final version will have bolded headers and links embedded...):

Things You Should Know About Lamentations of the Flame Princess

What is LotFP Weird Fantasy Role-Playing?

LotFP is a tabletop role-playing game born out of the mechanics of old school fantasy gaming and the love of underground heavy metal, horror literature and film, and in fact all things strange and macabre. From Lovecraft to Troma, Argento to Barker, the NWOBHM to the Stockholm death metal scene, Vance to Morrison, we take inspiration from everywhere good.

LotFP works with a variety of writers and artists to deliver imaginative and/or disturbing content with no limits.

Rules-wise, LotFP belongs to the "Old School Renaissance" family of games that uses the Open Game License to recreate early (late 70s/early 80s) game rules, with LotFP's particular twisting of those rules flattening out the power level a bit and emphasizing a more horrific and go-for-the-throat focus. A PDF of the full rules without any of the game's artwork is available here for you to use for your own purposes. (The full-version PDF includes all of the art, while the physical version is a beautiful high-quality artifact in its own right.)

This also means that every LotFP adventure and supplement is readily compatible with over 100 other RPGs.

What is so "weird" about LotFP?

The rules themselves are mostly familiar and normal. You don't read the rulebook and think, "Oh, that's strange!" Anything in the actual rulebook becomes in effect normal and not weird while playing the game. The idea is that the characters are normal (for values of "normal" that may or may not be present in a fantasy RPG setting), and it's what they encounter that is unusual and strange and where the weird is found.

So in practical terms, the weirdness lies in the adventures and support material, and consists of challenges to both the characters' and players' perception of what is supposed to be happening in the game.

You'll just have to deal with the fact that the rulebook is "only" a solid interpretation of classic RPG rules, with application left up to your own imagination.

Where's the Referee book?

As of this writing the expanded Ref book reprint is not yet out. However, it will be a book of optional procedures, variants, advice, and adventure-building tools. It will enhance your game and expand your mind, but is not actually necessary to play the game. The rules are the rules, but the flavor and atmosphere that set LotFP apart from everyone else is easily gleaned from the support material.

You can download 2013's Free RPG Day adventure Better Than Any Man right now for free and get a taste of what makes LotFP LotFP.

What is the Default Setting of LotFP?

There is none. The publisher uses Real World 17th Century Earth as a setting in his own writing and campaign, and the rulebook contains information about firearms. Other authors for the LotFP line use real-world variant settings for their writing (Qelong is a fantasy-Cambodia analog), twisted-up takes on a traditional fantasy world (Vornheim, Isle of the Unknown), even an alien planet as a setting (Carcosa).

The LotFP line of releases is not a unified product line - it is a series of individual releases, each with its own spirit and inspiration.

Where do I find LotFP releases?

The LotFP Webstore has everything currently in print, and RPGNow has our full range of PDFs.

You can also get LotFP releases at all non-shitty games stores! We're in the distribution system. If your local store doesn't carry LotFP, they can certainly order it for you.

Oh, and we're part of the Bits & Mortar program, so when you buy a physical copy of something from LotFP, you get the PDF version at no additional cost. If your local store doesn't participate in the B&M program, send a proof of purchase to lotfp@lotfp.com and we'll get you your PDF!

Where do I find more info?

You can keep up with official announcements, product reviews, etc. over at our G+ page or Facebook page. You can also sign up for an account at the LotFP store and make sure you have the Newsletter option switched to Yes to get notified whenever we release something new.

You can connect with other LotFP fans at the LotFP G+ Community or the Official LotFP Forum.