Crunk Posby wrote:The quick and easy answer: there is absolutely no relationship between monster difficulty and PC level in LotFP or other OSR games.
I did explain to them that LotFP is quite different from 5e in this aspect, that "monster" is not a title easily applied to everything. That that what is described as being monstrous is indeed a thing to be afraid. I think that our first try of LotFP will be 2-3 sessions of us "unlearning"everything that is so engrained from 5e.
Having that in mind I planned 1 session to be just a bit more than introductory to "new" mechanics. 1st half - social interaction and exploration - without all of those 5e skills they will be forced to be more imaginative and resourceful. 2nd half - combat - they are used to fighting, with all their proficiencies, bonuses and such and this will feel very strange to them. I do not plan to introduce an over zealous ogre to wipe them out. Not yet. That is left for the last session.
Second session - dungeon crawl where they could not rest where they want, when they want. Here, I think, where they will learn about HP regeneration and healing.
Lastly - one of two options: Deadly monster, if they will miss all the clues how to kill/disable/avoid/learn; The same monster, tough, but not deadly, if they at least get a few clues right.
And here I'm stuck - how to give them a monster that would not feel totally unbeatable? I do not want to add hit points to it in the middle of the fight, or fudge my rolls, or just to drag the fight out, just to make it interesting for them. I need a method how to come up with monsters that is ... sustainable (if that is the word here. Sorry - not a native English speaker).
To answer your questions:
1) My players has already been killed off 2 or 3 times. Not all at once, usually one manages to escape (he dies later ). We have been playing for 2.5 years now and death is just an inconvenience for them. I have been itching to try more "gritty", darker version - thus LotFP.
2) While there is a couple players bet on killing and smashing their way through monsters, that is not what others enjoy to the same extent. But as killing monsters is THE WAY to get xp in 5e - it's mostly killing. They like (and I understand completely) the feeling of accomplishment, progress and reward that comes with it.
3) I want to smack them in their faces with the cold realisation of dread and panic and an overwhelming urge to run!
4) Not always but I think yes.
Players are my friends, 32 years on average. 3 guys, 1 gal. Been playing 5e for 3 years. Want to shake them out of the "safety" they feel they are in