Of course you can house rule, make tweaks to the existing game to get it as close to a version you want to play as you can. You can play whatever way you like. However – every alteration ads complexity, ambiguousness, confusion to players.

    There is nothing wrong with rigidity, stability. Change does not automatically mean it is good. I just like the way it is now, the new stuff will do no good for my playstyle and experience and will require additional effort from me as a GM and from my players (who like this system for its simplicity). Though I will still use LotFP for its mechanics (current one) I do not think that it will be the setting (or the base of it) any longer. And I will not be using the new ability scores.

Got more time to think about it – still don’t like it. If the idea is to make the world a very low fantasy, close to real world, than I would argue magic-user class should be replaced by alchemy or mystics (or the like). In a sense that no “real magic” is available to players. That way you would have a more accurate representation of Lovecraftian (and I mean it in the broadest sense) atmosphere and it would definitely set LotFP apart from other fantasy rpgs. Magic would only be “usable” through rituals and artefacts (but never controllable).

    I found out about LotFP 6 months or so ago. And it ticked all the right boxes for me. Had I know about it 3 years ago I would not even considered playing DND 5e. And because LotFP was exactly what and how I wanted 5e to be it is so disheartening for me to see that it is moving away from it.

    I understand that the publisher has a vision of where LotFP should be going and how it should look like. I just do not like it or want it to change that way sad

Wanted to write a short message about Playtest notes in EC, but Character classes and gaining levels section scared the shit out of me.

    One thing that is the biggest issue of mine with LotFP is the lack of character options (races, classes). I do think that 5e went overboard with classes and races and their special features (so many of them, and most of them are more or less variations of the same traits, skills), but the proposition to leave only 3 classes and no other races is extremely worrying for me.
    Do I understand correctly that the available option for race and class under the new model would be Human Fighter, Human Magic-User and Human Specialist? If that is so then it completely destroys the fantasy aspect of LotFP for me. These changes would definitely make LotFP something different but also almost completely separate and alien from other fantasy rpg games. Can it be compatible with others or its own adventures and supplements? If other races and classes are gone what is left is basically plain old Earth with some mysterious/horrible stuff happening. I don’t want LotFP to turn into “Basic Bitch” rpg with some weird fantasy stuff added.
    Decision to leave only Human Fighters, Magic-Users and Specialists would take away from the essence of fantasy rpg so much meaning, lore and depth and I cannot imagine what good it would do, what would be the reasons for that, what would be the goal of this change.
    When I play rpg games my characters always are manifestations of myself or some aspects of my inner psyche but they are never humans. The possibility to be a scaly dragonborn, a stout dwarf, a skulking elf, a hulking orc etc. is the reason why I started playing rpg games in the first place. Why would anyone want to limit it to only humans?     
    “This ain’t Tolkien” – that is correct. But take away Elves, Dwarves, Halflings, Goblins, Orcs, Druids, Clerics, etc. from the fantasy world and what is left? Really – what’s left? They, for me, are what makes fantasy – fantasy. Take away the fairy-tales and mythology (religion) from our world and there is no poetry, no passion left. What remains is dark superstitions, fear and brutal force of reality. And rpg games are exactly what we use to escape from the brutal reality of our mundane world.

        Woo, sorry for the long rant, but I like LotFP quite a lot and this – “Only Fighters, Magic-Users, and Specialists will exist. Demi-humans will not exist (this ain’t Tolkien), and neither will Clerics (the existence of divine power defines the cosmology of an individual campaign that is best left to the Referee, not a game publisher). – makes me extremely anxious about LotFP. What is the reasoning behind it?

    Regarding Ability Scores
    “Roll 3d6 for each ability score, in order <…> You may switch two ability score results if you wish. Reroll all scores from scratch if the total of all rolls is 54 or less.”
    I think there is no reason to roll in order if you can then switch two scores as you like. Fighters will always want STR/DEX and CON, MUs – INT/WIS and CHA. Ability to switch two means the roll-in-order is without any purpose. Roll no longer decides in any meaningful way the character you will play. Current possibility to swap one position gives the opportunity to have almost what you want instead of something not desired at all (or, if lucky – exactly what you want). And I like it a lot.
    No more modifiers in a “classical” sense? It is very confusing and much less intuitive than the system now in place. The new function of ability scores is very volatile – either it is excellent or disastrous. There is no middle-ground. And let’s face it – +/- 0 is still considered crap.

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(11 replies, posted in LotFP Gaming Forum)

Oh my God - yes, a thousand times yes - Slügs! Ehem, back to the issue...

I did not want to use modules as they are comparatively long (or at least I think so) and as it is supposed to be only an introductory games I decided on mini-encounters. The idea to use adventurer stats for monsters is terrific, as is the mirror fight. I'll give A Stranger Storm a more close look, as I skipped through it when I read the referee guide.

I wanted to get the Fire on the Velvet Horizon but ... the format and the layout freaks me out. I LOVE Veins of the Earth, it is the best setting book I read, but FotVh - I can't even. My OCD kicks in and I can't focus smile Better Than Any Man - the sheer size and scope frightens me - that is not the place I'd like to start in.

Thank you, Crunk, for your help.

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(11 replies, posted in LotFP Gaming Forum)

Crunk Posby wrote:

The quick and easy answer: there is absolutely no relationship between monster difficulty and PC level in LotFP or other OSR games.

I did explain to them that LotFP is quite different from 5e in this aspect, that "monster" is not a title easily applied to everything. That that what is described as being monstrous is indeed a thing to be afraid. I think that our first try of LotFP will be 2-3 sessions of us "unlearning"everything that is so engrained from 5e.

Having that in mind I planned 1 session to be just a bit more than introductory to "new" mechanics. 1st half - social interaction and exploration - without all of those 5e skills they will be forced to be more imaginative and resourceful. 2nd half - combat - they are used to fighting, with all their proficiencies, bonuses and such and this will feel very strange to them. I do not plan to introduce an over zealous ogre to wipe them out. Not yet. That is left for the last session.

Second session - dungeon crawl where they could not rest where they want, when they want. Here, I think, where they will learn about HP regeneration and healing.

Lastly - one of two options: Deadly monster, if they will miss all the clues how to kill/disable/avoid/learn; The same monster, tough, but not deadly, if they at least get a few clues right.

And here I'm stuck - how to give them a monster that would not feel totally unbeatable? I do not want to add hit points to it in the middle of the fight, or fudge my rolls, or just to drag the fight out, just to make it interesting for them. I need a method how to come up with monsters that is ... sustainable (if that is the word here. Sorry - not a native English speaker).

To answer your questions:

1) My players has already been killed off 2 or 3 times. Not all at once, usually one manages to escape (he dies later smile ). We have been playing for 2.5 years now and death is just an inconvenience for them. I have been itching to try more "gritty", darker version - thus LotFP.

2) While there is a couple players bet on killing and smashing their way through monsters, that is not what others enjoy to the same extent. But as killing monsters is THE WAY to get xp in 5e - it's mostly killing. They like (and I understand completely) the feeling of accomplishment, progress and reward that comes with it.

3) I want to smack them in their faces with the cold realisation of dread and panic and an overwhelming urge to run!

4) Not always but I think yes.

Players are my friends, 32 years on average. 3 guys, 1 gal. Been playing 5e for 3 years. Want to shake them out of the "safety" they feel they are in smile

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(11 replies, posted in LotFP Gaming Forum)

I did not want to to create another topic about monsters so I'll use this one.

My question is about monsters in general. I'm planing my first LotFP session and I'm not quite sure how to pick the right monster for my players. There are 3 of them. Am I correct to assume that a normal monster would have 3 hid dice if all (3) PCs are 1st lv?
I guess I'm too used to CR and monsters in 5e. What is the relationship between PC and monster "hardness"? Can anyone suggest or share their method?

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(8 replies, posted in LotFP Gaming Forum)

My problem is that I am OK with these restrictions but my players - I know - would not be. That is why I will have to come up with something sightly different.

I think I will keep the restriction to cast spells if a caster was hit that round - it makes sense (to me at least).
If a caster wants to move and cast a spell - she has to make a saving throw vs. Magic. If fail - Miscast table.

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(8 replies, posted in LotFP Gaming Forum)

I have read VAM and found them to be too weird. I love the spells though. smile While CBP puts a ton of restrictions on spells and casting (mostly I like that), VAM makes everything seem too easy. At least I think so. I'll just have to find "The Spot" that will satisfy the needs of my friends and me. Thank you for your help, Crunk.

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(8 replies, posted in LotFP Gaming Forum)

I like how real LofFP rules feel, a lot. It makes the stakes that much higher in a game. But I have a few questions/reservations regarding casting spells.
    1. PCB: Rules & Magic (PCB) under Preparing Spells Each Day states that “Spells remain in memory until they are cast, and once they are cast, the power of the spell leaves the caster. However, the same spell can be prepared multiple times.”
    Let’s take 4th lv Cleric for example. She can cast 3 spells of lv 1 and 1 spell of lv 2. Does that mean, that if she wants to cast Cure light wounds (CLW) 2 times she has to allocate 2 of the spell slots for that, thus effectively reducing the number of 1st lv spells prepared to only 2 (2 slots for CLW and the remaining 1 for other spells), instead of 3? So the prepared spells would look like this – 1 lv: CLW, CLW, Bless; 2 lv: Augury. If she wanted to cast CLW for the 3rd time – she could not? Or can she prepare 3 different 1 lv spells and cast them any way she likes?
    2. Can a spell be cast at a higher lv? If the Cleric from before wanted to cast CLW again, but had no 1st lv spell slots available and only the 2nd spell slot was free.
    3. As far as I understand anyone able to cast spells can cast them even if wearing plate armor (lightly encumbered). They are not limited to just leather armor or robes.
    4. Casting and movement. PCB says that “A character wishing to cast a spell cannot drop anything at the beginning of the Round or move at all during the whole of the Round. His attention must be on casting the spell for the entire Round.” That seems to me to be very detrimental, though quite convincing. There are almost no spells that require the target to be in the line of sight, that could be cast during combat (damage wise), but the inability to move on your round, at all, if you want to cast a spell is so limiting. Furthermore – if you were hurt you can’t cast either. If you retreat, without being attacked, or step 10 ft from the cover – you can’t cast.
    Am I missing something? Sorry for a long rant.
    I will try to talk some of my 5e players to give LotFP a try, but these things I know will be very hard for them to digest.