1

(8 replies, posted in LotFP Gaming Forum)

Andomedanaea wrote:

I run a Thursday night game on roll20. At 20:00 GMT+1. We currently have room for one more player.

The Name of the game on roll20 is: "after Deep Carbon Observatory"

https://app.roll20.net/lfg/listing/7528 … bservatory

Thanks for the offer, that sounds cool. Sadly, on Thursday I have a weekly appointment, so I have to pass.

2

(8 replies, posted in LotFP Gaming Forum)

Hi, I'm hijacking this thread!

I'd really like to get a LotFP game going, but i just can't find enough players. Even a dedicated german online rpg community doesn't help (they only want to play the most boring stuff). So, would it be possible to find some english players for gaming with VOIP (and perhaps roll20)? Preferred Time would be CET in the evening until midnight.

I'm relatively new to this, so would prefer being just a player, but I would be motivated to be the referee if no one can be found.

Is there some interest?

3

(5 replies, posted in LotFP Gaming Forum)

Ah, ok. That makes sense! I think I get a handle on things wink . Thanks!

4

(5 replies, posted in LotFP Gaming Forum)

Thank you very much! That helped me quite a bit.

Crunk Posby wrote:

2. M-U declares spell, fighter makes attack roll. If fighter misses, then the spell succeeds at the end of the round. If the M-U takes damage from the attack, the spell is interrupted (and lost).

So, when I have, for example, 3 level-1 characters that gang up on a powerful wizard, they have a good chance to down him, without him getting off a spell?

5

(5 replies, posted in LotFP Gaming Forum)

Hi there!

I fairly new to the rpg hobby and I am really liking the old-school LotFP-approach. But although the rules are really light, I am a bit overwhelmed by the combat rules or rather the resolution of a combat. So I have some questions for you!

1. The bit in the rulebook about "attacking from behind" states that there is a attack bonus when the victim is unaware of the attacker. So when someone is clearly attacked from behind but also is aware that there is a person potentially attacking him, there is no bonus?

2. A magic-user and a fighter stand ca. 10' apart and the fighter is attacking him, can the magic-user cast a spell on him without getting interrupted or something? Doesn't a spell take a whole round?

3. Ok, the big one: Say I have a party of adventurers (1 missile fighter, 1 melée fighter, 1 magic-user) having a hostile encounter with two bandits, I roll surprise, then distance. Say no surprises and distance 60'. Then initiative is rolled (d6 vs d6) and the party wins. Assuming that's right, what next? Can someone give me a short simple rundown of the first couple of rounds, with movement, missile, melee and magic order?