1

(3 replies, posted in LotFP Gaming Forum)

Room #1: An oddly immaculate sitting room, decorated in fine taste.  A small liquor cabinet, locked, sits in the SW corner.  It contains what appear to be 7 rare and expensive vintages (each worth around 1000sp). 

Having at least 4oz of any of these liquors heals 2d6 HP of damage.  Characters who are at less than full HP after drinking, at DM discretion, must Save v Magic or take another drink.  Anyone who drinks 3 or more servings must Save v Poison or become incapacitated for 2d4 hours with violent, fiery gut pain and tremendous nausea as microscopic bugs attack their system.  They are completely helpless while this occurs, and take 1d4 points of damage each hour.

Anyone foolish enough to drink an entire bottle at once must Save v Poison, or die instantly as the concentration of bugs reaches critical levels.  The rest of the adventuring party can only watch in horror as the character essentially dissolves before their eyes.