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(14 replies, posted in LotFP Gaming Forum)

Andomedanaea wrote:

How do you handle that? Do the PCs have to leave the dungeon and go somewhere to heal up a few weeks before going back?

I haven't run a straightforward dunegon crawl in a while, but yeah that's how it'd have to be taken care of. I wouldn't make them have to go back to a city or town if they had adequate shelter and food in the wilderness outside the dungeon though. They just need to be somewhere safe enough to lay around and do nothing.

Now if the rolls go alright it's not going to take very long for someone to heal up to full anyway (1d3 HP back per day if they're above half health, double that if a Medicine roll works out, most characters have like 4-6 HP per level on average, etc.), just a few days is usually plenty. It's usually a question of "do we have time to go heal?" more than anything else.

Things get really interesting when someone decides to press on despite having only 1 or 2 HP left too!

Where do you like, go in the void boats? What would you see on the way there?

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(14 replies, posted in LotFP Gaming Forum)

I've had no Clerics in my games for a couple of years now, and the dynamics are *way* more interesting when getting hurt is actually a challenge to deal with. There aren't any potions either. Having no healing magic makes for a better game.

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(218 replies, posted in LotFP Gaming Forum)

Hey, I'm David. I'm 30 and I live in Riverside, California.

I first got into RPGs when I was about 15 and played some AD&D in a Ravenloft campaign. After that I read a bunch of White Wolf books and never played with any of them, but then got into Deadlands and played a bit more of that, but then didn't play anything for a long long while, maybe 8 years?

When I got back into gaming a few years ago I played Savage Worlds for a bit, then played in a 5e game that came to a close right after I joined up. I ran an Apocalypse World campaign after that, but the players said they wanted to play D&D after than ended, and while I wanted to run a game either way "D&D" meant Pathfinder or 5e for them.

I realized I had little interest in or talent for either of those systems, and looking for an alternative lead me to the OSR, and then LotFP by way of the stand-out name and praise about the system in general. That was about a year ago, I think.

I've been into it ever since. The LotFP commitment to mind-bending content and glorious production values, along with the ample uniqueness and raw creativity of the OSR in general was exactly what I was looking for all along. Now I have a blog that's mainly session reports that people seem to enjoy reading, and I'm hoping to self-publish an adventure I've been working on any time between now and the near future.