Fair play, anything that generates excitement, enthusiasm and the simple kid-like joy of RPGing like for the first time must be doing something right!

I think I'll keep my orcs (as an option), but since they have taken quite a licking over the years, I try to ensure they are not used in a 'tired' way ...

Thanks for the comments

Good luck with the project!

Living Hill's Henchman

Dear Crunk

Thanks for addressing the main issued head on.

I see, so the forthcoming LotFP monster book is intended to be the pinnacle of monsters in the LotFP game, sort of aspirational monsters, and not just routine bread-n-butter type monsters.  That at makes more sense.  A bit like a haute couture dress is to the fashion industry.

It seems to me that the exclusion of orcs (and the like) in the LotFP game harkens back to the Talislanta RPG, which had the tagline "No elves".  However with LotFP this concept has been expanded to include even more creatures, i.e. most commonly known/used monsters in RPGs.

To be fair, I'm not sure the problem with jaded players is a problem with the monsters per se, but rather with the quality of DM’ing/GM’ing.  I wonder how often the phrase: "You enter the room and see a group of orcs drinking and gambling, they see you and attack …". A truly creative DM/GM should be able to make an orc encounter interesting for players …

The other problem is players that insist on getting monster books and memorizing all of the creatures. I can’t believe than even the most experience AD&D player has encountered every monster in the MMI, MMII and FF! Are these players going to resist getting the LotFP monster book – if not you are rapidly back to square 1!

I think new monsters are great, and in the end the old school AD&D modules always tended to contained a few new ones. Then some of these got assembled and published (e.g. in MM2 and FF).

The new monsters being put in these modules to spice things up (at the moment I can only think of the ‘Decapus’ in the Palace of the Silver Princess), i.e. to be creatures the players would not have met before.   

To my mind, there is a place for monsters like orcs in RPGs, they are like the Storm Troopers in Star Wars movies. They are the canvas that makes the big baddy like Darth Vader look better.  If every Storm Trooper was a Darth Vader then where do you go from there?  Likewise, you can't have a comedy that is one punchline after another, and where each punchline must be funnier than the last.

Personally I think it is debatable if it is necessary to force DM’s/GM's to think outside of the box by the simple mechanic of depriving them of the most commonly used/known monsters. However, if it works and makes life more exciting then more power to you! 

Ironically, it seems if you really want to surprise a LotFP player, use an orc - they'll never see that coming!

Again, Crunk thanks for taking the time to explain the ethos of the game to me!

LotFP “No orcs”!! wink

GHench

PS – Dragons do give me joy!!

Neatly done. A response without an answer. ;O)

Shame more people didn't post their non-accepted monsters, it would have been interesting to see them. There's still room below ... !!

I thought mine were pretty good (posts 14 and 15 above - the 'Man Fisher' & 'Eye Glog') - but I would,  because I wrote them!

If I may be permitted a well-meant word of dissent:
I've been reflecting on the whole exercise - in it there seems to have been a huge emphasis on being almost beyond creative. It has made me wonder if going forward (when the monster book is eventually published), will this actually act as a creative vice on GMs/DMs.  If there is an unwritten expectation that monsters in this game must satisfy the expectation exemplified in the LotFP monster book, then will this stifle a normal (but 'merely' good) level creativity. If good is not good enough then you might as well pack up and go home?

Also, if the likes of my 'Man Fisher' and 'Eye Glog' above are not good enough, then what place is there for the lowly orc in the game, and can there be any joy in deploying the mighty (but not overly unique) dragon?

I know little about this game so maybe I'm speaking out of turn ...

GH

@Jammers - thanks , glad you liked them!!
GH

I also sent in a second creature, I sketched it out pretty quickly, but here it is:

:: Eye Glog - this bladder-sized creature floats above a group of humanoid victims and simultaneously shoots a long hair-thin barbed tendril into and trough the pupil of each victim. A brief burst of pain is all that is felt, a bit like a piece of salt or grit hitting the eye.

The silk strong tendril rapidly seeks out and bores into the optic nerve of the victim. Once it has made a connection with the optic nerve the Glog is capable of manipulating what each of its hosts can see.

Firstly it removes any visual presence of itself, including for example any shadow it may be casting. The hair thin tendril then begins to draw nutrients from its victims and it passes waste products back to the hosts through the same tendril.  Host tend to feel weak and are prone to sickness over time.

The Glog needs many hosts to thrive because the feeder tendrils are so thin.  The tendrils are so fine that even accidental brushing against by the victim will only give the impression of brushing up against a misplaced hair (if noticed at all). The tendrils can be easily moved by the Glog to avoid detection, and if broken it will rapidly insert a new replacement feeder tendril.

The Glog is only interested in feeding from its victims, and so might change the appearance of the surrounding that its victims can see (e.g. erase or cover over obvious exits, or create a fake barrier blocking the path) so that the host group it is feeding from gets disoriented/lost, and is forced to stick together. The eye leach is certainly not interested in getting harmed by getting mixed up in combat situations, so will steer the host group away from harmful situations and might even magnified the number/size/type of any hostile creatures encountered by the host group, so as to scare the host group off from fighting.

A large (cow-sized) Glog is quite capable of feed off a small rural hamlet undetected for years and has feeder tendrils that can stretch about a mile.

Visitors like taxmen might be permitted to enter the hamlet and leave again, but they will be eye-spiked on the way into the hamlet and unspiked when safely away from the hamlet again (that way preventing discovery of the Glog). If threatened by a visitor, the Eye Glog might make a visitor look 'evil/hostile' perhaps making it look like a wounded lycanthrope (perhaps holding a victim), and provoke the villagers into attacking and killing the innocent visitor.

Hi, I don't know much about the LotFP game, but saw the 'weird monster competition' and threw my hat into the ring. Probably asking for a fall, but tried to meet the brief anyway!

Here is my failed beast - the idea was for the monster to be part of the back drop to an adventure - why are seaside villages being found empty ...

'Man-fisher'

#stats {similar to a whale or giant squid, but is of higher intelligence}

This sinister creature lives in the deep seas, but when prompted by hunger comes in to feed at the sea shore. 

When in this feeding mode it deploys a 'prey organ' in the white water of the waves that lap at the seashore.

The 'prey organ' is made up of a mass of translucent barbed tubes that it roils in the white water, and these are virtually undetectable until it is too late. 

A victim entering the white water will be ensnared by the 'prey organ' which it wraps around the legs and torso of the victim like tight corse rope. If the victim is strong it will also pin down it's arms. 

The Man-fisher will not usually (immediately) drown the first victim it catches, but rather it will use that first victim as 'live bait', allowing the victim to bob and thrash at the surface crying out for help, before pulling them under the surface again. As the victim tires it might even aid the victim staying afloat.

The commotion of the 'bait-victim' usually draws further victims into the water (unwittingly trying to save what they believe is a drowning person).

It usually only keeps one victims alive at a time as 'live bait', the rest of the victims are usually immediately drowned and passed to a bloated whale-sized feeding organ located in much deeper water.

It's favourite kind of 'live bait' is a child, which it has learnt over the centuries yields a large number of follow-on victims. Whole seaside villages have been reduced to ghost towns by the Man-fisher. 

The 'prey organ' can also capsize small fishing boats if the creature desires, or it is threatened.

The barbed tubes are more designed for gripping, and so usually do little physical damage. The primary attack of the Man-fisher is drowning. To break its grip requires a great feat of strength.

Once the 'feeding organ' is full, the creature usually returns to the deep seas to digest its victims, which depending on the number of victims caught will sait its appetite for months or even years.

The Man-fisher is nearly impossible to kill.  It has hundreds or barbed tubes as part of it 'prey organ', which are very hard to see it the whitewater and so to cut or spear them in the break water is incredibly difficult.  If damaged or cut, they repair or grow back, which has led some scholars to call the creature the Sea-troll, but it is probably more closely related to a multicellular creature (albeit massive and intelligent). 

The bloated 'feeding organ', looks like a giant translucent sack, and is usually located some 60 to 100 feet from the 'prey organ'. It is usually in deep water, and so unless the water is exceptionally clear, it is difficult to see from the surface, and hence very difficult to target. If the 'feeding organ' is genuinely threatened, the creature will withdraw back to the deep sea to recover, before returning and selecting a new location to 'fish'.

While the creature is quite capable of capturing sea creatures for food, it prefers targeting small seaside settlements which yields easy prey.  Very few people even know of the existence of this creature as it leaves very few witnesses behind. 

It is vulnerable to electrical attacks, which usually cause it to flee, but will clearly also harm anyone else in the water, including ensnared victims.