JimLotFP wrote:

* Constitution determines what die you use for rolling hit points, no matter what your class. Fighters roll twice and keep the highest, Magic-Users roll twice and keep the lowest, Dwarfs roll one die higher and roll three times and keep the highest, that sort of thing.

I think I'm going to try and start using this in my games. I see it working with 4 die types (d4, d6, d8, and d10) plus the con score mods.

Also, how your class affects the table totally goes with the whole Fighters = good at fighting stuff and everyone else = good with other stuff. Hit points represent your longevity in combat and fighters should always have this advantage.