Seems like an awful lot of fiddling to achieve something for a low magic campaign you could probably just achieve more simply.

If you want to make lighter armours more attractive:

In medium armour any skill bonus' & Dex mods are capped at +1.
In heavy armour, no skill bonus' to physical tasks, no positive dex mods & rolls of 1 on checks for climbing, swimming etc are interpreted as disastrous.

If you still want the HP stuff.
Begin play with 6 Wounds + 1 class HD roll.
The initial 6 represents Wounds/Meat. And any dmg sustained to Wounds/Meat takes 1 week per pt to heal.

Any HP dmg sustained above the Wounds total just heal to full with a good nights rest.

Option B: for encouraging non armoured characters. The Naked Barbarian Rule: barbarians can use their Con/Str/CHa (pick whichever suits your mental map of barbarians) as their AC score. Stacks with a shield but not other armours.

2

(70 replies, posted in LotFP Gaming Forum)

I'm enjoying these- terse but evocative and useful. (just the way a good module should be written!).

Keep it up!

3

(3 replies, posted in LotFP Gaming Forum)

I'm reskinning lotfp as all human for a sword and sorcery themed campaign set in a version of hyperborea.

I'm reskinning Dwarves as Cimmerean type barbarians. Instead of the larger HD (d10) and the Enc bonus encouraging heavier armour/more gear I was considering a rule change to encourage them as non/lightly armoured barbarian style.

Would adding their Con modifier to their AC (stacking or not stacking with dex?) do the job? (replaces extra equipment allowance).

My other thought was to let them ignore 1's taken in damage (replaces larger HD but better represents "toughness" in play)

or increase their crit range to 19-20 (18-20?) which doesn't step on the Fighters BtH toes but makes barbarians scary to fight.

Others seem easy- Picts as Halflings
Nobles (all with a hideous bloodline secret) as elves
Sorcerors replace mages/clerics.
Specialists stay.