Thanks for the link, it adds a little bit too much for my taste but nice work still.

I think cutting the cleric out completely and allowing multi-classing into the fighter or specialist class when they level up will do the trick for me.

Cheers

Thanks for all the advice

Cutter wrote:

I think James has mentioned in the past that he no longer has Clerics in his home game (or Dwarves, Elves and Halflings) but I don't know if he still has Clerical NPCs, or whether this implies that some distant future edition of the game may also remove all of those options.

Kind of weird tbh. So what is left is fighter, specialist and magic user. I sometimes have the impression the system is intended for another type of game rather than the setting James wants to base his game in.

I mean i could imagine of a more classless way of handling LOTFP for the intended setting.

On the other hand i really love the simplicity of the system for a dark, gritty and weird DND type game where dwarfs, elves and halflings would not be all that common but all the classes would be playable while making sense in the world.

I know i can do whatever hell i want with it but still like getting peoples opinion on it.

i definitely like this one.

thanks.

I like the 16th to 17th century real earth setting but it's a period where witch hunters and inquisition agents like to burn witches and heretics left and right.

Now, spell casting priests in a real world setting is already kind of strange, but my main problem is how to explain a priest and a magic user adventuring together.

I am curious to know how people get around this.