(5 replies, posted in LotFP Gaming Forum)

Great advice.  Thanks.  I like the idea of a surprise wand or perhaps a prepared spell would make things interesting.

I'm playing the Tower of the Stargazer and I'm finding it difficult for Calcidius to do anything.  It would seem that as long as the adventurers are earlier in the Initiative order then they can easily stop him from casting any spells at all.

I'm playing with spell casters having to declare an intent to cast (and the spell) at the start of a round, before initiative order is rolled.  This makes it particularly hard for a wizard to cast unless they have others to protect them or they are out of range of their opponents.  But it seems like the way magic is meant to be handled by the referee.

How do you make lone magicians formidable? or is this a natural weakness for magicians?


(216 replies, posted in LotFP Gaming Forum)

Hi, I'm Ty; I live in Australia and play casual RPG's with a small group of friends.  Most of them have a lot more experience with these games than me.  I got enthused about D&D recently with the release of 5e and was trying to get my group to give it a go.  I've never played D&D before and wanted to see what all the fuss is about.  One of my group really dislikes Wizards of the Coast and suggested LotFP as an alternative.  I referee'd Tower of the Stargazer and I think we all had a great time.  I'm looking forward to learning more and playing more LotFP.