Jim wrote:
Fighters will begin with +2 bonus, whereas all other starting characters get +1 and unclassed 0 level schlubs get +0.
I want to make the fighters important, but not SUPERKILLER. Maybe the 1 or 2 point starting AC difference won't make that much of a difference on the player side, but since monsters will use the Fighter bonus I didn't want to screw PCs.
I can be argued with on this point, though.
I think normal, unarmored AC should be 10. This way an average mook hitting another average mook hits half the time, which makes sense to me. There is also the issue of being compatible with at least some versions of the game, for instance, I'd imagine you might draw in some players who have experience with D&D 3.5, and/or have been alienated by D&D 4th edition, and are now on the look out for a lighter game system (me, for instance).
I also think Fighters should be special, but not at the expense of the whole AC thing getting thrown out of whack for a somewhat arbitrary-seeming reason. BUT I think non-Fighters should also get better at hitting things as they get levels.
Here's some ideas:
Give Fighters +1 to hit every level. Give every other class +1 to hit on every even level. This means they get better at hitting, but only at half the fighter's speed. If you really want to give the fighter an additional boost to hitting starting at lvl 1, give them a class ability which gives them +1 to hit with a weapon they are familiar with. Call it "Weapons Expert" or some such, which would be +1 to hit with a weapon with which they have prior experience. Or with a weapon group of their choice (one-handed, two-handed, pole-arms, bows, what have you). If you want to make them progressively better with more levels, "Weapons Expert" could give an additional +1 to hit every four levels.
Another way to boost the fighter is give them a similar class ability called "Armor Expert", which would grant them +1 AC when wearing armor they are familiar with. You could make this class ability get better every four levels as well. This way the Fighter would be better protected while wearing armor than, say, an elf wearing the same kind of armor. Come to think of it, the Dwarf would be a natural candidate for this particular class ability as well, as the archetypal dwarf is usually heavily armored.
What do you think? Breaking the mold too much?