1

(6 replies, posted in LotFP Gaming Forum)

I'm running a colonial american type fantasy campaign. I don't like halflings so they are out, elves are more like fairies, old, mostly gone, mysterious, and for some reason I decided Dwarves are like Nords who settled on the northern Atlantic coast and stuck around.

I like your subtle version.

2

(5 replies, posted in LotFP Gaming Forum)

I would think encumbrance would really become a problem if you are stacking armor like that. How much armor can you have before you are a) really slow and b) not able to move your arms very well.

This is where a nice description of "leather" or "chain" or "plate" would come in handy (what does the armor actually include as far as body parts covered), but interestingly, I just checked OD&D, Moldvay, LotFP, Labyrinth Lord, and AD&D (1st ed)... and none of them actually describe the armor in the equipment section. LL book actually describes "ink" but not armor.

3

(3 replies, posted in LotFP Gaming Forum)

Aeron has done work for LotFP products (he's in the Rule book and I think I've seen promos of pieces that will be in the new Referee Book).

4

(4 replies, posted in LotFP Gaming Forum)

I've been using something like 2/3, but usually finding ways to get the character somewhere out of the way (ie, one session a character stood guard at the cave entrance while the rest of the party explored it, another session a character worked the signalling light while the rest of the party assaulted the smuggler's ship). But if the party is in the middle of something, someone else controls them minimally at necessary junctures (combat or spellcasting mostly).